Crytek

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Crytek
Private
Industry Computer and video games
Interactive entertainment
Founded September 1999
Founder Cevat Yerli
Avni Yerli
Faruk Yerli
Headquarters Frankfurt, Germany
Key people
Cevat Yerli
Avni Yerli
Faruk Yerli
Products Game engines
CryEngine
CryEngine 2
CryEngine 3
CryEngine (4th generation)
Games
Crysis series
Far Cry
Ryse: Son of Rome
Warface
Number of employees
~700 (2014)
Subsidiaries Crytek Black Sea
Crytek Budapest
Crytek Istanbul
Crytek Kiev
Crytek Seoul
Crytek Shanghai
Website www.crytek.com

Crytek is a German video game company, founded in 1999 by brothers Cevat, Avni, and Faruk Yerli, that is headquartered in Frankfurt. Crytek has six other studios, in Budapest, Istanbul, Kiev, Seoul, Shanghai, and Sofia.[1]

The company is best known for developing Far Cry and the Crysis series, the open world nature of their games which showcase the company's CryEngine, and for pushing the limits on PC specifications to achieve advanced graphics and gameplay. Their most recent major product is Ryse: Son of Rome and its supporting iteration of their CryEngine. Some of Crytek's current and past business partners include Electronic Arts, Mail.Ru Group, Ubisoft, Microsoft Studios, Nexon, Tencent, Amazon.com, Sony, Apple Inc., Nvidia, Intel, AMD, FMOD, Scaleform and Xoreax Software.

History

Far Cry

Crytek was founded by the Yerli brothers in 1999 in Coburg, Germany. Crytek first attracted publicity at the 2000 ECTS with their tech demo at the NVIDIA booth. For several years thereafter, they released numerous demos of a game called X-Isle, which ultimately evolved into Far Cry. On May 2, 2002, Crytek announced the game engine CryEngine. In 2003, Crytek attended the Game Developers Conference, where they showcased their new engine and its technology.

Also in 2003, Crytek was at ECTS again, where Far Cry was awarded "Best PC Game". In the same month, Crytek modified CryEngine to be optimized for AMD64. In February 2004, German police carried out a morning raid on Crytek offices, acting on an ex-intern's claim that Crytek was using software illegally. The police investigated for more software copies than licenses purchased, but no charges were pressed.[2] That same month, Crytek and Electronic Arts announced a strategic partnership. In December 2004, Crytek and ATI created a special cinematic machinima[3] to demonstrate the future of PC gaming.

Crysis

On January 23, 2006, Crytek announced the development of Crysis, promising that it would be an original first-person shooter with a new kind of gameplay challenge requiring "adaptive tactics".[4] The game later won several Best PC Game awards from E3 and Games Convention. In April 2006, Crytek moved to new offices in Frankfurt. The first public demonstration of Crytek's CryEngine 2 was on January 23, 2007, one year after Crysis was announced. It has been licensed by many companies such as Avatar Reality, WeMade Entertainment, Entropia Universe, XLGames, Reloaded Studios. On September 16, 2008, an expansion to Crysis entitled Crysis Warhead was released as a PC-exclusive game. In October 2011, Crysis hit consoles, allowing a fresh wave of players to get to grips with the original game via Xbox Live and the PlayStation Network.

Company expansion

On May 11, 2007, Crytek announced that their satellite studio in Kiev, Ukraine, had been upgraded to a full development studio, giving the company its second development studio. About a week after the upgrade of the Kiev studio, Crytek announced a new studio in Budapest, Hungary.

