BoomBots
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BoomBots | |
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Developer(s) | The Neverhood Inc. DreamWorks Interactive |
Publisher(s) | SouthPeak Games |
Designer(s) | Doug TenNapel |
Platforms | PlayStation |
Release date(s) |
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Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
BoomBots is a fighting video game released in 1999 for PlayStation.[citation needed] It was created by Doug TenNapel, best known as the creator of Earthworm Jim, and it was developed by The Neverhood Inc. and DreamWorks Interactive.[1] Moreover, it was published by SouthPeak Games.[1][citation needed] Like other games developed by The Neverhood Inc., (The Neverhood and Skullmonkeys), BoomBots features distinctive claymation visuals and various amounts of toilet humor. The game was both a critical and commercial failure.
Contents
Gameplay
BoomBots is a 3D arena fighting game in which the player has the choice of ten characters (boombots) for either single player or multiplayer.[2][3][4][5]
In single player, the objective is to beat recolors of the ten boombots (which includes a recolor of the player's boombot if they aren't a secret boombot) to progress through the story and win the game.[1][5] If the player remains undefeated, they get to fight recolors of secret boombots in secret stages during the story, unlocking those boombots and stages upon victory.[6][3][7] In total, the game features 15 boombots along with 15 stages.[6][2][4][8][1][5][3]
Multiplayer is similar to single player, except that the player faces off in a round against a human opponent rather than an AI-opponent.[1] In addition, the player can pick the stage to fight on.
Plot
In the year 15 million, a spaceship interrupts picnickers in an American park.[9] The ship belongs to aliens, resembling cats, called the Feline Alien Research Troop (FART), led by alien cat Mandu.[9][3] They begin abducting Earth's common household cats, using robots known as Boombots, and almost destroy Earth in the process.[9] To stop the world from being destroyed completely, the scientists Dr. Doe, Dr. Pick, and Dr. Newton come up with the idea of just sending the cats to the aliens in a giant rocket.[9] However, what humans do not know is that the cats have been protecting them from another race, the United Rat Infestation Nation.[9] To bring the house cats back and to stop the rats from taking over, the humans team up with feline-alien double agent Paul to create the Boombots Underground Technology Team.[9]
Development
Development for the game started in January of 1998, when Doug TenNapel designed ten of the robots for BoomBots.[10] Eventually, in March 1998, TenNapel managed to show the designs to Steven Spielberg of DreamWorks Interactive.[10] He then received his approval to have The Neverhood Inc. develop the game alongside DreamWorks.[10] During February of 1999, SouthPeak Games showed interest in publishing BoomBots.[10] When BoomBots became a 'hit' during the May 1999 E3 trade show, SouthPeak Games decided it would publish BoomBots.[10] BoomBots then entered alpha development stage on July 15, 1999 reaching beta development stage on August 15, 1999 before its US release in October.[10]
Reception
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Reception for the game has been generally negative. Although, the game has received some praise for its claymation cutscenes,[3][6][4] it has been noted to be otherwise lacking graphically.[13][8][2][5][12] Primarily, criticism has been on the graininess and lack of detail of the characters and stages.[5][2][12][13][8] In addition, although there has been praise for the thematic diversity of characters and stages, the game has been criticized in ultimately lacking replay value due to missing variety within character movesets.[8][2][5][6] Furthermore, the criticism of replay value has also been fueled by lack of gameplay elements within stages, and repetitiveness in character storylines.[13][8][6]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Lua error in package.lua at line 80: module 'strict' not found.
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- ↑ 6.0 6.1 6.2 6.3 6.4 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 8.0 8.1 8.2 8.3 8.4 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
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- ↑ 13.0 13.1 13.2 Lua error in package.lua at line 80: module 'strict' not found.
- Pages using vgrelease with named parameters
- Articles with unsourced statements from July 2015
- Articles using Video game reviews template in single platform mode
- 1999 video games
- Fighting games
- Comedy video games
- Clay animation
- PlayStation (console) games
- PlayStation (console)-only games
- Robot video games
- Electronic Arts games
- Video games developed in the United States