Xbox 360

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Xbox 360
Xbox 360 logo
Left: Xbox 360 Elite, Centre: Xbox 360 S and new-style controller, Right: Xbox 360 E and new-style controllerLeft: Xbox 360 Elite, Centre: Xbox 360 S and new-style controller, Right: Xbox 360 E and new-style controllerLeft: Xbox 360 Elite, Centre: Xbox 360 S and new-style controller, Right: Xbox 360 E and new-style controller
Left: Original model Xbox 360 Premium (2005)
Centre:
Redesigned slim model Xbox 360 S (2010)
Right:
Current model Xbox 360 E (2013)
Developer Microsoft
Manufacturer Flextronics, Wistron, Celestica, Foxconn[1][2]
Product family Xbox
Type Video game console
Generation Seventh generation
Retail availability
November 22, 2005[5]
  • Original Xbox 360
    • NA: November 22, 2005
    • EU: December 2, 2005
    • JP: December 10, 2005
    • CO|MX: February 2, 2006
    • KR: February 24, 2006
    • AUS: March 23, 2006
    • CL: July 7, 2006
    • IN: September 25, 2006
    • ZA: September 29, 2006
    • CZ|PL: November 3, 2006
    • BR: December 1, 2006
    • RU: February 11, 2007
    • PE: February 25, 2008
    • UAE: October 28, 2008
    • SC: Spring 2010
  • Xbox 360 S
    • NA: June 18, 2010
    • AUS: July 1, 2010
    • NZ: July 8, 2010
    • EU: July 16, 2010
  • Xbox 360 E

    NA June 10, 2013[3]
    EU June 20, 2013[4]

Units sold Worldwide: 84 million (as of June 9, 2014)[6][7][8][9][10]
Media DVD, compact disc, download
Add-on: HD DVD (discontinued)
Operating system Xbox 360 system software
CPU 3.2 GHz PowerPC Tri-Core Xenon
Memory 512 MB of GDDR3 RAM clocked at 700 MHz
Storage
Storage media
    • Detachable Hard Drives
      20, 60, 120 or 250 GB (older models); 250 or 320 GB (Xbox 360 S models)
    • Memory Cards (Removable) (Original design only)
      64 MB, 256 MB, 512 MB
    • On-board storage chip
      • Arcade Consoles (later models)
        256 MB, 512 MB
      • Budget level "Xbox 360 S" consoles:
        4 GB
    • USB storage device (requires system software update)
      1 GB to 32 GB
    • Cloud storage (requires Xbox LIVE Gold Membership)
      2 GB [11]
Display
Video output formats
Graphics 500 MHz ATI Xenos
Sound
  • Analog stereo
  • Stereo LPCM (TOSLINK and HDMI)
  • Dolby Digital 5.1 (TOSLINK and HDMI)
  • Dolby Digital with WMA pro (TOSLINK and HDMI)
Controller input
Controllers
Connectivity Original models

2.4 GHz wireless, 3 × USB 2.0, IR receiver, 100 Mbit/s Ethernet
Add-on: Wifi 802.11 a/b/g, Wifi 802.11a/b/g/n[14]

Revised "S" models
2.4 GHz wireless, 5 × USB 2.0, Digital Optical audio out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port
Revised "E" models

2.4 GHz wireless, 4 × USB 2.0, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port
Online services Xbox Live
Best-selling game Kinect Adventures (18 million as pack-in game for Kinect)[15][16]
Backward
compatibility
478 original Xbox games[17] (requires hard drive and the latest update)
Predecessor Xbox
Successor Xbox One
Website xbox.com/Xbox360/

The Xbox 360 is a video game console which was developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series, and was released in 2005. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3).

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[18][19][20][21][22]

Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,[23] and the Xbox 360 E in 2013.[24] As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[22][25] The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[26] Since November 12, 2015, the Xbox One is also backwards compatible with the Xbox 360.

On April 20, 2016, Microsoft has announced that it will no longer manufacture Xbox 360 consoles.

History

Development

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[27] the Xbox 360 was conceived in early 2003.[28] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[28] That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system.[28] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[29] Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[30] Jeff Minter created the music visualization program Neon which is included with the Xbox 360.[31]

Launch

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The Xbox 360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year.[32]

Critical reception

In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25.[33] Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards.[22] PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".[18] Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[34] Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."[35]

Sales

The Xbox 360 began production only 69 days before launch,[36][37] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America.[38] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[39] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[40]

On February 13, 2008, Microsoft announced that the Xbox 360 suffered shortages in the U.S. in January 2008, possibly continued into February.[41][42][43] Prior to the release of the NPD Group's video game statistics for January 2008, the Xbox 360 was in second place behind the Wii in U.S. sales for most months since the Wii and PS3's release.[42] On May 14, 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[44] In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[45][46][47]

In the first seven months of 2008, the Xbox 360 has sold 154,000 units in Canada, being outsold by the PlayStation 3 and Wii;[48] the Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008.[48] In Europe, the Xbox 360 has sold seven million units as of November 20, 2008, according to Microsoft.[49] In Japan, the Xbox 360 has sold 866,167 units as of December 28, 2008, according to Enterbrain.[50][51] In the United Kingdom, the Xbox 360 has sold 3.9 million units as of June 27, 2009, according to GfK Chart-Track.[52]

