Hypercube

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Perspective projections
Hexahedron.svg Hypercube.svg
Cube (3-cube) Tesseract (4-cube)

In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3). It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n-dimensions is equal to \sqrt{n}.

An n-dimensional hypercube is also called an n-cube or an n-dimensional cube. The term "measure polytope" is also used, notably in the work of H. S. M. Coxeter (originally from Elte, 1912),[1] but it has now been superseded.

The hypercube is the special case of a hyperrectangle (also called an n-orthotope).

A unit hypercube is a hypercube whose side has length one unit. Often, the hypercube whose corners (or vertices) are the 2n points in Rn with coordinates equal to 0 or 1 is called "the" unit hypercube.

Construction

A diagram showing how to create a tesseract from a point.
An animation showing how to create a tesseract from a point.
0 – A point is a hypercube of dimension zero.
1 – If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one.
2 – If one moves this line segment its length in a perpendicular direction from itself; it sweeps out a 2-dimensional square.
3 – If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a 3-dimensional cube.
4 – If one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit tesseract).

This can be generalized to any number of dimensions. This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the d-dimensional hypercube is the Minkowski sum of d mutually perpendicular unit-length line segments, and is therefore an example of a zonotope.

The 1-skeleton of a hypercube is a hypercube graph.

Coordinates

A unit hypercube of n dimensions is the convex hull of the points given by all sign permutations of the Cartesian coordinates \left(\pm \frac{1}{2}, \pm \frac{1}{2}, \cdots, \pm \frac{1}{2}\right). It has an edge length of 1 and an n-dimensional volume of 1.

An n-dimensional hypercube is also often regarded as the convex hull of all sign permutations of the coordinates (\pm 1, \pm 1, \cdots, \pm 1). This form is often chosen due to ease of writing out the coordinates. Its edge length is 2, and its n-dimensional volume is 2n.

Elements

Every n-cube of n > 0 is composed of elements, or n-cubes of a lower dimension, on the (n-1)-dimensional surface on the parent hypercube. A side is any element of (n-1) dimension of the parent hypercube. A hypercube of dimension n has 2n sides (a 1-dimensional line has 2 end points; a 2-dimensional square has 4 sides or edges; a 3-dimensional cube has 6 2-dimensional faces; a 4-dimensional tesseract has 8 cells). The number of vertices (points) of a hypercube is 2^{n} (a cube has 2^{3} vertices, for instance).

The number of m-dimensional hypercubes (just referred to as m-cube from here on) on the boundary of an n-cube is

 E_{m,n} = 2^{n-m}{n \choose m} ,     where {n \choose m}=\frac{n!}{m!\,(n-m)!} and n! denotes the factorial of n.

For example, the boundary of a 4-cube (n=4) contains 8 cubes (3-cubes), 24 squares (2-cubes), 32 lines (1-cubes) and 16 vertices (0-cubes).

This identity can be proved by combinatorial arguments; each of the 2^n vertices defines a vertex in a m-dimensional boundary. There are {n \choose m} ways of choosing which lines ("sides") that defines the subspace that the boundary is in. But, each side is counted 2^m times since it has that many vertices, we need to divide with this number.

This identity can also be used to generate the formula for the n-dimensional cube surface area. The surface area of a hypercube is:  2ns^{n-1} .

These numbers can also be generated by the linear recurrence relation

E_{m,n} = 2E_{m,n-1} + E_{m-1,n-1} \!,     with E_{0,0} = 1 \!,     and undefined elements (where m < n, m < 0, or n < 0) = 0.

For example, extending a square via its 4 vertices adds one extra line (edge) per vertex, and also adds the final second square, to form a cube, giving E_{1,3} \! = 12 lines in total.

