Capcom vs. SNK 2

From Infogalactic: the planetary knowledge core
(Redirected from Capcom vs SNK 2)
Jump to: navigation, search
Capcom vs. SNK 2
Capcom vs SNK 2.jpg
Japanese Dreamcast cover art
Developer(s) Capcom
Publisher(s) Sega
Designer(s) Hideaki Itsuno
Composer(s) Satoshi Ise
Engine ADX
Platforms Arcade, Dreamcast, PlayStation 2, Xbox, GameCube, PlayStation Network
Release date(s)
August 2001
  • Arcade
    August 2001
    Dreamcast
    JP 20010913September 13, 2001
    PlayStation 2
    JP 20010913September 13, 2001
    NA 20011106November 6, 2001
    PAL 20011130November 30, 2001
    GameCube
    JP 20020704July 4, 2002
    PAL 20020830August 30, 2002
    NA 20020923September 23, 2002
    Xbox
    JP 20030116January 16, 2003
    NA 20030211February 11, 2003
    PAL 20030307March 7, 2003
    PlayStation Network
    JP 20120919September 19, 2012
    EU 20131211December 11, 2013
    NA July 16, 2013[1]
Genre(s) Fighting
Mode(s) Single-player, multiplayer (2 players)
Cabinet Upright
Arcade system Sega NAOMI
CPU Hitachi SH-4 @ 200 MHz
Sound Yamaha AICA @ 45 MHz
Display Raster, horizontal orientation, 24 bit color

Capcom vs. SNK 2: Mark of the Millennium 2001, known in Japan as Capcom vs. SNK 2: Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001 Kapukon bāsasu Esu-enu-kei Tsū: Mirionea Faitingu Tsū Sausando Wan?), is the sequel to the fighting game Capcom vs. SNK. It was originally released on NAOMI hardware in arcades. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team.

Aspects of the first game were tweaked, including the Ratio system. In contrast to the fixed system of the original, players can now freely select characters and assign each of them a number from one to four (or "Ratio") determining their relative strength, adding up to a maximum team ratio of four. Teams can now consist of a maximum of three characters, as opposed to four in the first game. Additional characters were added, including more characters from Capcom and SNK titles outside of the Street Fighter and King of Fighters series. The Groove system from Millennium Fight 2000 has been augmented to include four new systems of play based on various Capcom and SNK fighting games. In addition, the number of buttons has been increased from the Neo Geo standard of four to the six button system first seen in Capcom's Street Fighter.

The game was initially ported to the Sega Dreamcast, followed by a version for the PlayStation 2. The GameCube and Xbox received an updated version titled Capcom vs. SNK 2 EO, with the "EO" referring to "Easy Operation", a game option intended for novices to the game. The PS2 version was later released on PlayStation Network in July 2013.[2]

Gameplay

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can se′lect up to three characters in a team and give an amount or ratio (up to four) to each as desired. Strength are altered accordingly based on the number of players. For example, a team of three fighters will be weaker and have less individual health than a one-man team. Rounds are fought one against one, with the winner being the first to defeat his opponent's team. In console ver°sions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed.

Unlike the first game, which was based on a King of Fighters-style two-strength, four-button system of punches and kicks, Capcom vs. SNK 2 is based on the three-strength, six-button system of punches and kicks native to the Street Fighter series, and the SNK characters have been tweaked to fit the six-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.

Characters

Capcom side

Characters are listed in alphabetical order, along with the corresponding game they debuted in

<templatestyles src="Div col/styles.css"/>

SNK side

<templatestyles src="Div col/styles.css"/>

Development and release

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan Aensland, whose low-resolution sprite from the Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison. This has led to criticism of Capcom's art department.[3] Just like the first game, the Dreamcast release of Capcom Vs. SNK 2 also links up to the Neo Geo Pocket Color and SNK vs. Capcom: Card Fighters Clash using the Neo Geo Pocket Color link cable. Doing so will enable you to unlock all the secrets on the Dreamcast game.[4]

Capcom vs. SNK 2 EO

Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO ("Easy Operation") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Orochi Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks.

Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it is called EO-ism. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions. In addition, the Xbox version of CvS2: EO also included online play for up to two players on Xbox Live as well as progressive-scan (480p) support, which was noticeably absent in the PlayStation 2 version.

Reviews

Reception
Review scores
Publication Score
Dreamcast GC PS2 Xbox
Famitsu 35 out of 40[7] 31 out of 40[5] 35 out of 40[6]
GameSpot 7.9 out of 10[10] 5.4 out of 10[8] 8.1 out of 10[9] 8.7 out of 10[11]
GameSpy 3/5 stars[12] 4/5 stars[13] 2/5 stars[14]
IGN 6.6 out of 10[15] 8.4 out of 10[16] 8.6 out of 10[17]
Aggregate scores
GameRankings 71.8% (37 reviews)[18] 82.2% (42 reviews)[19] 79.9% (44 reviews)[20]
Metacritic 68% (20 reviews)[21] 81% (22 reviews)[22] 80% (26 reviews)[23]

Capcom vs. SNK 2 received mostly positive reviews. While the game is virtually identical across all four consoles, the GameCube version received lower review scores due to the native control scheme of the GameCube controller, not designed for traditional fighting games.

In 2010, Marissa Meli of UGO.com listed Capcom vs. SNK 2 among the top 25 fighting games of all time.[24] In 2011, Peter Rubin of Complex ranked it as the 11th best fighting game of all time.[25] In 2012, Lucas Sullivan of GamesRadar included it among the little-known classic fighting games that deserve HD remakes, adding that "every fighting game fan needs to play CvS2 at least once".[26] Rich Knight and Gus Turner of Complex ranked it as the fourth best 2D fighting game of all time in 2013.[27]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. ニンテンドーゲームキューブ - CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001 EO. Weekly Famitsu. No.915 Pt.2. Pg.102. 30 June 2006.
  6. プレイステーション2 - CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001. Weekly Famitsu. No.915 Pt.2. Pg.65. 30 June 2006.
  7. ドリームキャスト - CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001. Weekly Famitsu. No.915 Pt.2. Pg.47. 30 June 2006.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.
  10. Lua error in package.lua at line 80: module 'strict' not found.
  11. Lua error in package.lua at line 80: module 'strict' not found.
  12. Lua error in package.lua at line 80: module 'strict' not found.
  13. Lua error in package.lua at line 80: module 'strict' not found.
  14. Lua error in package.lua at line 80: module 'strict' not found.
  15. Lua error in package.lua at line 80: module 'strict' not found.
  16. Lua error in package.lua at line 80: module 'strict' not found.
  17. Lua error in package.lua at line 80: module 'strict' not found.
  18. Lua error in package.lua at line 80: module 'strict' not found.
  19. Lua error in package.lua at line 80: module 'strict' not found.
  20. Lua error in package.lua at line 80: module 'strict' not found.
  21. Lua error in package.lua at line 80: module 'strict' not found.
  22. Lua error in package.lua at line 80: module 'strict' not found.
  23. Lua error in package.lua at line 80: module 'strict' not found.
  24. Lua error in package.lua at line 80: module 'strict' not found.
  25. Peter Rubin, The 50 Best Fighting Games of All Time, Complex.com, March 15, 2011
  26. Lucas Sullivan, 29 obscure fighters that deserve HD remakes, GamesRadar, October 20, 2012.
  27. Lua error in package.lua at line 80: module 'strict' not found.

External links