Japan

Promotion at the Tokyo Game Show 2007

While the original Xbox sold poorly in Japan, selling just 0.5 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 performed slightly better, selling 1.5 million units from 2005 to 2011.[53]

Edge magazine reported in August 2011 that initially lacklustre and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling back and in some cases discontinuing sales of the Xbox 360 completely.[54]

Timeline

The redesigned Xbox 360 S, announced on June 14, 2010

At E3 in May 2006, Bill Gates announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo entered the market.[55] Microsoft later specified that goal and estimated shipments of 10 million units by the end of 2006.[56]

Cumulative sales from the system's launch until June 30, 2007 were predicted to reach 12 million units, down from 13 to 15 million units estimated earlier. Being released one year ahead of its competitors, the Xbox 360 was the market leader throughout the first half of 2007; however, on September 12, 2007, it was reported by the Financial Times that the Xbox 360 had been surpassed by the Wii in terms of worldwide home console sales.[57]

On October 4, 2007, after the launch of Halo 3, Microsoft stated that Xbox 360 sales had more than doubled compared to the previous average.[58] According to the NPD Group, the Xbox 360 outsold the Wii for the month of September in the United States, helped in part by the spike in sales seen after the launch of Halo 3, which sold 3.3 million copies in the U.S. in a 12-day period.[59] The Xbox had sales of 528,000 units for September, while the Wii had sales of 501,000 units.[60]

Despite the relatively strong sales figures, Microsoft's gaming division was losing money. Through 2005, the Xbox gaming division had lost over $4 billion,[61] however, Microsoft expected the console to start making money in 2008[62] due to a loss leader market strategy of selling consoles below cost in order to obtain market saturation and gain profits on software and peripherals with a much higher profit margin.[63][64] Additionally, Microsoft took a charge of $1 billion on its June 2007 income statement to account for the cost of replacing bricked Xbox 360s.[65]

In Europe, the Xbox 360 sold 2 million units in 2006 and 1.9 million in 2007 according to estimates by Electronic Arts.[66][67] In 2007, the Xbox 360 sold 4.62 million units in the U.S. according to the NPD Group,[68][69][70] and 257,841 in Japan according to Enterbrain.[71][72][73] In 2008, the Xbox 360 sold 317,859 units in Japan, according to Enterbrain.[50][73]

On May 13, 2008, Microsoft stated that there will not be a release of a newer version of the Xbox 360 in 2009. Microsoft representative says, "While we [Microsoft] don't normally comment on rumors like this [release of newer and smaller Xbox 360], we can tell you that we have no plans to release a new console in 2009".[74]

On May 28, 2009, Microsoft announced that sales have surpassed the 30-million unit-mark, stating that 2008 was Microsoft's "biggest year in history" also due to the increase of Xbox Live users.[75]

On January 6, 2011, Microsoft stated that the Xbox 360 sold over 50 million units worldwide during their CES 2011 conference. In addition, they stated that the Kinect sold about 8 million units, 3 million more than initially predicted, during the product's first 60 days on the market. It was also announced that Xbox Live had more than 30 million users, making 2010 the best year to date for the online service.[76]

On February 11, 2013, Microsoft reported that it has sold 76 million units worldwide, and 24 million Kinect sensors.[16]

Microsoft announced the Xbox One, successor to the Xbox 360, at E3 on June 10, 2013. They also announced that the Xbox 360 would receive an external aesthetic redesign based on the upcoming Xbox One design, with the updated console itself released on the same day as the announcement.[77]

Legacy

The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.[25] The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012.[22][78][79][80][81][82] The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles,[83] making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".[22]

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[84][85] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[86] At the 2008 Game Developers Conference, Microsoft announced that it was expecting over 1,000 games available for Xbox 360 by the end of the year.[87] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[88] Ace Combat,[89] Virtua Fighter,[90] Grand Theft Auto IV,[91] Final Fantasy XIII,[92] Tekken 6,[93] Metal Gear Solid : Rising,[94] and L.A. Noire.[95] In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.[96]

TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature.[22] During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".[19][20][21] Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.[34]

Microsoft announced the Xbox One, successor to the Xbox 360, at E3 on June 10, 2013. Although succeeded as Microsoft's main console by the Xbox One, support from publishers for the Xbox 360 is expected to continue until at least 2016.[97] On 20 April 2016, Microsoft announced it was discontinuing new Xbox 360 hardware, however they will continue to provide hardware and software support for the platform as selected Xbox 360 titles can be played on Xbox One.[98]

Hardware

The Xbox 360 E model, announced at 2013's E3, shares many aesthetics with the Xbox One.

The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.

Technical specifications

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Various hard disk drives have been produced, including options at 20, 60, 120, 250, or 320 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[99] Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.

Accessories

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Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan only,[100] but later also available elsewhere[101][102]) and 320 GB), among other items, all of which are styled to match the console.

