Dead Synchronicity

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Dead Synchronicity
Developer(s) Fictiorama Studios
Publisher(s) Daedalic Entertainment
Platforms Android, iOS, Microsoft Windows, OS X, PlayStation 4
Release date(s) Part 1: April 10, 2015
Genre(s) Point-and-click adventure game

Dead Synchronicity (full title Dead Synchronicity: Tomorrow Comes Today) is an episodic point-and-click adventure game set in a post-apocalyptic future. The game was part funded through the Kickstarter crowdfunding website, and the first episode was released in April 2015.[1]

Development

Fictiorama Studios consists of three brothers: Mario, Luis and Alberto Oliván, and an artist: Martín Martínez. This story was pitched by Alberto, and the art, plot, and music were designed to fit his vision.[2] The developers cited influences such as The Secret of Monkey Island, 12 Monkeys and The Road among others. The art style borrows from expressionism and tribal art.[3]

One of the main challenges for the production team were designing the non-linear narrative and complex branching tree-dialogue, eventually settling on a software called articy:draft to collect all the data needed to streamline this process.[2]

The game was part funded through the Kickstarter crowdfunding website, raising $51,501 in April 2014.[4]

Plot

The player controls Michael, an amnesiac who wakes up in the apocalyptic New World, where many humans called "the Dissolved" have a disease that kills them. Michael explores the areas, trying to work out what is really going on, all the while confused by strange visions and dreams that cloud his mind.

According to the studio, the game features "space-time distortions, a dystopian atmosphere… and a dark, bloodstained plot".[5]

Reception

The game has a Metacritic rating of 71% based on 23 critic reviews.[6]

PC World praised the game as a brave and "surprisingly disturbing" title, but said it lacked a "catharsis" due to its abrupt end and lack of narrative cohesion in gameplay.[7] John Walker, writing at Rock, Paper, Shotgun had been very enthusiastic about the game during its Kickstarter campaign. But reviewing the first chapter, he too was disappointed with its abrupt ending.[8][9]

References

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External links

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