One instruction set computer

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

A one instruction set computer (OISC), sometimes called an ultimate reduced instruction set computer (URISC), is an abstract machine that uses only one instruction – obviating the need for a machine language opcode.[1][2][3] With a judicious choice for the single instruction and given infinite resources, an OISC is capable of being a universal computer in the same manner as traditional computers that have multiple instructions.[2]:55 OISCs have been recommended as aids in teaching computer architecture[1]:327[2]:2 and have been used as computational models in structural computing research.[3]

Machine architecture

In a Turing-complete model, each memory location can store an arbitrary integer, and – depending on the model – there may be arbitrarily many locations. The instructions themselves reside in memory as a sequence of such integers.

There exists a class of universal computers with one instruction based on bit manipulation such as bit copying or bit inversion. Since their memory model is the same as the memory structure used in real computers, those bit manipulation machines are equivalent to real computers rather than to Turing machines.[4]

Currently known OISCs can be roughly separated into three broad categories:

  • Transport Triggered Architecture Machines
  • Bit Manipulating Machines
  • Arithmetic Based Turing-Complete Machines

Transport Triggered Architecture (TTA) is a design in which computation is a side effect of data transport. Usually some memory registers (triggering ports) within common address space, perform an assigned operation when the instruction references them. For example, in an OISC using a single memory-to-memory copy instruction, this is done by triggering ports that perform arithmetic and instruction pointer jumps when written to.

Bit Manipulating Machines are the simplest class. A bit copying machine, called BitBitJump, copies one bit in memory and passes the execution unconditionally to the address specified by one of the operands of the instruction. This process turns out to be capable of universal computation (i.e. being able to execute any algorithm and to interpret any other universal machine) because copying bits can conditionally modify the code that will be subsequently executed. Another machine, called the Toga computer, inverts a bit and passes the execution conditionally depending on the result of inversion. Yet another bit operating machine, similar to BitBitJump, copies several bits at the same time. The problem of computational universality is solved in this case by keeping predefined jump tables in the memory.

Arithmetic Based Turing-complete Machines use an arithmetic operation and a conditional jump. Unlike the two previous classes which are universal computers, this class is universal and Turing-complete in its abstract representation. The instruction operates on integers which may also be addresses in memory. Currently there are several known OISCs of this class, based on different arithmetic operations: addition (Addleq), decrement (DJN), increment (P1eq), and subtraction (Subleq). The latter is the oldest, the most popular and, arguably, the most efficient.

Instruction types

Common choices for the single instruction are:

Only one of these instructions is used in a given implementation. Hence, there is no need for an opcode to identify which instruction to execute; the choice of instruction is inherent in the design of the machine, and an OISC is typically named after the instruction it uses (e.g., an SBN OISC,[2]:41 the SUBLEQ language,[3]:4 etc.). Each of the above instructions can be used to construct a Turing-complete OISC.

This article presents only subtraction-based instructions among those that are not transport triggered. However it is possible to construct Turing complete machines using an instruction based on other arithmetic operations, e.g., addition. For example, one variation known as DLN (Decrement and jump if not zero) has only two operands and uses decrement as the base operation. For more information see Subleq derivative languages [1].

Subtract and branch if not equal to zero

The SBNZ a,b,c,d instruction ("Subtract and Branch if Not equal to Zero") subtracts the contents at address a from the contents at address b, stores the result at address c, and then, if the result is not 0, transfers control to address d (if the result is equal zero, execution proceeds to the next instruction in sequence).[3]

Subtract and branch if less than or equal to zero

The subleq instruction ("SUbtract and Branch if Less than or EQual to zero") subtracts the contents at address a from the contents at address b, stores the result at address b, and then, if the result is not positive, transfers control to address c (if the result is positive, execution proceeds to the next instruction in sequence).[3]:4–7

Pseudocode:

    subleq a, b, c   ; Mem[b] = Mem[b] - Mem[a]
                     ; if (Mem[b] ≤ 0) goto c

Conditional branching can be suppressed by setting the third operand equal to the address of the next instruction in sequence. If the third operand is not written, this suppression is implied.

A variant is also possible with two operands and an internal accumulator, where the accumulator is subtracted from the memory location specified by the first operand. The result is stored in both the accumulator and the memory location, and the second operand specifies the branch address:

    subleq2 a, b     ; Mem[a] = Mem[a] - ACCUM
                     ; ACCUM = Mem[a]
                     ; if (Mem[a] ≤ 0) goto b

Although this uses only two (instead of three) operands per instruction, correspondingly more instructions are then needed to effect various logical operations.