Kinect

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A Kinect sensor device

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal.[103] The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,[104] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[105] During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of November 4, 2010 were officially announced on June 13, 2010, prior to Microsoft's press conference at E3 2010.[106]

Retail configurations

Xbox 360 Pro
Xbox 360 Pro
Xbox 360 Arcade
Xbox 360 Arcade
Xbox 360 Elite
Xbox 360 Elite

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The Xbox 360 has appeared in various retail configurations during its life-cycle. At its launch, the Xbox 360 was available in two retail configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399.99 or £279.99, and the "Xbox 360 Core," priced at US$299.99 and £209.99. The original shipment of Xbox 360s included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at a retail price of US$479.99. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007[107] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249.99 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.99.[108]

In June 2010, Microsoft announced a new, redesigned, model and the discontinuation of the Elite and Arcade models.[23]

Current models (Xbox 360 S and Xbox 360 E)

Xbox 360 S console
Xbox 360 S console (Matte black)

Technically designated the Xbox 360 S,[109] commonly known as the Xbox 360 Slim,[110] and marketed simply as the Xbox 360;[111] current Xbox 360 consoles are based on a redesign of the Xbox 360 hardware which was officially announced on June 14, 2010 during a press briefing prior to that year's E3. It was speculated that a complete redesign of the Xbox 360 hardware was being produced after pictures of a possible new motherboard design surfaced on March 17, 2010.[112] Ads later surfaced on June 13, 2010 showing a slimmer Xbox 360 design, which was expected to include a 250 GB hard drive and integrated Wi-Fi functionality.[113]

Xbox 360 S consoles feature redesigned internal architecture with the Valhalla motherboard, which allows for around 30% more space than previous motherboards,[114] and the XCGPU, an integrated CPU/GPU/eDRAM chip using a 45 nm fabrication process.[115] This allows them to be both smaller and quieter than the previous versions of the Xbox 360. They also feature five standard USB 2.0 ports (two more than previous models) and an additional custom USB port for use with peripherals such as the Kinect sensor.[115]

Unlike older models, 2.4 GHz 802.11 b/g/n Wi-Fi[116] and a TOSLINK S/PDIF optical audio connector are also built-in, allowing for digital audio and wireless networking without the need for external adapters.[115] The Memory Unit slots found on previous consoles have been removed in favor of the USB flash drive solution added in a previous system software update (released on April 6, 2010)[117] and the power and DVD drive eject 'buttons' are touch sensitive rather than the physical buttons found on previous models. The external hard disk drive connector has also been swapped for an internal bay for use with a proprietary hard drive. The hard drive bay is designed such that a specially formatted laptop hard drive may be loaded in. It has been noted that users can also open up the casing of the original model's hard drive and simply load it into the drive bay instead of purchasing a hard drive branded for use with the new model.[118][119]

Other notable hardware changes include the use of one larger fan compared to the previous Xbox 360 models (which used two smaller ones) and the design of the vents, which are similar to those used on the original Xbox. Unlike previous generations of the console which had names to distinguish different SKUs, the new models are to be marketed solely by the amount of included storage,[23] in a similar fashion to current models of its main competitor the PlayStation 3. When the first new models began to ship, remaining stock of the Elite package dropped in price to US$249.99[23] or A$349[120] and the Arcade dropped to US$149.99.[23]

Xbox 360 S 250 GB model

The first Xbox 360 S SKU revealed included a 250 GB hard drive[121] and its casing featured a glossy black finish. It was shipped to US retailers the same day it was announced (June 14, 2010) and went on sale later that week. It was released in Australia on July 1, 2010,[122] in New Zealand on July 8, 2010[122] and in Europe on July 16, 2010.[123] It retails at US$299.99,[122] £199.99,[122] A$449.00,[122] NZ$499.00[122] or 249.00,[124] replacing the Xbox 360 Elite at that price point.

In August 2011, Microsoft announced they would be streamlining their models by discontinuing the glossy finish and that future 250 GB consoles would use the matte finish found on 4 GB models.[125][126]

Xbox 360 S 4 GB model

A second SKU which included 4 GB of internal flash storage and had a matte black casing (much like the Xbox 360 Elite)[127] was released on August 3, 2010 in the US[127] and August 20, 2010 in Europe.[128] It replaced the Xbox 360 Arcade and is priced at US$199.99, £149.99 or 199.99.[127][128][129][130] Although this model has on-board storage, Xbox Product Director Aaron Greenberg confirmed that it does have a drive bay which Microsoft has "the opportunity to use in the future".[127] On August 20, 2010, Microsoft announced a 250 GB stand-alone hard drive for use with Xbox 360 S models priced at US$129.99.[131]

Xbox 360 S 320 GB limited editions

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In June 2011, Microsoft announced a "Limited Collector's Edition" Xbox 360 S console to coincide with the launch of Gears of War 3, which featuring custom finish,[132] a 320 GB hard drive[132] and sounds from the Gears of War 3 game which are played when the console is switched on or the disc tray is opened.

Other 320 GB Xbox 360 S limited editions soon followed. Like the 250 GB "Super Elite" consoles, 320 GB Xbox 360 S consoles were only available as part of limited/special edition console bundles (as of September 2011), with stand-alone 320 GB hard drives also being available for purchase.[133]

Xbox 360 E

The Xbox 360 E, restyled with design traits of the Xbox One.

At Microsoft's E3 press conference on June 10, 2013, another hardware revision of the Xbox 360 known as E was unveiled for immediate availability. While relatively similar to the S model internally, the E's new casing contains design traits from the Xbox One (such as a more rectangular appearance and a two-tone color scheme), and its rear ports were streamlined with one fewer USB port and no S/PDIF connections.[134] SKUs and pricing for the new model are identical to those of the previous model.[135][136]

Xbox 360 E 500 GB

There is also a 500GB version.[137]

Discontinued models

Xbox 360 Arcade console with white wireless controller.
Xbox 360 Arcade console with white wireless controller. The Arcade is cosmetically identical to the Core model.