On July 14, 2008, Crytek bought Black Sea Studios and renamed it to Crytek Black Sea.[5] On November 17, 2008, Crytek opened an office in South Korea named Crytek, Ltd.[6] On February 3, 2009, Crytek purchased Free Radical Design, a British video game company known for the TimeSplitters series, and renamed the company to Crytek UK.[7] On January 17, 2013, Crytek officially opened an office in Istanbul.[8] On January 28, 2013, Crytek opened a new studio in Austin, Texas, Crytek USA, consisting primarily of former Vigil Games employees.[9]

CryEngine 3 and Crysis 2

On March 11, 2009, Crytek announced on the company's website that it would introduce CryEngine 3 at the 2009 Game Developers Conference, from March 25–27. This new engine was developed for use on PlayStation 3, Xbox 360 and PCs.[10] On October 14, 2009, CryEngine 3 became available in trade flow for game developers.[11] On March 3, 2010, CryEngine 3 was made compatible with stereoscopic 3D technology.[12] On March 22, 2011, Crytek released Crysis 2, a direct sequel to the original game, in North America. The game was subsequently released in Europe on March 24, and in Australia on March 25.

Ryse: Son of Rome, Homefront: The Revolution and Crysis 3

At E3 2011, Crytek exhibited several new projects, including the action game Ryse: Son of Rome. On September 20, 2011, THQ and Crytek announced a partnership to develop Homefront 2.[13] After THQ filed for bankruptcy, Crytek acquired the Homefront franchise from THQ entirely on January 22, 2013.[14] In February 2012, Crytek announced a new cloud based social gaming network called Gface.[15] On April 13, 2012, Crytek released the CryEngine 3.4 SDK which brought full DirectX 11 support to the CryEngine SDK.[16] Crytek released Crysis 3 in February 2013[17] and Ryse: Son of Rome on November 22, 2013 as an Xbox One launch title.[18] The PC version of Ryse: Son of Rome was released in October 2014.[19]

Restructuring

In June 2014, reports surfaced that Crytek had missed wage payments and withheld bonuses for Crytek UK and Crytek USA employees, and the company responded that it was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming. On July 30, 2014, Crytek announced a strategical deal where the rights to Homefront including Homefront: The Revolution and the Crytek UK staff were transferred to Koch Media. The team continued its work on the game as the new Deep Silver Dambuster Studios. Crytek USA was restructured to remain an engine support team while development of Hunt: Horrors of the Gilded Age was transferred to Crytek Frankfurt. The team that originally worked on the game started new ventures.

Latest projects

Crytek is currently working on three free-to-play projects: Arena of Fate, Hunt: Horrors of the Gilded Age (which will utilize the fourth generation of the CryEngine currently in development), and updates for the previously released game Warface. The company is also working on two virtual reality projects, namely The Climb for the Oculus Rift and Robinson: The Journey for PlayStation VR.[20][21]

Subsidiaries

Current

Defunct

Games developed

Year Title Publisher Platform Branch
2004 Far Cry Ubisoft Microsoft Windows Crytek Frankfurt
2007 Crysis Electronic Arts Microsoft Windows, PlayStation Network, Xbox Live Arcade Crytek Frankfurt
2008 Crysis Warhead Electronic Arts Microsoft Windows Crytek Budapest
2011 Crysis 2 Electronic Arts Microsoft Windows, PlayStation 3, Xbox 360 Crytek Frankfurt/Crytek UK
2012 Fibble – Flick 'n' Roll Crytek iOS, Android Crytek Budapest
2013 Crysis 3[22] Electronic Arts Microsoft Windows, PlayStation 3, Xbox 360 Crytek Frankfurt/Crytek UK
2013 Warface Tencent Holdings, Nexon, Mail.Ru, Trion Worlds Microsoft Windows, Xbox 360 Crytek Kiev[23][24]
2013 Ryse: Son of Rome Microsoft Studios, Crytek, Deep Silver Microsoft Windows, Xbox One Crytek Frankfurt
2014 The Collectables[25] DeNA iOS Crytek Budapest[26]
2016 Hunt: Horrors of the Gilded Age Crytek Microsoft Windows, PlayStation 4 and Xbox One Crytek Frankfurt
2016 Arena of Fate Crytek Microsoft Windows, unannounced consoles Crytek Black Sea
2016 The Climb Oculus VR Oculus Rift
TBA Robinson: The Journey Sony Computer Entertainment PlayStation VR Crytek Frankfurt

References

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  5. Crytek bought Black Sea Studios
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External links