Synthesized instructions

It is possible to synthesize many types of higher-order instructions using only the subleq instruction.[3]:9–10

Unconditional branch:

JMP c 
                 subleq Z, Z, c

Addition can be performed by repeated subtraction, with no conditional branching; e.g., the following instructions result in the content at location a being added to the content at location b:

ADD a, b 
                 subleq a, Z
                 subleq Z, b
                 subleq Z, Z

The first instruction subtracts the content at location a from the content at location Z (which is 0) and stores the result (which is the negative of the content at a) in location Z. The second instruction subtracts this result from b, storing in b this difference (which is now the sum of the contents originally at a and b); the third instruction restores the value 0 to Z.

A copy instruction can be implemented similarly; e.g., the following instructions result in the content at location b getting replaced by the content at location a, again assuming the content at location Z is maintained as 0:

MOV a, b 
                 subleq b, b
                 subleq a, Z
                 subleq Z, b
                 subleq Z, Z

Any desired arithmetic test can be built. For example, a branch-if-zero condition can be assembled from the following instructions:

BEQ b, c 
                 subleq b, Z, L1
                 subleq Z, Z, OUT
             L1: subleq Z, Z
                 subleq Z, b, c
            OUT: ...

Subleq2 can also be used to synthesize higher-order instructions, although it generally requires more operations for a given task. For example no fewer than 10 subleq2 instructions are required to flip all the bits in a given byte:

NOT a 
              subleq2 tmp          ; tmp = 0 (tmp = temporary register)
              subleq2 tmp
              subleq2 minus_one    ; acc = -1
              subleq2 a            ; a' = a + 1
              subleq2 Z            ; Z = - a - 1
              subleq2 tmp          ; tmp = a + 1
              subleq2 a            ; a' = 0
              subleq2 tmp          ; load tmp into acc
              subleq2 a            ; a' = - a - 1 ( = ~a )
              subleq2 Z            ; set Z back to 0

Emulation

The following program (written in pseudocode) emulates the execution of a subleq-based OISC:

integer memory[], program_counter, a, b, c
program_counter = 0
while (program_counter >= 0):
    a = memory[program_counter]
    b = memory[program_counter+1]
    c = memory[program_counter+2]
    if (a < 0 or b < 0):
        program_counter = -1
    else:
        memory[b] = memory[b] - memory[a]
        if (memory[b] > 0):
            program_counter = program_counter + 3
        else:
            program_counter = c

This program assumes that memory[] is indexed by nonnegative integers. Consequently, for a subleq instruction (a, b, c), the program interprets a < 0, b < 0, or an executed branch to c < 0 as a halting condition. Similar interpreters written in a subleq-based language (i.e., self-interpreters, which may use self-modifying code as allowed by the nature of the subleq instruction) can be found in the external links below.

Compilation

There is a compiler called Higher Subleq written by Oleg Mazonka that compiles a simplified C program into subleq code.[5]

Subtract and branch if negative

The subneg instruction ("SUbtract and Branch if NEGative"), also called SBN, is defined similarly to subleq:[2]:41,51–52

    subneg a, b, c   ; Mem[b] = Mem[b] - Mem[a]
                     ; if (Mem[b] < 0) goto c

Conditional branching can be suppressed by setting the third operand equal to the address of the next instruction in sequence. If the third operand is not written, this suppression is implied.

Synthesized instructions

It is possible to synthesize many types of higher-order instructions using only the subneg instruction. For simplicity, only one synthesized instruction is shown here to illustrate the difference between subleq and subneg.

Unconditional branch:[2]:88–89

JMP c 
                 subneg POS, Z, c
                 ...
              c: subneg Z, Z

where Z and POS are locations previously set to contain 0 and a positive integer, respectively;

Unconditional branching is assured only if Z initially contains 0 (or a value less than the integer stored in POS). A follow-up instruction is required to clear Z after the branching, assuming that the content of Z must be maintained as 0.