Hypercube elements E_{m,n} \! (sequence A013609 in OEIS)
m 0 1 2 3 4 5 6 7 8 9 10
n n-cube Names Schläfli
Coxeter
Vertex
0-face
Edge
1-face
Face
2-face
Cell
3-face
4-face 5-face 6-face 7-face 8-face 9-face 10-face
0 0-cube Point
Monon
( )
CDel node.png
1
1 1-cube Line segment
Ditel
{}
CDel node 1.png
2 1
2 2-cube Square
Tetragon
{4}
CDel node 1.pngCDel 4.pngCDel node.png
4 4 1
3 3-cube Cube
Hexahedron
{4,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.png
8 12 6 1
4 4-cube Tesseract
Octachoron
{4,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
16 32 24 8 1
5 5-cube Penteract
Deca-5-tope
{4,3,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
32 80 80 40 10 1
6 6-cube Hexeract
Dodeca-6-tope
{4,3,3,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
64 192 240 160 60 12 1
7 7-cube Hepteract
Tetradeca-7-tope
{4,3,3,3,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
128 448 672 560 280 84 14 1
8 8-cube Octeract
Hexadeca-8-tope
{4,3,3,3,3,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
256 1024 1792 1792 1120 448 112 16 1
9 9-cube Enneract
Octadeca-9-tope
{4,3,3,3,3,3,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
512 2304 4608 5376 4032 2016 672 144 18 1
10 10-cube Dekeract
Icosa-10-tope
{4,3,3,3,3,3,3,3,3}
CDel node 1.pngCDel 4.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.pngCDel 3.pngCDel node.png
1024 5120 11520 15360 13440 8064 3360 960 180 20 1

Graphs

An n-cube can be projected inside a regular 2n-gonal polygon by a skew orthogonal projection, shown here from the line segment to the 12-cube.

Petrie polygon Orthographic projections
1-simplex t0.svg
Line segment
2-cube.svg
Square
3-cube graph.svg
Cube
4-cube graph.svg
4-cube (tesseract)
5-cube graph.svg
5-cube (penteract)
6-cube graph.svg
6-cube (hexeract)
7-cube graph.svg
7-cube (hepteract)
8-cube.svg
8-cube (octeract)
9-cube.svg
9-cube (enneract)
10-cube.svg
10-cube (dekeract)
11-cube.svg
11-cube (hendekeract)
12-cube.svg
12-cube (dodekeract)
Projection of a rotating tesseract.

Related families of polytopes

The hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions.

The hypercube (offset) family is one of three regular polytope families, labeled by Coxeter as γn. The other two are the hypercube dual family, the cross-polytopes, labeled as βn, and the simplices, labeled as αn. A fourth family, the infinite tessellations of hypercubes, he labeled as δn.

Another related family of semiregular and uniform polytopes is the demihypercubes, which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as n.

Relation to n-simplices

The graph of the n-hypercube's edges is isomorphic to the Hasse diagram of the (n-1)-simplex's face lattice. This can be seen by orienting the n-hypercube so that two opposite vertices lie vertically, corresponding to the (n-1)-simplex itself and the null polytope, respectively. Each vertex connected to the top vertex then uniquely maps to one of the (n-1)-simplex's facets (n-2 faces), and each vertex connected to those vertices maps to one of the simplex's n-3 faces, and so forth, and the vertices connected to the bottom vertex map to the simplex's vertices.

This relation may be used to generate the face lattice of an (n-1)-simplex efficiently, since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive.

See also

Notes

  1. Lua error in package.lua at line 80: module 'strict' not found. Chapter IV, five dimensional semiregular polytope [1]

References

  • Lua error in package.lua at line 80: module 'strict' not found.
  • Lua error in package.lua at line 80: module 'strict' not found. p. 296, Table I (iii): Regular Polytopes, three regular polytopes in n dimensions (n ≥ 5)
  • Lua error in package.lua at line 80: module 'strict' not found. Cf Chapter 7.1 "Cubical Representation of Boolean Functions" wherein the notion of "hypercube" is introduced as a means of demonstrating a distance-1 code (Gray code) as the vertices of a hypercube, and then the hypercube with its vertices so labelled is squashed into two dimensions to form either a Veitch diagram or Karnaugh map.

External links