Xbox 360 Core

The Xbox 360 Core was an entry level Xbox 360 which was later replaced with the "Arcade". Although available at launch in other regions, it was not available in Japan until November 2, 2006.[138] The Core system came bundled with a composite video cable, capable of only SDTV resolutions. The console was however capable of the same HDTV resolutions (up to 1080i) as the other models when connected to a separately sold component/d-terminal cable. In October 2006, 1080p support was added for all models in a system update,[139] including the "Core" using either the component/d-terminal cable, or the new VGA cable (although 1080p via component was not widely supported by televisions). It may also utilize a separately sold Xbox 360 hard drive. Unlike all other SKUs, it shipped with a wired version of the Xbox 360 controller, instead of the wireless version found in other SKUs.

Xbox 360 [Pro/Premium]

The Xbox 360[140] (sometimes referred to as Pro or Premium and packaged as simply Xbox 360 with the subheading "Go Pro") included all the features of the Xbox 360 Core and included a hybrid composite/component cable with optional optical out instead of the composite AV cable included with the Core. This model also included a detachable hard disk drive (initially 20 GB, while later models had 60 GB) to store downloaded content, provide compatibility with original Xbox games, and store game data. The included hard drive came with game demos, video clips and a free Live Arcade game, Hexic HD. In July 2007, this version of the Xbox 360 began appearing with the Zephyr motherboard (the motherboard used in the Elite) which features HDMI 1.2 output and an improved GPU heatsink. Although this model did include an HDMI output,[141][142] it did not come with an HDMI cable.[citation needed] Starting at the end of September 2007, the newest systems were shipped with the new "Falcon" motherboard. This motherboard includes the new 65 nm CPUs, making them quieter and cooler than the older systems.[143] On August 1, 2008, the 20 GB version was discontinued and was replaced by a 60 GB HDD model at the same price. Holiday 2008 consoles were bundled with Lego Indiana Jones: The Original Adventures and Kung Fu Panda.[144] Price cuts that took effect on September 4, 2008 reduced the price from $349 to $299.[145] The Xbox 360 configuration, following its discontinuation, retailed for $250 until stocks were exhausted.

Xbox 360 Elite

Xbox 360 Elite console with black wireless controller.
Xbox 360 Elite console with black wireless controller.

The Xbox 360 Elite included a 120 GB hard drive and a matte black finish. The Elite retail package also included a controller and headset that match the system's black finish.[146] The initial release price was $479.99 USD,[147] C$549.99,[147] £299.99, and A$729.95. The Elite was released in North America on April 29, 2007,[148] Europe on August 24, 2007, and Australia on August 30, 2007. These Elites (and other Xbox 360 models using the Falcon) can be identified from earlier versions by a re-designed power connector and a power supply rated to 175 W. In 2009, Elite models using the Jasper chipset became available. These can also be identified by their power supply, which is rated at 150W and has a 12.1A 12v rail. Christmas 2008 consoles were bundled with Lego Indiana Jones: The Original Adventures and Kung Fu Panda.[144] The Elite's price tag was cut from $449 to $399 on September 4, 2008.[108][149] With the announcement of the new Xbox 360 250 GB model, the Elite dropped in price to US$249.99 for remaining units until stocks were exhausted.[23]

Xbox 360 Arcade

The Xbox 360 Arcade[150] replaced the "Xbox 360 Core" as the entry-level Xbox 360 on October 23, 2007, while retaining the Core's price of US$279.99.[151] It was publicly revealed by Microsoft's president of Entertainment Devices division Robbie Bach to the Financial Times on October 18, 2007,[152] and officially announced on October 22, 2007,[107] although it was available in stores far earlier.[150] It included a wireless controller, a composite AV cable, HDMI 1.2 output, a 256 MB memory unit and five Xbox Live Arcade titles:[153] Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition, and Uno on a single disk, which also included a "Welcome Video" and several game trailers and demos.[154] Like its predecessor the "Core", it did not include a hard disk drive, which is required for Xbox software backwards compatibility. In Autumn (Fall) 2008, with the introduction of the Jasper motherboard revision, the memory unit was removed from the package and replaced with a 256 MB internal memory chip.[155] This was later upgraded to a 512 MB chip in Summer 2009.[156] Holiday 2008 consoles were bundled with Sega Superstars Tennis.[144] With the price cuts on September 4, 2008, the Arcade fell from US$279 to US$199 in the US.[145] In the UK, with the 2009 Elite price drop and discontinuation of the "Premium" Pro SKU, the Arcade price rose from £129.99 to £159.99.[157] With the unveiling of the Xbox 360 S redesign, the Arcade dropped in price to US$149.99 for remaining units until stocks are exhausted. The Arcade was replaced at the US$200 price tier by the 4 GB Xbox 360 S.

