Darkest of Days

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Developer(s) 8monkey Labs
Publisher(s) Phantom EFX
Valcon Games (Xbox 360)
Engine Marmoset
Platforms Microsoft Windows
Xbox 360
Mac OS X
Release date(s) September 8, 2009
Genre(s) First-person shooter
Mode(s) Single-player

Darkest of Days is a first-person shooter video game developed by 8monkey Labs and published by Phantom EFX. Originally released for the Xbox 360, it was also released for Microsoft Windows via Steam. On December 30, 2010, Virtual Programming published the Mac OS X version of the game.[1]


Darkest of Days takes the player through time into historic battles in an effort to save key individuals from certain death. The battles range from Custer's Last Stand at the Battle of the Little Bighorn in 1876 to fighting in Pompeii as ash and fire rain down from an erupting Mt. Vesuvius in 79 AD. Other locations include the battles of Antietam and Tannenberg, and the German World War II prisoner of war camp Stalag Luft III. There are different missions in every time period and the game takes about 5–9 hours to complete.

The game features various weapons, both from the time period in which a level takes place and from the future. In most cases, however, a player will not be using future weapons unless they have been taken from killed Opposition agents. There are also brief segments where a player can take control of artillery or a cannon.

Players are required to save certain individuals who are important to the continuity of history. There are two types of characters who fall into this category. The first type is the individual who must be returned to the correct time locus; this type is highlighted by an orange aura. (Enemies, however, will not specifically target an orange aura character, and there is no special need to pay attention to them). The second type is a random character marked with a blue aura; such characters can be saved by being taken out of battle without being killed. (This can be done through the infliction of an arm or leg wound, or by the use of the "chasers" Stun weapon).

If three of the blue aura individuals are killed by the player, however, this can trigger a visit by the Opposition who use the disturbance caused by their deaths to track down and attempt to kill the player. Opposition agents tend to be heavily armed and shielded making many period weapons useless against their superior technology. They are not completely indestructible, however, and can be killed allowing the player the opportunity to seize their weapons. However, the downside of killing blue aura individuals to trigger opposition agents is the forfeit of any weapon upgrade points.


In Darkest of Days the player controls Alexander Morris, a soldier fighting in General Custer's battalion during the Battle of Little Big Horn at the beginning of the game. After Custer is killed and Morris is wounded he is suddenly rescued by a man in futuristic armor and taken through a strange portal. Morris then awakens in the headquarters of Kronotek, an organization that has managed to develop time travel technology and is apparently dedicated to researching and protecting history. A Kronotek higher-up known as "Mother" tells Morris that Doctor Koell, the organization's founder, has gone missing and disturbances have started appearing through history, causing individuals that have played key roles in history to be placed in danger, and tasks Morris with helping Kronotek restore history.

Morris then begins his combat training with his new partner Agent Dexter, another MIA from history who is implied to have gone missing on 9/11. As he is from the 1800s, he requires a crash course in "modern" weaponry (ranging from World War I to the late 22nd century). Upon completion of his training Mother tasks Morris and Dexter with tracking down two individuals who are not where they are supposed to be: one Corporal Welsh from the Union Army in the American Civil War at the Battle of Antietam, and a Russian Army Officer named Petrovich in World War I at the Battle of Tannenberg.

However, completion of both of these tasks is blocked by a mysterious group known only as the Opposition, which also has time-travel technology. Over the course of the game, Morris and Dexter have to fight through both the Battle of Antietam and the Battle of Tannenberg, which involve massive cornfield battles, the dynamiting of a train bridge, and the hijacking of a zeppelin. Although Agents Morris and Dexter manage to secure and reintegrate Welsh and his twin brother into the proper timeframe, Petrovich is labeled a traitor for abandoning his post. This causes his son, who was originally going to become a scientist, to enlist in the Russian Army during the Second World War, leading to his capture by the Wehrmacht. When Agents Morris and Dexter try to rescue him before he reaches a POW camp, Morris is also captured and sent to the camp.

After spending some time in the camp, Petrovich is sentenced to death because of an escape attempt, but right before his execution, an explosion goes off outside the camp. Agent Dexter appears and assists Morris, Petrovich and the other inmates in escaping. Once Petrovich reaches safety, Dexter informs Morris that Morris was the one who set the explosive, allowing Dexter to infiltrate the camp. So Morris goes back, fights his way through a Nazi facility, and sets the explosive that triggers his own release.

