100 Rogues

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Developer(s) Dinofarm Games
Publisher(s) Fusion Reactions
Designer(s) Keith Burgun
Programmer(s) Wes Paugh
Artist(s) Blake Reynolds
Platforms Ouya, iOS
Release date(s) iOS: May 4, 2010
Ouya: August 14, 2013
Genre(s) Roguelike
Mode(s) Single-player

100 Rogues is a roguelike role-playing video game developed by Dinofarm Games and published by Fusion Reactions for iOS and Ouya.

In 100 Rogues, players take on the role of one of several avatars, and battle their way through a series of randomly generated dungeons in a quest to go kill Satan on the orders of the High Council of Mine Town. There are currently eleven playable characters.


Gameplay

100 Rogues is a turn-based game in which the player normally moves one tile and attack once per turn. There is a priority to attacks however, so if the player is adjacent to an enemy, and attempt to move away, they will attack first, otherwise, your character attacks first. Throughout the dungeons, there are treasure chests, which contain items, or occasionally, enemies. As well as surviving the creatures of the dungeons, the player must make sure not to loiter too long on one floor to retain stamina (as indicated the player character's belly). The player's stamina starts at 100 and decreases slowly. Once it reaches zero, the player will begin to lose a hit point per turn. Stamina can be refilled by eating food found in the levels, or by drinking a potion.

Reception

100 Rogues was received very well, getting 4 or 5 stars from most reviewers.[1][2][3][4][5] Complaints were mostly focused on the stability of the game on release; several critics noted crashes or other bugs. Dinofarm Games made very quick attempts to fix these issues and some reviewers have since tempered their reviews.[1]

Notes

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References

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External links