Xbox 360 Super Elite

The Xbox 360 Elite has also been configured with a 250 GB hard disk drive and two wireless controllers on special limited editions of the console. Also referred to as the Xbox 360 Super Elite,[158] the console retailed at US$399.99, £249.99 and A$599.00[159] as of November 10, 2009. A Call of Duty: Modern Warfare 2 bundle included a special limited-edition black console featuring Modern Warfare 2 branding. Other bundles included a standard Elite finish and either the game Forza Motorsport 3[160] or both Halo 3 and Halo 3: ODST.[161] On March 9, 2010, alongside the release of Final Fantasy XIII, Microsoft released another 250 GB bundle with the same extras as the Modern Warfare bundle except bundled with the Final Fantasy XIII game. Unlike other Super Elites, this console and its accessories featured the same white color scheme as "Pro" models. This bundle also included exclusive downloadable items for use with Xbox 360 avatars and a specially branded 250 GB hard drive.[162][163] In April 2010, a Splinter Cell: Conviction Super Elite bundle featuring special print on the console and the same extras as the other bundles was released alongside the Splinter Cell: Conviction game.

Comparison of features

Information is based on current specifications for standard packages. Older or holiday packages may differ from current configurations.

Model Storage HDMI Appearance Headset Other accessories/bundled items MSRP First available In Prod.?
S[23][109] 320 GB HDD[a][132][164] Yes Metallic red with black Gears of War 3 branding[132] Yes

For details of bundle specifics, see Xbox 360 S special editions below

US$399.99[132]
    No
    Matte blue and white R2-D2 artwork[164] Yes US$449.99,[164] £349.99[165]
      No
      Matte grey and dark grey with white Modern Warfare 3 branding[166] No US$399[166] No
      Translucent dark grey with blue and white Halo 4 artwork; blue ring of light No US$399.99 No
      250 GB HDD Yes Matte black No
      • Wireless controller[167]
      • Composite AV Cable[b]
      US$299.99, C$299.99, £199.99,

      249.99,[168] A$449.00,[122] NZ$499.00[122]

      2011-08 No
      Glossy black Yes
          Discontinued: 2011-08
          4 GB onboard[127][129][130] Yes Matte black No
          • Wireless controller
          • Composite AV Cable[b]
          US$199.99,[130] £149.99,[130] C$199.99
            No
            Glossy white[170] No US$299.99[170]
              No
              Elite/
              Super Elite
              250 GB HDD[a] Yes Matte black (Matte white FFXIII Edition)
              Chrome disc drive
              No
              • 2 wireless controllers
              US$399.99, C$399.99, £249.99,

              €329.99, A$599.00

              2009-10-23 No[172]
              120 GB HDD Yes
              • 1 wireless controller
              US$299.99, C$299.99, £199.99,

              €299.99 ¥29,800, A$549.00[173][174][175]

              2007-04-29 No[172]
              Arcade 512 MB[156] onboard Yes Matte white
              Matte white disc drive
              No
              • Wireless controller
              • Composite AV Cable[b][176]
              • Xbox Live Arcade compilation disc[e] (not included with all units)
              US$199.99, C$149.99, £159.99,

              €179.99, ¥19,800, A$299.00[157][175]

              2009-06 No[172][177]
              256 MB[155] onboard No 2008-12 No
              256 MB memory unit No 2007-10-23 No
              Pro 60 GB HDD Yes Matte white
              Chrome disc drive
              Yes[f] US$399.99, C$299.99, £169.99,

              €239.99, ¥29,800, A$399.00[175]

              2008-09-01 No
              20 GB HDD Yes Yes[f] 2007-09 No
              No Yes[f] 2005-11-22 Discontinued: 2007-09
              Core None No Matte white
              Matte white disc drive
              No
              • Wired controller
              • Composite AV Cable[b]
              US$299.99, £199.99, ¥27,800 2005-11-22 No
              All Xbox 360s come with Xbox Live Free membership (Prior to October 2010, the free service was known as Xbox Live Silver)[178] and a one-month trial of Xbox Live Gold membership (only new accounts are eligible).
              All Xbox 360s are backwards compatible with supported Xbox titles as long as they have an Xbox 360 HDD attached. This can be purchased separately for the Core/Arcade pack.
              All hard drives (included with a console or bought separately) come with the Xbox Live Arcade game Hexic HD.
              Included accessories match the color scheme of the console they are bundled with.
              All European consoles also include a composite SCART adapter (Advanced SCART AV Cable sold separately).

              ^ a 250 GB Elite consoles and 320 GB Xbox 360 S consoles are/were only available as part of limited/special edition bundles (see below).
              ^ b The standard Composite AV Cable features three RCA connectors, for standard left and right channel audio and composite video, which supports an SD image (NTSC on NTSC consoles, PAL and PAL60 on PAL consoles). It also lacks the TOSLINK connector found on all other (pre-2010) AV cables (including the Component HD AV Cable).
              ^ c The Component HD AV Cable features six RCA connectors, for standard left and right channel audio, composite video and HD component (YPBPR) supporting up to 1080p image.[179] It also features a TOSLINK optical audio connector, which supports either 2 channel (stereo) LPCM or dolby digital 5.1.
              ^ d The audio dongle features two RCA connectors for left and right audio and a TOSLINK optical audio connector.

              ^ e Compilation disk includes Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition, and Uno.

