Castlevania: Circle of the Moon

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Castlevania: Circle of the Moon
Castlevania CotM boxart.jpg
North American box art
Developer(s) Konami Computer Entertainment Kobe
Publisher(s) Konami
Distributor(s) Nintendo eShop
Designer(s) Ko-G
Artist(s) Kazuko Fujihara
Composer(s) Sotaro Tojima
Hiroshi Mitsuoka
Series Castlevania
Platforms Game Boy Advance, Wii U Virtual Console
Release date(s) Game Boy Advance
    Wii U Virtual Console
      Genre(s) Platform-adventure, Action role-playing
      Mode(s) Single-player

      Castlevania: Circle of the Moon (Japanese: 悪魔城ドラキュラ Circle of the Moon Hepburn: Akumajō Dorakyura: Sākuru obu za Mūn?, Devil's Castle Dracula: Circle of the Moon[1]) known simply as Castlevania in the PAL region, is a video game created by Konami only for the Game Boy Advance. Published as a launch title in 2001, Circle of the Moon belongs to Konami's Castlevania video game series, the premise of which centers on the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon focuses on Nathan Graves and his quest to rescue his kidnapped mentor from Dracula. It is the last Castlevania game to use the series' original logo, which had been longstanding in all prior games for the past fifteen years.

      Gameplay

      In this screenshot, the player character (center) prepares to attack Cerberus (left), the guardian of a power-up.

      Circle of the Moon makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games.[2] The objective of Circle of the Moon is to lead player character Nathan Graves through a monster-filled castle as he searches for his kidnapped mentor.[3] Like many of the previous Castlevania protagonists, Nathan uses a whip to attack and defeat enemies, alongside secondary weapons—an axe, cross, holy water, dagger and stopwatch—only one of which may be carried at any time by the player.[3] Hearts, typically found within candles, determine the amount of any secondary weapon carried by him.[2] Circle of the Moon follows a nonlinear style of gameplay: at the beginning of the game, Nathan can only traverse certain areas of the castle; by obtaining various abilities, such as becoming able to run, double jump, and wall kick, he gradually explores the castle.[3] He will also encounter rooms with the ability to teleport him across portions of the castle and rooms which will restore his health and allow the player to save his or her progress in the game.[2] The game also automatically updates the castle map to reflect Nathan's progress through it.[3]

      Circle of the Moon incorporates elements found in role-playing games.[4] Nathan possesses various statistics: hit points, the amount of damage he can withstand before dying; magic points, how often he can cast a magical attack; strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency with which items are dropped by enemies.[2] Defeated enemies drop various items and equipment, and provide experience points; after reaching a predetermined amount of experience points, Nathan will level up, and his statistics will improve.[3] The defeat of boss enemies allows the player to acquire new abilities to progress further in the game.[2]

      Unique to Circle of the Moon is the Dual Set-up System (DSS), based on magic cards found throughout the game that belong to one of two categories: Action and Attribute.[4] Each of the ten Action card takes its name from one of the gods and goddesses from Roman mythology, and determines the type of magic being performed, while the ten Attribute cards take their names from creatures from Greek and Roman mythology, and add an effect to the magic.[2][4] To produce a magical effect, the player combines one card from each of the two categories, for a total of one hundred different combinations.[4] In "The Battle Arena"—a certain area of the castle which consists of seventeen rooms filled with stronger versions of monsters found elsewhere in the castle—Nathan's supply of mind points is drained, causing the DSS cards to become temporarily unusable.[5]

      Castlevania: Circle of the Moon has four alternative modes of gameplay, which must be completed in order as completion of one mode unlocks the code for the next. Once the player has finished Circle of the Moon for the first time, he or she receives a code that can be entered as his or her name when starting a new game; this code will start the game in Magician Mode, in which Nathan has decreased strength and defense, but increased intelligence and begins with all twenty DSS cards.[5] Fighter Mode does not permit the use of DSS cards, but increases his strength and endurance.[5] Shooter Mode allows a higher maximum of hearts he can carry, but gives a penalty to strength, defense, and hit points. Nathan can throw homing daggers if he collects two daggers in a row in this mode.[5] Thief Mode reduces Nathan's strength and defense, but increases his luck greatly.[5]

