Scrabble (game show)

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Scrabble
200px
Genre Game show
Created by Robert Noah
Directed by Chris Darley
Presented by Chuck Woolery
Narrated by Jay Stewart
(1984–85)
Charlie Tuna
(1985–90, 1993)[1]
Theme music composer Marc Ellis
Ray Ellis[1]
Country of origin United States
No. of seasons 6
No. of episodes 1,230 (1984–90)
105 (1993)
Total: 1,335
Production
Executive producer(s) Robert Noah[1]
Producer(s) Gary Johnson[1]
Production location(s) NBC Studios
Burbank, California
Running time 22 minutes
Production company(s) Reg Grundy Productions
Exposure Unlimited
Release
Original network NBC
Original release July 2, 1984 (1984-07-02) – March 23, 1990 (1990-03-23)
January 18, 1993 (1993-01-18) –
June 11, 1993 (1993-06-11)
External links
[{{#property:P856}} Website]

Scrabble is an American television game show that was based on the Scrabble board game. The show was co-produced by Exposure Unlimited and Reg Grundy Productions. It ran from July 2, 1984 to March 23, 1990, and again from January 18 to June 11, 1993, both runs on NBC. A total of 1,335 episodes were produced from both editions; Chuck Woolery hosted both versions of the series. Jay Stewart was the announcer for the first year and was replaced by Charlie Tuna in the summer of 1985, who announced for the remainder of the original version and the entirety of the 1993 revival.

Game play

All words used in the game were between five and nine letters in length. For each word, Woolery gave a clue that often involved a pun or play on words (e.g.,"Some people want him to get off their case" for "detective"). Viewers could win a Scrabble T-shirt by submitting a word and clue and having them selected for use in the show's opening title sequence.

Crossword Round

The first round of every game was the Crossword round, in which two contestants competed to guess words as they were laid out on a computer-generated Scrabble board. Originally, two new contestants played each Crossword, with the winner advancing to the Scrabble Sprint to face the reigning champion (see below). On September 29, 1986, as part of a broader format change, episodes were re-structured to include two Crosswords. The first Crossword was played between the show's reigning champion and a challenger, and the second Crossword was played between two new contestants.

A horizontal or vertical row of squares was outlined to indicate the number of letters, with one already filled in. A rack of numbered tiles was brought into play, representing all of the other letters in the word as well as three "Stopper" letters that did not belong in it. The contestant with initial control could either guess the word immediately or draw two tiles, inserting them into a slot at his/her seat to find out what letters they were. He/she then had to choose one letter to place in the word. If successful, it appeared in its proper place and the contestant could either guess or play the other letter. If the contestant still did not know the word or did not want to guess after this second letter, he/she drew two more tiles and continued his/her turn. Playing a Stopper ended a contestant's turn; the opponent would then draw either one or two tiles to give him/herself a total of two possible letters.

An incorrect guess at any time gave control and any unused letters to the opponent. Once all of the letters except one had been filled in, the contestant had to guess. An incorrect response gave the opponent one chance to guess the word; if he/she missed as well, the word was filled in and neither contestant scored for it.

If all three Stoppers were found and the opponent of the contestant who found the last one could not solve the word, it was played in Speedword mode. Letters were filled in one at a time, and either contestant could buzz in at any time. An incorrect answer locked the contestant out, allowing the opponent to continue receiving letters. If both responded incorrectly or neither buzzed in quickly enough after the next-to-last letter was placed, the word was revealed and neither contestant scored. Whenever time ran short or the score became tied at 2-2, the rest of the round was played in Speedword.

The first contestant to solve three words won the round and advanced to the Scrabble Sprint.

The first word in each Crossword round was played horizontally, with one letter placed in the center square of the board. Each successive word was perpendicular to the previous one and was built on one of its letters. Pink and blue squares, laid out in the same configuration as the premium squares on the original Scrabble board, awarded money as shown in the sections below. Whenever two new contestants played this round, a backstage coin toss determined who would start the first word. Following the 1986 episode re-structuring, if a champion was playing the first Crossword, it was started by the challenger. Each successive word was started by the trailing contestant, or by the one who did not start the previous word if the score was tied.

