Castlevania Judgment

From Infogalactic: the planetary knowledge core
(Redirected from Castlevania: Judgment)
Jump to: navigation, search
Castlevania Judgment
Castlevania Judgement.jpg
North American box art
Developer(s) Konami
Eighting
Publisher(s) Konami
Director(s) Akihiro Minakata
Yuta Kobayashi
Producer(s) Koji Igarashi
Artist(s) Takeshi Obata
Composer(s) Yasushi Asada
Series Castlevania
Platforms Wii
Release date(s)
      Genre(s) Fighting
      Mode(s) Single-player, multiplayer

      Castlevania Judgment, known in Japan as Akumajō Dracula Judgment (悪魔城ドラキュラ ジャッジメント Akumajō Dorakyura Jajjimento?, officially translated Devil's Castle Dracula Judgment),[3] is a 3D fighting video game developed by Konami and Eighting for Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.[4]

      Gameplay

      A fight in Castlevania Judgment.

      The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk.[4] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves.[5] Players can move freely around a stage, similar to the game Power Stone.[5][6]

      Each character utilizes different weapons and different types of weapons that are available depending on the stage and interactive environment of the stage; also, they can set traps or use monsters in the stage to attack one another.[4][5] Summons are available in combat, some of which can be caused by items. Players are able to make use of the Nintendo Wi-Fi connection to play against each other, and can connect with the Nintendo DS game Castlevania: Order of Ecclesia to unlock bonus content in both games.[4][6] Examples of stages include the Throne Room, Torture Chamber and the Ghost Ship.[5][6] Players can choose to pick a different palette color for their chosen character, referred to in the game as "alignment color", two of which apply accessories chosen by the player.[6]

      Plot

      The character Galamoth plots to send the Time Reaper, from 10,000 years in the future, into the past to destroy his rival Dracula[7] and change history. A man named Aeon discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.[8]

      Like most traditional fighting games, each character has their own obstacles and opponents to overcome based on their own strengths and backstories.[5]

      Characters

      Character Previous Appearances Platforms Year Releases
      Simon Belmont Castlevania/Various Nintendo Entertainment System, etc. since 1986
      Dracula Castlevania/Castlevania: The Adventure etc. Nintendo Entertainment System/Game Boy etc. since 1986
      Death Castlevania/Castlevania: Symphony of the Night etc. Nintendo Entertainment System/PlayStation etc. since 1986
      Golem Haunted Castle/Castlevania: Rondo of Blood Arcade/TurboGrafx-CD 1987/1993
      Carmilla Castlevania II: Simon's Quest/Castlevania: Circle of the Moon/Castlevania GBA Nintendo Entertainment System/Game Boy Advance 1987/2001
      Trevor Belmont Castlevania III: Dracula's Curse/Castlevania: Curse of Darkness Nintendo Entertainment System/PlayStation 2 1989/2005
      Grant Danasty Castlevania III: Dracula's Curse Nintendo Entertainment System 1989
      Sypha Belnades Castlevania III: Dracula's Curse Nintendo Entertainment System 1989
      Alucard Castlevania III: Dracula's Curse/Castlevania: Symphony of the Night Nintendo Entertainment System/PlayStation 1989/1997
      Maria Renard Castlevania: Rondo of Blood/Castlevania: Symphony of the Night TurboGrafx-CD/PlayStation 1993/1997
      Eric Lecarde Castlevania: Bloodlines/The New Generation/Castlevania: Portrait of Ruin Sega Genesis/Mega Drive/Nintendo DS 1994/2006
      Cornell Castlevania: Legacy of Darkness Nintendo 64 1999
      Shanoa Castlevania: Order of Ecclesia Nintendo DS 2008
      Aeon Castlevania Judgment Wii 2008

      The characters span the Castlevania franchise's history.[4] There are 14 playable characters. When the game was first announced, six were confirmed: Simon Belmont, Dracula, Death, Alucard, Maria and Shanoa.[9] Other playable characters include recurring enemies and bosses of the Castlevania franchise,[6] and a new exclusive character named Aeon, the warrior of time.[10]

      Other non-playable characters roam the games stages, serving as obstacles that can be eliminated to replenish energy. These characters include common Castlevania enemies such as zombies, mermen and minotaurs.