      Plot

      Taking place in 1830, Circle of the Moon is set in one of the fictional universes of the Castlevania series. The premise of the original series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon's protagonist, however, is Nathan Graves, whose parents died a decade ago to banish Dracula.[6] Morris Baldwin, who helped in Dracula's banishment, trained him to defeat Dracula and the monsters; Morris ultimately chose him as his successor and gave him the "Hunter Whip", to the displeasure of Hugh, Morris' son who trained alongside him.[6][7]

      At an old castle, Camilla, a minion of Dracula, revives him, only to be interrupted by the arrival of Morris, Nathan, and Hugh. Before they are able to banish him again, Dracula destroys the floor under Nathan and Hugh, causing them to plummet down a long tunnel. Surviving the fall and wishing to find his father, Hugh leaves Nathan behind. Nathan proceeds to search the castle for his mentor.[8] Along the way, he learns that at the next full moon, Morris' soul will be used to return Dracula to full power.[9] He also periodically encounters Hugh, who becomes more hostile as the game progresses.[7][10] Eventually, Nathan encounters Camilla, who hints that she and Dracula are responsible for the changes in his personality.[11] Nathan vanquishes Camilla in her true form and meets up with Hugh once more. Upon seeing him, Hugh immediately attacks him with the goal of proving himself to his father through Nathan's defeat; Nathan, however, realizes that Dracula is controlling Hugh.[12] Nathan defeats him, and Dracula's control over Hugh breaks.[13] Confessing that he doubted his self-worth when Nathan was chosen as successor, Hugh tasks him with Morris' rescue.[14]

      Arriving at the ceremonial room, Nathan confronts Dracula, who confirms that he had tampered with Hugh's soul to cause the changes in his personality.[15] They begin to fight and halfway through, Dracula teleports away to gain his full power. Hugh then frees his father and tasks Nathan with Dracula's banishment.[16] Nathan continues the battle and defeats Dracula, before escaping the collapsing castle to reunite with Morris and Hugh. Nathan is declared a master vampire hunter by Morris. Hugh vows to retrain under Morris due to his failure.

      Development

      Developed by Konami Computer Entertainment Kobe, Circle of the Moon was designed as a launch title for the Game Boy Advance.[17] At the 2000 Tokyo Game Show, a playable demo of it debuted, which featured two selectable player characters: Hugh and Nathan.[17] The option to play as Hugh did not appear in the final version of the game.[2] Circle of the Moon was published by Konami in Japan on March 21, 2001, in North America on June 11, 2001, and as Castlevania in the PAL region on June 22, 2001; it also saw a Japanese-only re-release under the "Konami the Best" label on November 3, 2005.[18] It was published on the Wii U Virtual Console on October 9, 2014, in North America.[19]

      Audio

      Circle of the Moon's score was composed by Sotaro Tojima and Hiroshi Mitsuoka. It consists of numerous remixes of tracks from earlier games, such as "Vampire Killer", "Aquarius" (from Castlevania III: Dracula's Curse) and "The Trick Manor" (also known as "Clockwork Mansion"). Also included are some original pieces such as "Fate to Despair", "Awake", and "Proof of Blood".

      Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack
      No. Title Length
      1.
      2.
      3.
      4.
      5.
      6.
      7.
      8.
      9.
      10.
      11.
      12.
      13.
      14.
      15.
      16.
      17.
      18.
      19.
      20.
      21.
      22.
      23.
      "鎮魂歌"
      "血脈の印"
      "A VISION OF DARK SECRETS"
      "Inversion"
      "awake"
      "THE SINKING OLD SANCTUARY"
      "Clockwork"
      "戦慄"
      "ゲームオーバー"
      "fate to despair"
      "Aquarius"
      "カラクリ館"
      "Big Battle"
      "Nightmare"
      "Vampire Killer"
      "幻想的舞曲"
      "proof of blood"
      "鎮魂の丘"
      "circle of the moon"
      "プロローグ"
      "タイトルバック"
      "Name Entry 2K2"
      "宿命を継ぐ者"
      1:12
      0:37
      0:45
      0:47
      1:32
      1:51
      1:23
      0:54
      0:09
      0:42
      1:18
      2:23
      0:56
      1:31
      0:52
      1:06
      1:22
      1:51
      1:03
      1:47
      0:24
      1:17
      1:27
      24.
      25.
      26.
      27.
      28.
      29.
      30.
      31.
      32.
      33.
      34.
      35.
      36.
      37.
      38.
      39.
      40.
      41.
      42.
      43.
      44.
      45.
      "攻防"
      "慟哭参道"
      "ひかりごけの洞窟"
      "架橋龍水道"
      "礼拝堂の空"
      "因果律機械塔"
      "骸骨魔窟"
      "悪魔城の中心へ"
      "愛しい人"
      "闇に忠誠を誓う者"
      "決戦"
      "エピローグ1"
      "Game Over"
      "闇の化身"
      "宿敵"
      "エピローグ2"
      "宿命を継ぐ者"
      "マイペースな物売り"
      "漆黒の扉"
      "ナイトヘッド"
      "VK2K2"
      "礼拝堂の空 (アレンジバージョン)"
      1:46
      1:12
      1:48
      1:21
      1:12
      1:11
      1:17
      1:12
      1:51
      1:07
      1:19
      1:22
      0:08
      0:43
      1:17
      1:53
      1:04
      0:32
      0:55
      0:55
      1:11
      2:15
      4:19

