BoomBots

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BoomBots
BoomBots cover art.jpg
Developer(s) The Neverhood Inc. DreamWorks Interactive
Publisher(s) SouthPeak Games
Designer(s) Doug TenNapel
Platforms PlayStation
Release date(s)
    Genre(s) Fighting game
    Mode(s) Single-player, multiplayer

    BoomBots is a fighting video game released in 1999 for PlayStation.[citation needed] It was created by Doug TenNapel, best known as the creator of Earthworm Jim, and it was developed by The Neverhood Inc. and DreamWorks Interactive.[1] Moreover, it was published by SouthPeak Games.[1][citation needed] Like other games developed by The Neverhood Inc., (The Neverhood and Skullmonkeys), BoomBots features distinctive claymation visuals and various amounts of toilet humor. The game was both a critical and commercial failure.

    Gameplay

    BoomBots is a 3D arena fighting game in which the player has the choice of ten characters (boombots) for either single player or multiplayer.[2][3][4][5]

    In single player, the objective is to beat recolors of the ten boombots (which includes a recolor of the player's boombot if they aren't a secret boombot) to progress through the story and win the game.[1][5] If the player remains undefeated, they get to fight recolors of secret boombots in secret stages during the story, unlocking those boombots and stages upon victory.[6][3][7] In total, the game features 15 boombots along with 15 stages.[6][2][4][8][1][5][3]

    Multiplayer is similar to single player, except that the player faces off in a round against a human opponent rather than an AI-opponent.[1] In addition, the player can pick the stage to fight on.

    Plot

    In the year 15 million, a spaceship interrupts picnickers in an American park.[9] The ship belongs to aliens, resembling cats, called the Feline Alien Research Troop (FART), led by alien cat Mandu.[9][3] They begin abducting Earth's common household cats, using robots known as Boombots, and almost destroy Earth in the process.[9] To stop the world from being destroyed completely, the scientists Dr. Doe, Dr. Pick, and Dr. Newton come up with the idea of just sending the cats to the aliens in a giant rocket.[9] However, what humans do not know is that the cats have been protecting them from another race, the United Rat Infestation Nation.[9] To bring the house cats back and to stop the rats from taking over, the humans team up with feline-alien double agent Paul to create the Boombots Underground Technology Team.[9]

    Development

    Development for the game started in January of 1998, when Doug TenNapel designed ten of the robots for BoomBots.[10] Eventually, in March 1998, TenNapel managed to show the designs to Steven Spielberg of DreamWorks Interactive.[10] He then received his approval to have The Neverhood Inc. develop the game alongside DreamWorks.[10] During February of 1999, SouthPeak Games showed interest in publishing BoomBots.[10] When BoomBots became a 'hit' during the May 1999 E3 trade show, SouthPeak Games decided it would publish BoomBots.[10] BoomBots then entered alpha development stage on July 15, 1999 reaching beta development stage on August 15, 1999 before its US release in October.[10]

    Reception

    Reception
    Aggregate score
    Aggregator Score
    GameRankings 56.19%[11]
    Review scores
    Publication Score
    GameSpot 1.9/10[12]
    IGN 3.5/10[2]

    Reception for the game has been generally negative. Although, the game has received some praise for its claymation cutscenes,[3][6][4] it has been noted to be otherwise lacking graphically.[13][8][2][5][12] Primarily, criticism has been on the graininess and lack of detail of the characters and stages.[5][2][12][13][8] In addition, although there has been praise for the thematic diversity of characters and stages, the game has been criticized in ultimately lacking replay value due to missing variety within character movesets.[8][2][5][6] Furthermore, the criticism of replay value has also been fueled by lack of gameplay elements within stages, and repetitiveness in character storylines.[13][8][6]

    References

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