      Development

      Konami registered a game called Castlevania Judgment with the United States Patent and Trademark Office on April 11, 2008.[11] The game's lead designer, Koji Igarashi, began planning to bring a Castlevania game to the Wii, and wanted to utilize the motion sensing controllers. To do so in a prolonged adventure story, however, would have been very tiring, since much of the game involves whipping and swinging. But in an action setting, the swinging motion would be broken up with resting intervals and be more enjoyable.[5] The game is focused on recreating the Gothic feel of the franchise.[5] Igarashi has described the process of developing multiplayer combat as a somewhat challenging task.[5] The design team has worked on the game's graphics, especially in-game textures, with some of the designers of Elebits and Dewy's Adventure, who have joined Igarashi's development team.[5]

      Reception

      Reception
      Aggregate score
      Aggregator Score
      Metacritic 49%[12]
      Review scores
      Publication Score
      1UP.com D-[13]
      Eurogamer 3 of 10[14]
      G4 1 of 5[15]
      Game Informer 5 of 10[16]
      GamePro 1.5 of 5[17]
      Game Revolution D[18]
      GameSpot 3.0 of 10[19]
      GameSpy 1.5 of 5[20]
      GameTrailers 6.5 of 10[21]
      IGN 7.5 of 10[22]
      Nintendo Power 7.0 of 10[23]
      X-Play 1 of 5[24]

      Initial reaction to the announcement that the game would be a fighting game was received by some with shock and skepticism.[6] IGN's initial viewing of the pre-E3 build of the game made their reviewers conclude the game had promise.[6] However, a point harshly criticised by an editor of gaming website Kombo.com was Takeshi Obata's character design; Obata's work was perceived as derivative and inadequate, as the characters looked more similar to those from Obata's work on Death Note than their previous appearances in the Castlevania series.[25]

      After being shown at the 2008 edition of the Tokyo Game Show, the game received generally harsh criticism. Kotaku editor Luke Plunkett wrote a long hands-on article about the game.[26] He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer Koji Igarashi had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."[27] He otherwise objected that the initial reaction to Judgment was "unfair."[28]

      The reception of Judgment was negative, holding a total rating of 49% on Metacritic.[12] Gaming website 1UP.com rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. According to the review Konami had described the game as "Versus Action" which is said by the reviewer to be "an amalgamation that fuses action-game mechanics with a fighter" and then goes on to call the term "the bastard son of neologism".[13] IGN called Judgment a "deep, fun fighter", praising the variety of characters, style and design, while criticizing the camera and lack of control customization possibilities.[22] IGN also nominated it for Best Fighting Game of 2008 for the Wii, but it lost the award to Super Smash Bros. Brawl.[29] Nintendo Power rated the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".[23] In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". GameSpy gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticizing the game for unbalanced characters and irritating camera.[20] Gamespot gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in."[30] Following its later release in Japan, the game was a financial bomb, having only sold 3,700 units.[31]

      References

      1. Lua error in package.lua at line 80: module 'strict' not found.
      2. Lua error in package.lua at line 80: module 'strict' not found.
      3. Lua error in package.lua at line 80: module 'strict' not found.
      4. 4.0 4.1 4.2 4.3 4.4 Lua error in package.lua at line 80: module 'strict' not found.
      5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Lua error in package.lua at line 80: module 'strict' not found.
      6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Lua error in package.lua at line 80: module 'strict' not found.
      7. http://www.coveritlive.com/index2.php?option=com_altcaster&task=viewaltcast&altcast_code=9cfac7534b&ipod=y Konami's E3 press conference
      8. Castlevania Judgment manual, pg 1.
      9. Lua error in package.lua at line 80: module 'strict' not found.
      10. http://kotaku.com/5076153/castlevania-judgments-final-three-revealed
      11. Lua error in package.lua at line 80: module 'strict' not found.
      12. 12.0 12.1 Lua error in package.lua at line 80: module 'strict' not found.
      13. 13.0 13.1 1UP review
      14. http://www.eurogamer.es/articles/castlevania-judgment-analisis
      15. http://g4tv.com/xplay/reviews/1881/Castlevania_Judgment.html
      16. http://gameinformer.com/NR/exeres/C451EEA9-09E2-421A-B41F-81C9F97F5683.htm
      17. http://web.archive.org/web/20110607124836/http://www.gamepro.com/article/reviews/208124/castlevania-judgment/
      18. http://www.gamerevolution.com/review/wii/castlevania-judgment
      19. Gamespot review
      20. 20.0 20.1 GameSpy review
      21. GameTrailers video review
      22. 22.0 22.1 IGN review
      23. 23.0 23.1 Nintendo Power, Holiday 2008, p.77
      24. XPlay review
      25. Lua error in package.lua at line 80: module 'strict' not found.
      26. http://kotaku.com/5063502/i-wish-i-hadnt-played-castlevania-judgement
      27. http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around
      28. http://kotaku.com/5028485/koji-igarashi-tries-to-explain-castlevania-judgement-hate
      29. Lua error in package.lua at line 80: module 'strict' not found.
      30. GameSpot review
      31. http://gonintendo.com/?p=70182

      External links