              ^ f Excluding Mexican and older Australian and New Zealand versions, where a Media Remote is bundled instead.
              ^ g Component HD AV Cable,[c][h] HDMI cable and HDMI Audio Adapter[d] were included with the 120 GB model prior to September 2009.
              ^ h Component HD AV Cable is replaced with a D-Terminal HD AV Cable (D 端子 HD AV ケーブル?) in Japan.
              ^ i "Transforming D-Pad" controllers feature a d-pad that can be rotated to switch between either a "plus" (4-way) or a "disk" (8-way) d-pad. These controllers also feature different concave analog stick tops than standard controllers.

              Special editions

              Halo 3 Special Edition

              On a few occasions, Microsoft has produced special editions of the console, usually to coincide with the release of a major product. These special editions are typically custom-colored Xbox 360 models, and are produced in limited numbers.

              • At the E3 2007 press conference, Microsoft announced the Halo 3 Special Edition console, released September 25, 2007. It sports a Halo 3 theme on the console, a wired headset, a wireless controller, and a Play and Charge Kit. Other than the unique "Spartan green-and-gold" color scheme, exclusive dashboard theme and downloads, and an HDMI port,[180] its features were unusual in that it had the HDMI port present only on the elite, but the 20 GB hard drive of the premium.[181] It is priced at US$399.99 and £279.99 (the original price of the Xbox 360).[182]
              • To promote The Simpsons Movie, Microsoft created a specially designed, yellow Xbox 360 console.[183] The configuration was based on the Xbox 360 package of the time, the only difference being the color scheme of the Xbox 360 console and wireless controller. The consoles were to be given out to winners of drawings taking place between July 18, 2007 and July 27, 2007, in which a name was randomly drawn each day in the "10 Days and 10 Chances to Win" sweepstakes.[184] 100 consoles were produced in total.[185]
              • A Resident Evil 5 bundle containing a red Xbox 360 Elite console was released on March 13, 2009.[186] The bundle also contains a red, wireless controller and a black, wired headset.[187]

              Super Elite special editions

              • On September 15, 2009 Microsoft announced a special 250 GB hard disk limited edition version of the Xbox 360 Elite for Call of Duty: Modern Warfare 2. The unit is highlighted by special game product branding and includes two wireless controllers and a headset. This was the first Xbox 360 announced to come with a 250 GB hard drive.[160]
              • A Final Fantasy XIII 250 GB limited edition bundle of the Xbox 360 console was announced on February 11, 2010 and was released to coincide with the release of Final Fantasy XIII (March 9, 2010). The bundle includes an imprinted white 250 GB Xbox 360 Elite (Final Fantasy XIII imprinted where HDD size imprint goes), two wireless controllers, a copy of Final Fantasy XIII and exclusive downloadable avatar items. Other than the HDD imprint, this console is cosmetically identical to the discontinued Pro models.[188]
              • In March 2010, Microsoft announced a special limited edition black Xbox 360 Elite console for Tom Clancy's Splinter Cell: Conviction. The unit includes a 250 GB hard drive, two black wireless controllers, a black wired headset, an Ethernet cable, a standard definition Composite A/V cable, and the standard edition version of the game.[189]

              Xbox 360 S special editions

              250 GB models

              • A Halo: Reach special edition bundle was made available concurrently with the game on September 14, 2010. It consists of a custom branded silver 250 GB Xbox 360 S console, two silver and black branded controllers, a black wired headset and a copy of the game. The press release in which it was announced also revealed that it "not only captures the look and feel of the game, but also features custom sound effects from the Halo universe". The bundle retailed for US$399. The branded controllers and headset were also sold as standalone products.[190][191]

              320 GB models

              • In June 2011, Microsoft announced a "Limited Collector's Edition" (LCE) Xbox 360 S console to coincide with the launch of Gears of War 3.[132] The console features a high-gloss red finish with black Gears of War 3 Branding.[132] Unlike other Xbox 360 S consoles, the Gears of War 3 LCE features a 320 GB hard drive.[132] and sounds from the Gears of War 3 game are played when the console is switched on and off or the disc tray is opened.[192] It is bundled with two custom branded gloss red Gears of War 3 wireless controllers, a wired headset, a copy of the game and a download code for additional in-game content.[132] It was released on September 20, 2011.[132]
              • On July 21, 2011, Microsoft announced the "Limited Edition Kinect Star Wars Bundle".[164] The bundle includes a 320 GB Xbox 360 S console, which features R2-D2-based artwork and custom R2-D2-themed power on/tray eject sounds, a white Kinect sensor, a gold and black C-3PO themed wireless controller, a copy of Star Wars Kinect and Kinect Adventures, and exclusive downloadable content.[164] It was subsequently delayed until April 3, 2012.[193][194]
              • On September 2, 2011, Microsoft announced the "Limited Edition Call of Duty: Modern Warfare 3 Bundle". The bundle includes a 320 GB Xbox 360 S console, which features Modern Warfare 3 based artwork and custom Modern Warfare 3 themed power on/tray eject sounds, two Modern Warfare 3 themed wireless controllers (with transforming d-pad), a black wired headset, and a copy of the game.[166] The console was released on November 8, 2011 in North America, Australasia and the EMEA (Europe, Middle East and Africa) region.[166]
              • On July 14, 2012, Microsoft announced the "Limited Edition Halo 4 Bundle". The bundle was released on November 6, 2012, alongside the game.[195] The bundle includes a 320 GB Xbox 360 S, featuring a translucent case with Halo 4 themed artwork and power on/tray eject sounds, two exclusive Halo 4 themed wireless controllers, a wired headset, a copy of the game, and exclusive DLC.[195] The ring of light and power indicator on this console and its accompanying controllers are blue rather than the green found on other Xbox 360 models.[195]

