Category:Game theory
From Infogalactic: the planetary knowledge core
Game theory is included in the JEL classification codes as JEL: C7 |
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, evolutionary biology, political science, social psychology and military strategy.
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Subcategories
This category has the following 11 subcategories, out of 11 total.
A
B
C
E
F
G
P
S
Pages in category "Game theory"
The following 195 pages are in this category, out of 195 total.
A
B
C
- CC–PP game
- Centipede game
- Chainstore paradox
- Cheap talk
- Chess opening
- Chicken (game)
- Collusion
- Common knowledge (logic)
- Competitive altruism
- Complete information
- Compromise
- Confrontation analysis
- Congestion game
- Consensus dynamics
- Contingent cooperator
- Continuous game
- Contract theory
- Cooperative game
- Coopetition
- Coopetition (book)
- Coordination game
- Core (game theory)
- Correlated equilibrium
- Countersignaling
- Cournot competition
D
E
- Edgeworth conjecture
- Edgeworth paradox
- Edgeworth price cycle
- El Farol Bar problem
- Equilibrium selection
- Escalation of commitment
- Evolution and the Theory of Games
- The Evolution of Cooperation
- Evolutionarily stable state
- Evolutionarily stable strategy
- Expected utility hypothesis
- Expected value of perfect information
- Expectiminimax tree
- Extensive-form game
G
I
M
P
- Pareto efficiency
- Parity game
- Parrondo's paradox
- Parthasarathy's theorem
- Peace war game
- Perfect information
- Perfect rationality
- Platonia dilemma
- Ply (game theory)
- Potential game
- Price of anarchy
- Price of stability
- Prisoner's dilemma
- Prisoners and hats puzzle
- Public goods game
- Punctuality
- Purification theorem
- Pursuit-evasion
R
S
- Self-confirming equilibrium
- Shapley value
- Signaling game
- Signalling (economics)
- Silverman's game
- Simulations and games in economics education
- Simultaneous game
- Sion's minimax theorem
- Sir Philip Sidney game
- Small-numbers game
- Smart market
- Social software (social procedure)
- Social trap
- Solution concept
- Spite
- Stable marriage problem
- Stackelberg competition
- Stag hunt
- Stochastically stable equilibrium
- Strategy (game theory)
- Strategyproofness
- Strong Nash equilibrium
- Subgame
- Subgame perfect equilibrium
- Succinct game
- Sucker bet
- Sudoku solving algorithms
- Sunk costs
- Superrationality
- Swap regret
- Symmetric equilibrium
- Symmetric game