      Critical reception and legacy

      Reception
      Aggregate scores
      Aggregator Score
      GameRankings 88%[20]
      Metacritic 91 of 100[25]
      Review scores
      Publication Score
      EGM 9.5 of 10[20]
      Game Informer 8.75 of 10[21]
      GamePro 5/5 stars[22]
      GameSpot 9.6 of 10[2]
      GameSpy 82 of 100[23]
      IGN 9.0 of 10[3]
      Nintendo Power 5 of 5[20]
      Gaming Target 91[24]
      RPGamer 7 of 10[4]
      Awards
      Publication Award
      GameSpot Editors' Choice[2]
      IGN Editors' Choice[26]

      Circle of the Moon was positively received, selling a total of one million copies in the month following its North American and European release, 500,000 of which in Japan.[27] It was rated the 108th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[28] On the review aggregate site Metacritic, it is the twelfth-highest rated Game Boy Advance title.[29]

      Craig Harris of IGN called Circle of the Moon "one of the best playing Castlevania games released", calling the gameplay "very long and extremely challenging without being frustrating or a chore to zip through". However, he noted that due to the dark graphics, the game was "difficult" to see, and that the character animations looked as though "they've been ripped out of a GBC development".[3] GameSpot.com gave it 9.6 out of 10.[2] GamePro rated the game 5.0, their highest rating, stating that it closely mirrored the most highly acclaimed Castlevania game, Symphony of the Night with its rich graphics and branching story.[22] Gaming Target heavily praised the smoothness of the animations, though too cited a lack of replay value and dark graphics. In addition they gave praise to the game's DSS system, describing it as the best new feature of the title.[24] RPGamer also praised the new system, calling it a "breath of fresh air" when combined with the existing ideas from previous entries in the series, though in contrast felt the game had significant replay value due to its various additional modes and the strengths/weaknesses related to each that required new strategies. Despite their criticism of the plot and recycled elements, they summarized the title as "Konami's Second Symphony".[4] GameSpy stated that while the graphics were a problem, they more readily attributed the issue to the Game Boy Advance itself than the game, adding "it's a horror game about Dracula, don't you want ample light around you anyway?" They also praised the game's music and sound effects as appropriate for the title, though criticized the lack of decent artificial intelligence on the part of the enemies.[23] Game Informer's Tim Turi felt that it was the first game to imitate Symphony of the Night's style but criticized the dark visuals.[30]

      Despite the game's success, series producer Koji Igarashi, who had not been involved in its production, was highly critical of the game. When developing follow up title Castlevania: Harmony of Dissonance, he cited in an interview several flaws he felt should have been rectified in Circle of the Moon's design, primarily its control scheme and the dark appearance of the graphics on the Game Boy Advance. He additionally criticized the DSS card system, stating that it "did not match with the world Castlevania had established over a long period of time", though admitted he felt it was a good system.[31] In 2002, Circle of the Moon was removed from the series timeline,[32] a move met with some resistance from fans.[33] Igarashi noted the reason for the removal was not due to his non-involvement with the game, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title.[34] Some reviewers have argued that his criticism of the game was unwarranted and his recent installments did not match up to Circle of the Moon.[who?]

      References

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