              Xbox 360 Launch Team Edition

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              The Launch Team Console with controller

              A white console with green accents was released in 2005 only to the Launch Team as a gift from Microsoft. The consoles came complete with a 20 GB HDD also in green to match the top and bottom sections that are typically grey in color. The HDD plate was also personalized and engraved with the team member's gamertag. Few examples have been seen with simply the console release date November 22, 2005 engraved on the HDD plate. The consoles came with a limited issue controller to accompany the console. The difference with the controller again is the grey part on the controller is replaced with a green molded plastic, not painted contrary to popular belief, to match the console. Each console came with a plain white faceplate. However, as an additional gift, each team member was given an additional packaged faceplate with one of a kind art with the caption "I Made This" on the USB door of the faceplate. Very few examples have been sold off from original team member's collection. Larry Hryb, better known as "Major Nelson", is known to own one which he displays pictures of on his website having been a member of the Launch Team. The special edition Launch Team console, hard drive, controller and the special faceplate were never sold in stores or meant for the general public. It is unknown yet how many of these very rare consoles exist today.

              Holiday bundles

              As with the original Xbox, Microsoft has continued bundling two video game titles in console retail packaging during the holiday season. During the holidays of 2007, the Xbox 360 Pro and Elite packages were bundled with Forza Motorsport 2 and Marvel: Ultimate Alliance.[196] In the UK, Ireland and the Netherlands, Forza Motorsport 2 was bundled with Viva Piñata.[197]

              Holiday 2008 Xbox 360 and Xbox 360 Elite packages were bundled with Lego Indiana Jones: The Original Adventures and Kung Fu Panda, while Arcade consoles were bundled with Sega Superstars Tennis.[144] Holiday 2009 packages included an Elite console, LEGO Batman and Pure.[198] Holiday 2010 bundles included a 250 GB Xbox 360 S console, Forza Motorsport 3 and a voucher to download Alan Wake from the Xbox Live Marketplace.[199]

              Two bundles were available in the 2011 holiday season. The first, which retailed for US$399.99, contained a 250 GB Xbox 360 S, Kinect sensor, a copy of Kinect Adventures, a download voucher for Carnival Games: Monkey See Monkey Do and 3 months of Xbox Live Gold. The second, which retailed for US$299.99 contained a 250 GB Xbox 360 S, Fable III, a download voucher for Halo: Reach, and 3 months of Xbox LIVE Gold.[200]

              During the 2012 holiday season, Microsoft released several Xbox 360 S bundles at temporarily discounted prices, including a 4 GB Xbox 360 console with a Kinect sensor, Kinect Adventures, and Kinect Disneyland Adventures for US$249.99; and a 250 GB Xbox 360 console with a physical copy of Forza Motorsport 4 (Essentials Edition) and a digital download voucher for The Elder Scrolls V: Skyrim for US$249.99.

              Timeline

              United States

              November 22, 2005

              • Launch of Xbox 360 Premium (20 GB) – $399.99
              • Launch of Xbox 360 Core – $299.99

              April 29, 2007

              • Launch Xbox 360 Elite (120 GB) – $479.99[201]

              August 6, 2007[182]

              • Price cut on Xbox 360 Premium (20 GB) – $349.99
              • Price cut on Xbox 360 Core – $279.99
              • Price cut on Xbox 360 Elite – $449.99

              October 27, 2007

              • Launch of Xbox 360 Arcade – $279.99[202]
              • Discontinuation of Xbox 360 Core

              July 13, 2008

              • Discontinuation of Xbox 360 (20 GB) (price cut to $299.99 for remaining stock)[203]

              August 1, 2008[203]

              • Launch of Xbox 360 Premium (60 GB) – $349.99

              September 5, 2008[204]

              • Price cut on Xbox 360 Elite – $399.99
              • Price cut on Xbox 360 (60 GB) – $299.99
              • Price cut on Xbox 360 Arcade – $199.99

              August 28, 2009

              • Discontinuation of Xbox 360 (60 GB) (price cut to $249.99 for remaining stock)
              • Price cut on Xbox 360 Elite – $299.99

              June 19, 2010[23]

              • Launch of Xbox 360 S 250 GB – $299.99
              • Discontinuation of Xbox 360 Elite (price cut to $249.99 for remaining stock)
              • Discontinuation of Xbox 360 Arcade (price cut to $149.99 for remaining stock)

              August 3, 2010

              • Launch of Xbox 360 S 4 GB – $199.99

              June 10, 2013

              • Launch of Xbox 360 E 4 GB – $199.99[205]
              • Launch of Xbox 360 E 250 GB – $299.99

              Technical problems

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              Three red lights on the Xbox 360's ring indicator representing a "General Error requiring service of the Console or Power Adapter," commonly nicknamed the "Red Ring of Death."

              The Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.[206][207][208]

              To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[209] In April 2009 the warranty was extended to also cover failures related to the E74 error code.[210] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

              Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[211] and a second GPU heatsink to dissipate more heat.[212] With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".[213] The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[214] whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.[215]

              Software

              Games

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              Rock of Ages, one of many Unreal Engine 3 powered games available on Xbox 360.

