Car Battler Joe

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Car Battler Joe
Car Battler Joe GBA coverart.jpg
Developer(s) Ancient
Publisher(s)
    Composer(s) Yuzo Koshiro
    Tomonori Hayashibe
    Platforms Game Boy Advance
    Release date(s)
      Wii U Virtual Console
        Genre(s) Action RPG
        Vehicular combat
        Mode(s) Single-player and multiplayer

        Car Battler Joe (激闘!カーバトラーGO!! Gekitou! Car Battler Go!!?) is a car battling video game for the Game Boy Advance, developed by Ancient and published by Natsume. The game involves using cars to fight opponents in action-styled battles, with role-playing video game game mechanics.[1] It combined vehicular combat with action RPG elements in a similar manner to the earlier 1985 game Autoduel based on Car Wars, and later 2006 MMO game Auto Assault.[2]

        Gameplay

        The player, taking the role of 16-year-old Joe, must earn money by battling to buy parts for his car to make it stronger. The battles are fought in 16-bit Mode 7-style.

        Reception

        Car Battler Joe has received above average reception, holding aggregate scores of 77 and 74.11% at Metacritic and GameRankings respectively. This makes it the 195th best Game Boy Advance games and the 4,438th best video game.[3][4] It was well received by Nintendo Power, which called it a "one-of-a-kind adventure" due to its combination of driving challenges and "RPG depth".[3] Pocket Games also enjoyed it, calling it a "charming, original game".[3] Before it was playable, Nix of IGN was excited about its premise, as well as the developer attached to it.[5] In his review, he called its gameplay "hectic" and its controls well-designed. He also enjoyed the Mode 7 graphics. However, he found the sound to be less desirable, calling it "busy" but also "lacking punch".[6] It was the 87th most anticipated game for IGN's readers as of January 3, 2003.[7]

        Electronic Gaming Monthly praised the car customization, commenting that without it, it would both mediocre and not as deep.[3] GameSpot's Frank Provo called it "weird and unique", and may not suit some people's tastes. However, he found an abundance of variety and personality to it.[8] In his preview of the game, Pong GamePro's Pong Sifu found the gameplay unique and the graphics "delightful".[9] In his review, Pong Sifu commented that while the story was weak and the concept unoriginal, it was "easily one of the most fun action RPGs on the portable system".[10] RPGFan's Neal Chandran found it fun and worth a shot, noting that even with its flaws, its "charm and heart" won him over.[11] GameSpy's Zach Meston called it "unexpectedly entertaining", praising its customization and music and sound effects. However, he criticized the aiming system and storyline, the latter described as "bare-minum".[12]

        References

        External links