Shamu's Deep Sea Adventures

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Shamu's Deep Sea Adventures
PAL region cover art
PAL region cover art
Developer(s) Activision, FUN Labs, Humagade, Magic Wand, Sand Grain Studios
Publisher(s) Activision
Platforms PlayStation 2, Xbox, Nintendo DS, Game Boy Advance, GameCube
Release date(s) PlayStation 2 & Xbox
    GameCube
      Nintendo DS & Game Boy Advance
        Genre(s) Action

        Shamu's Deep Sea Adventures is a video game linked to SeaWorld's popular Shamu orca shows. The game was released in November 2005 and is available for GameCube, Game Boy Advance, Nintendo DS, PlayStation 2, and Xbox.

        Story

        In the game, Poseidon, the Greek god of the sea, tries to destroy the SeaWorld theme park and replace it with Atlantis. The player controls Shamu, the protagonist, who attempts to defeat Poseidon and the evil Kraken.[1] Shamu collects power ups and performs various feats over 20 levels and 8 environments.

        Reception

        Reception
        Aggregate scores
        Aggregator Score
        GameRankings (PS2) 64.25%[2]
        (Xbox) 56%[3]
        (GC) 51.33%[4]
        (DS) 30%[5]
        Metacritic (PS2) 66/100[6]
        (Xbox) 55/100[7]
        (GC) 48/100[8]
        (DS) 30/100[9]
        Review scores
        Publication Score
        GameZone 6.8/10[10]
        OPM (UK) 7/10[11]
        TeamXbox 7/10[12]
        CiN Weekly 61/100[13]

        The game was met with mixed to negative reception. GameRankings and Metacritic gave it a score of 64.25% and 66 out of 100 for the PlayStation 2 version;[2][6] 56% and 55 out of 100 for the Xbox version;[3][7] 51.33% and 48 out of 100 for the GameCube version;[4][8] and 30% and 30 out of 100 for the DS version.[5][9]

        Xbox Advanced said, "Shamu’s Deep Sea Adventures is just flat out a bad game. Being a budget title does not save this game or excuse any of its shortcomings, as so many of today’s budget titles for kids are actually very good".[14] The video game columnist for CiN Weekly said the game is "a cute marketing vehicle that is too difficult and underdeveloped for its target audience".[13]

        References

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        External links


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