Pot

In the first two weeks of the show, a cumulative money pot was used in the Crossword round. Each letter placed was worth $25, with blue squares adding $50 and pink squares $100. The winner of the round collected all the money in the pot. After these two weeks, the Crossword winner received a flat $500.

Bonus squares

Beginning in October 1984, contestants could win a cash bonus with the colored squares by placing a letter in one of them and immediately solving the word. Pink squares awarded $1,000, while blue ones awarded $500. Beginning in 1986, the bonus rule was added to Speedword, provided a contestant guessed the word right after a letter was placed into a bonus space. Also, if a word was being built on a letter in a bonus square, the contestant who started the word could win the bonus with an immediate solve. Both contestants kept any bonus money they won, regardless of who won the Crossword round.

For the 1993 version, money won from bonus squares was added to the Bonus Sprint jackpot instead of being awarded directly to the contestant.

Spelling

For three months in 1985, contestants not only had to guess each word correctly, but also had to spell the word one letter at a time. Similar to the format used during the first two weeks, each correct letter added money to a pot: Regular squares added $50, blue squares added $100, and pink squares added $200 (later $500). In one episode, two contestants repeatedly failed to spell the word MOSQUITOS correctly, despite knowing it was the correct answer. This rule was abandoned by the fall of 1985.

Scrabble Sprint

The Scrabble Sprint round was the second part of the game and determined the show's champion. In this round, the goal was to solve a set of words or increasing length as quickly as possible. There were two different formats.

From the premiere until September 26, 1986, the Crossword rounds were played to determine who faced the reigning champion in the Sprint Round. If there was no champion, two Crossword rounds were played and the winners of those rounds faced off to become the champion.

First format

In the first format, both the champion and the Crossword winner played separate sets of words. The Crossword winner played first and chose one of two envelopes, leaving the other for the champion. A row of blanks would be shown, and Woolery would read a clue. Once the contestant indicated that he/she was ready, a timer began to count up and two letters were displayed, which he/she called one at a time to place in the word. Additional letters then appeared one at a time, but as in Crossword, the last letter would not be given. No Stoppers were in play during the Sprint.

The contestant stopped the clock by hitting a plunger before guessing. A 10-second penalty was added to the clock for either an incorrect response or a failure to respond immediately, after which he/she continued to play the current word. If he/she did not hit the plunger for five seconds after the next-to-last letter was placed, the word was revealed and thrown out and a make-up word was played. The round continued until the contestant solved three words.

When the champion took his/her turn, the clock was set to his/her opponent's total time and began to count down instead of up, and any penalties he/she incurred were deducted. If the champion completed the words before time ran out, he/she won the Scrabble Sprint; if not, the opponent became the new champion. The prize for winning was originally three times the pot from the preceding Crossword round, but was changed to a flat $1,500 after the first two weeks. A contestant received a $20,000 bonus for five consecutive Sprint victories, and another for ten, after which he/she retired undefeated.

In March 1985, both contestants began using the same set of words and the payouts were changed. Five-time champions had their winnings increased to a flat $20,000, while ten-time undefeated ones had theirs increased to $40,000. In addition, after a contestant called one of the two displayed letters, the other one disappeared and two new letters were presented as long as there were at least three blanks left in the word. The contestant was shown only one letter when there were two blanks. This change remained in place for the remainder of the series run, and a fourth word was later added to the Sprint.

Second format

On September 29, 1986, Scrabble began a 13-week-long tournament called The $100,000 All-American Scrabble Tournament. This tournament was conducted with a different format than usual Scrabble matches, and these changes were eventually made permanent.