              The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[216] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[217] The Elder Scrolls IV: Oblivion,[218] Dead or Alive 4,[219] Saints Row,[220] and Gears of War.[221] Gears of War would become the best-selling game on the console with 3 million copies in 2006,[222] before being surpassed in 2007 by Halo 3 with over 8 million copies.[223]

              Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch.[224] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[225] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[226] Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[227]

              The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins.[228] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console—a record for any console in history.[229][unreliable source?]

              Interface

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              The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.

              On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.[230]

              Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.

              New Xbox Experience

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              At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface.[231]

              The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.[232]

              While previous system updates have been stored on internal memory, the NXE was the first to require a storage device—at least a 128 MB memory card or a hard drive.[233]

              Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011.[234] It included a completely new user interface which utilizes Microsoft's Metro design language, and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[235] access to YouTube videos and better support for Kinect voice commands.[236]

              Multimedia

              The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[237] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

              Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode.[238][239] As the Xbox 360 uses a modified version of the UPnP AV protocol,[240] some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[241]

              As of October 27, 2009,[242] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[243]

              At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform.[244] In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year.[245] BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity.[246] In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year.[247] As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.

              In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant.

              XNA community

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              XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.[248][249] XNA game sales, however, did not meet original expectations.[250] though Xbox Live Indie Games (XBLIG) has had some "hits."

              Services

              Xbox Live

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              When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[178][251] A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.[252]

              Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[253] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.[254]

              Xbox Live Marketplace

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              The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[255] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[256] though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website.[257] An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.[258]

              Xbox Live Arcade

              Toy Soldiers: Cold War was released as part of the 2011 Summer of Arcade promotion

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              Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[259] using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno.[260] On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.[261]

              Movies & TV

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              On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[262] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[263]

              After the Spring 2007 update, the following video codecs are supported:

              • H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
              • MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.

              As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 points for the HD version of the movie.[264] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.[265]

              On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.[266] Further details were released at the Microsoft press conference at E3 2009.[267]

              On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, Windows RT PCs and tablets, and Windows Phones.[268]

              On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.[269]

              Groove Music

              <templatestyles src="Module:Hatnote/styles.css"></templatestyles>

              Xbox Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and will integrate with Windows 8 and Windows Phone as well.[270]

              In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.

              Xbox SmartGlass

              <templatestyles src="Module:Hatnote/styles.css"></templatestyles>

              Xbox SmartGlass is a new feature that allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones. An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360 console.

              See also

              References

              1. Lua error in package.lua at line 80: module 'strict' not found.
              2. Lua error in package.lua at line 80: module 'strict' not found.
              3. Lua error in package.lua at line 80: module 'strict' not found.
              4. Lua error in package.lua at line 80: module 'strict' not found.
              5. 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
              6. Lua error in package.lua at line 80: module 'strict' not found.
              7. Lua error in package.lua at line 80: module 'strict' not found.
              8. Lua error in package.lua at line 80: module 'strict' not found.
              9. Lua error in package.lua at line 80: module 'strict' not found.
              10. http://www.gamespot.com/articles/e3-2014-399-xbox-one-out-now-xbox-360-sales-rise-to-84-million/1100-6420231/
              11. Lua error in package.lua at line 80: module 'strict' not found.
              12. Lua error in package.lua at line 80: module 'strict' not found.
              13. Lua error in package.lua at line 80: module 'strict' not found.
              14. Lua error in package.lua at line 80: module 'strict' not found.
              15. Lua error in package.lua at line 80: module 'strict' not found.
              16. 16.0 16.1 Lua error in package.lua at line 80: module 'strict' not found.
              17. Lua error in package.lua at line 80: module 'strict' not found.
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              38. Lua error in package.lua at line 80: module 'strict' not found.
              39. Lua error in package.lua at line 80: module 'strict' not found.
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              56. Lua error in package.lua at line 80: module 'strict' not found.
              57. Lua error in package.lua at line 80: module 'strict' not found.
              58. Lua error in package.lua at line 80: module 'strict' not found.
              59. Lua error in package.lua at line 80: module 'strict' not found.
              60. Lua error in package.lua at line 80: module 'strict' not found.
              61. Lua error in package.lua at line 80: module 'strict' not found.
              62. Lua error in package.lua at line 80: module 'strict' not found.
              63. Lua error in package.lua at line 80: module 'strict' not found.
              64. Lua error in package.lua at line 80: module 'strict' not found.
              65. Lua error in package.lua at line 80: module 'strict' not found.
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              183. Lua error in package.lua at line 80: module 'strict' not found.
              184. Lua error in package.lua at line 80: module 'strict' not found.
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              237. Lua error in package.lua at line 80: module 'strict' not found.
              238. Lua error in package.lua at line 80: module 'strict' not found.
              239. Lua error in package.lua at line 80: module 'strict' not found.[dead link]
              240. Lua error in package.lua at line 80: module 'strict' not found.[unreliable source?]
              241. Lua error in package.lua at line 80: module 'strict' not found.
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              256. Lua error in package.lua at line 80: module 'strict' not found.[dead link]
              257. Lua error in package.lua at line 80: module 'strict' not found.
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              266. Lua error in package.lua at line 80: module 'strict' not found.[dead link]
              267. Lua error in package.lua at line 80: module 'strict' not found.
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