Andernach chess

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Michel Caillaud
Comm. Andernach TT, 1993
a b c d e f g h
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Shortest proof game in 3.0 (Andernach chess)

Andernach chess is a chess variant in which a piece making a capture (except kings) changes colour.[1] For instance, if a white bishop on a2 were to capture a black knight on g8, the end result would be a black bishop on g8. Non-capturing moves are played as in orthodox chess. If a pawn captures on eighth rank, it is promoted first and then changes colour.

The game was named after the German town of Andernach, which is the site of annual meetings of fairy chess enthusiasts. It was during the 1993 meeting there that Andernach chess was introduced with a chess problem composing tournament for Andernach problems. It has since become a popular variant in problem composition, though it has not yet become popular as a game-playing variant.


Example problem

At the right an example Andernach chess problem is shown. The task is to find a proof game, which would last three moves and lead to the shown position. The solution is: 1. Nf3 Nc6 2. Ne5 Nxe5(=wN) (Black knight turns to white knight after capture on e5. White can now move this knight.) 3. Nxd7(=bN) (This time white knight turns into black knight.) Nb8 (see diagram).

Variations

Predecessor of Andernach chess was Tibetan chess, in which a black unit (called lama) changes colour when it captures a white piece of a different type. As in Andernach chess, the king is not affected by capture. For example, if black pawn on d7 captures white queen on c6, it becomes white pawn and can be moved by White on the next move. This game has nothing to do with Chandraki, a chess variant played in Tibet.[2]

A variant on Andernach chess is anti-Andernach, in which pieces except kings change colour after non-captures, but stay the same colour after a capture. There is also super-Andernach in which all pieces except kings change colour after every move, whether a capture or not. Super-Andernach was introduced by John Rice in The Problemist Supplement in March 2006.

See also

References

  1. Andernach Chess by Joost de Heer and Otto Janko
  2. Chandraki, the Tibetan Chess by Jean-Louis Cazaux.

External links