A total of 188 contestants were selected via a nationwide search, with four competing on each episode in preliminary matches from Monday through Thursday over the first 12 weeks. Two Crossword rounds were played (with the typical $500 and $1,000 bonuses for blue and pink squares, respectively), and each was followed by a Scrabble Sprint round. The winner of the first Crossword round won $500, and played four words of six, seven, eight, and nine letters to try to set a time for the winner of the second Crossword round between two other contestants. That contestant attempted to beat the time set by the first contestant, and if successful, he or she won $1,000 and advanced to the next round. On Friday, the four winners competed in two quarterfinal matches, and whoever won the second Sprint round won $5,000 and advanced to the semifinals round, for the final week of the tournament.

Because only four episodes aired during the week of November 24–28 (no episode aired that Thursday, due to the Thanksgiving holiday), a wild card contestant was chosen to advance to that Friday's quarterfinals alongside the three preliminary match winners.

During the final week, starting on December 22, the 12 quarterfinal winners and four wild card contestants competed in semifinal matches on Monday through Thursday. The four winners advanced to the final matches that Friday, with a grand prize of $100,000 for the winner. Mark Bartos won the tournament and became the series' biggest winner with $114,500.

With slight adjusting, this tournament format became the new permanent Scrabble format on December 29, 1986. As noted above, each episode now featured four contestants and two Crossword games worth $500 each. The champion played in the first Crossword, whose winner set a Sprint time for the second winner to beat, and the Sprint winner received $1,000 and took or retained the championship. With this format change, Scrabble became a self-contained 30-minute program; before, play continued until time was called and episodes could straddle.

Bonus Sprint

With the adoption of the new format came a new final round. Called the Bonus Sprint, this round enabled the champion to win a cash jackpot.

The champion faced two final words, the first with at least six letters and the second with at least seven. If the champion correctly guessed both words within 10 seconds, he or she won the jackpot which started at $5,000 and increased by $1,000 for each unsuccessful playing. All of the Sprint rules were in effect, meaning that any incorrect answer resulted in an automatic loss as the penalty wiped out the remaining seconds.

Champions competed until either winning five Sprint rounds or were defeated.

When the series returned in 1993, the Bonus Sprint jackpot began at $1,000. Additional money was only added to the jackpot if a contestant landed on a blue or pink square in the Crossword game and solved the word immediately, adding either $500 or $1,000, respectively. No cash bonuses were given directly to contestants in this version; all bonuses went into the Bonus Sprint jackpot.

Theme weeks

Over the years, Scrabble had several special weeks, including Soap Week (which featured some soap opera stars from Days of Our Lives, Santa Barbara and other soaps), Teen Week, College Week, and others, as well as two Tournaments of Champions (February 1985 and May 1986), at least one Tournament of Teen Champions (1986) and a $100,000 All American Tournament (1986; see above).

Once in 1987, and again in 1988, the series aired "Game Show Hosts Week". Participants for the first such week were Peter Tomarken, Marc Summers, John Davidson, Tom Kennedy, Bill Rafferty, and Jamie Farr (who was the host of a pilot for NBC called Double Up which was not picked up). The latter two returned in 1988, joined by Vicki Lawrence, Jim Lange, Wink Martindale, and Jeff MacGregor.

Summers hosted during the 1987 week when Chuck Woolery played segments of the game (and earned $12,000 for a home viewer).

Licensed merchandise

A board game based on this version was released by Selchow & Righter as TV Scrabble in 1987.

Episode status and reruns

All episodes still exist. FremantleMedia North America, which is a direct successor to Reg Grundy Productions, and Hasbro, which owns the Scrabble board game in the United States and Canada, currently own the rights to the series as well as any future revivals. Reruns aired on USA Network from September 16, 1991 to October 13, 1995 (with the exception of a brief period from February 6 to April 14, 1995). The short-lived 1993 revival has not been rerun since cancellation. A 1990 pilot with Los Angeles TV personality Steve Edwards, taped for an intended syndication run via Group W Productions (likely not picked up due to the glut of syndicated game shows that year) was posted by Wink Martindale on his YouTube channel in 2014.

International versions

Germany

References

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External links

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7/2/84 – 9/4/87
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9/7/87 – 3/24/89
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3/27/89 – 3/23/90
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1/18/93 – 6/11/93
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