Reverse subtract and skip if borrow

In a Reverse Subtract and Skip if Borrow (RSSB) instruction, the accumulator is subtracted from the memory location and the next instruction is skipped if there was a borrow (memory location was smaller than the accumulator). The result is stored in both the accumulator and the memory location. The program counter is mapped to memory location 0. The accumulator is mapped to memory location 1.[2]

Example

To set x to the value of y minus z:

 # First, move z to the destination location x.
 RSSB temp # Three instructions required to clear acc, temp
 RSSB temp
 RSSB temp
 RSSB x    # Two instructions clear acc, x, since acc is already clear
 RSSB x
 RSSB y    # Load y into acc: no borrow
 RSSB temp # Store -y into acc, temp: always borrow and skip
 RSSB temp # Skipped
 RSSB x    # Store y into x, acc
  # Second, perform the operation.
 RSSB temp # Three instructions required to clear acc, temp
 RSSB temp
 RSSB temp
 RSSB z    # Load z
 RSSB x    # x = y - z

Transport triggered architecture

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

A transport triggered architecture uses only the move instruction, hence it was originally called a "move machine". This instruction moves the contents of one memory location to another memory location:[2]:42[6]

   move a to b ; Mem[b] := Mem[a]

sometimes written as:

   a -> b ; Mem[b] := Mem[a]

Arithmetic is performed using a memory-mapped arithmetic logic unit and jumps are performed using a memory-mapped program counter.

A commercial transport triggered architecture microcontroller has been produced called MAXQ, which hides the apparent inconvenience of an OISC by using a "transfer map" that represents all possible destinations for the move instructions.[7]

Cryptoleq

Cryptoleq [8] is a language consisting of one, the eponymous, instruction, is capable of performing general-purpose computation on encrypted programs and is a close relative to Subleq. Cryptoleq works on continuous cells of memory using direct and indirect addressing, and performs two operations O1 and O2 on three values A, B, and C :

Cryptoleq a, b, c      [b] = O1([a],[b]) ;
                       IP = c ,  if O2[b] ≤ 0
                       IP = IP + 3 , otherwise

where a, b and c are addressed by the instruction pointer, IP, with the value of IP addressing a, IP + 1 point to b and IP + 2 to c.

In Cryptoleq operations O1 and O2 are defined as follows:

\begin{array}{lcl} O_1(x,y) & = & x^{-1}_{N^2}y \,\bmod\, N^2  \end{array}
\begin{array}{lcl} O_2(x) & = & \left \lfloor \frac{x-1}{N} \right \rfloor  \end{array}

The main difference with Subleq is that in Subleq, O1(x,y) simply subtracts y from x and O2(x) equals to x. Cryptoleq is also homomorphic to Subleq, modular inversion and multiplication is homomorphic to subtraction and the operation of O2 corresponds the Subleq test if the values were unencrypted. A program written in Subleq can run on a Cryptoleq machine, meaning backwards compatibility. Cryptoleq though, implements fully homomorphic calculations and since the model is be able to do multiplications. Multiplication on an encrypted domain is assisted by a unique function G that is assumed to be difficult to reverse engineer and allows re-encryption of a value based on the O2 operation:

G(x,y) = \begin{cases} \tilde{0}, & \text{if }O_2(\bar{x})\text{ }\leq 0 \\ \tilde{y}, & \text{otherwise} \end{cases}

where \tilde{y} is the re-encrypted value of y and \tilde{0} is encrypted zero. x is the encrypted value of a variable, let it be m, and \bar{x} equals Nm + 1.

The multiplication algorithm is based on addition and subtraction, uses the function G and does not have conditional jumps nor branches. Cryptoleq encryption is based on Paillier cryptosystem.

See also

References

  1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found. This paper considers "a machine with a single 3-address instruction as the ultimate in RISC design (URISC)". Without giving a name to the instruction, it describes a SBN OISC and its associated assembly language, emphasising that this is a universal (i.e., Turing-complete) machine whose simplicity makes it ideal for classroom use.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Lua error in package.lua at line 80: module 'strict' not found. Intended for researchers, computer system engineers, computational theorists and students, this book provides an in-depth examination of various OISCs, including SBN and MOVE. It attributes SBN to W. L. van der Poel (1956).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Lua error in package.lua at line 80: module 'strict' not found. This research paper focusses entirely on a SUBLEQ OISC and its associated assembly language, using the name SUBLEQ for "both the instruction and any language based upon it".
  4. Oleg Mazonka, "Bit Copying: The Ultimate Computational Simplicity", Complex Systems Journal 2011, Vol 19, N3, pp. 263-285
  5. Oleg Mazonka A Simple Multi-Processor Computer Based on Subleq
  6. Lua error in package.lua at line 80: module 'strict' not found. "Reduced instruction set computer architectures have attracted considerable interest since 1980. The ultimate RISC architecture presented here is an extreme yet simple illustration of such an architecture. It has only one instruction, move memory to memory, yet it is useful."
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.

External links