After rescuing Petrovich, Morris and Dexter find out that Koell is at Pompeii, on August 25, 79 AD, the day Mt. Vesuvius erupted and buried the Roman town. Agents Morris and Dexter and a tech specialist named Bob fight through hordes of Opposition agents to find Koell, who is in the town's arena. Koell then nonchalantly accompanies Morris and Dexter back to the 22nd century.

Upon arriving in the 22nd century, a strange man appears, claiming to be the head of the Opposition. (It later transpires that the Opposition is a future version of Kronotek). The man asks Koell if it is wrong to change terrible events that already happened, to which Koell answers yes, because "dark days teach valuable lessons and define who we are". The Man then shoots Koell twice, once in the chest and once in the head. When confronted by Morris and Dexter, he explains that the Welshes and Petrovich were ancestors of scientists who invented a DNA sequencer that can target the genomes defining racial identity. He goes on to explain that this DNA sequencer was stolen and used by less talented Middle Eastern scientists to create a virus that targeted people of European descent. 2 billion died as a result (including eight out of every ten people in North America). As Dexter laments the loss of his family, the strange man states that this crisis has been averted because of the Opposition's interference with the time stream. Although he makes clear that Kronotek's ultimate goal is still the preservation of the time stream, he indicates that this one exception was made. The strange man then says that his Kronotek has use for talented agents such as Morris and Dexter and invites them to join his agency, leaving an open time bubble for them to enter. As the strange man departs, Dexter looks at the camera and says, "What the Hell do we do now brother?"


Since the premise of Darkest of Days leans heavily on the historical aspect of its story, the developers focused on making the battles as historically accurate as possible. They incorporated extensive research on the time periods, locations, and weapons for each of the battles depicted in the game (much of the city of Pompeii is accurately recreated). Darkest of Days uses NVIDIA PhysX, a hardware-accelerated physics engine.[2]

“It was critical to the success of Darkest of Days that these epic moments in world history are experienced in eerily accurate detail, and NVIDIA PhysX technology helped us achieve that goal,” said Mark Doeden, Art Director at 8monkey Labs. “Our Marmoset Engine brings these battles to life with a completely unique look, and the PhysX technology was instrumental in making the game feel alive and real.”

8Monkey Labs designed the Marmoset engine specifically for the game. The Marmoset engine can handle over 300 characters on the screen at one time, enabling the game to have densely populated battle scenes, all with their own AI and pathfinding. Darkest of Days also contains wide open battlefields, allowing players to choose their own course of action to accomplish the goals set in the game (however, there are numerous limitations imposed on a player's movements throughout a map via obstacles and invisible walls). The player is also equipped with futuristic weapons adding a unique twist to classic battles. Marmoset's AI is able to drive behaviors for hundreds of characters simultaneously, without impeding gameplay. All actions share a common set of sensory data - audio, vision, navigation, teammate signals, enemy fire detection, and object finding and following are all easily made available to all behaviors.


The game has generally received poor ratings, including a 3.6 out of 10 from IGN.com, a 4.5/10 from GameSpot, a 1/5 from X-Play, and a 5.4/10 from GameZone. Other reviewers, including Francis Clarke of ApertureGames, have expressed disappointment that the majority of the levels are played out primarily in two time periods. However, PC Gamer has given Darkest of Days an 80/100, stating that "Darkest of Days is a unique first person shooter". Positive reviews also came for the Xbox 360, Digital Chumps calls it a "unique and overall well put together single player campaign. Any fan of action games or time travel mechanics should give this one a serious look",[3] while GameShark comments that "technicalities take a pretty good game and drag it down into the realm of mediocrity. Still, automatic weapons during a Civil War battle…it’s hard to pass that up."


  1. "VP Expands Majesty 2 & Releases Darkest of Days". The Mac Observer. December 30, 2010. Retrieved January 19, 2011.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  2. "Printer Friendly NVIDIA PhysX Technology Brightens Darkest Of Days". NVIDIA. April 28, 2009. Retrieved July 27, 2009.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  3. Digital Chumps review

External links