Death Knights of Krynn

From Infogalactic: the planetary knowledge core
Jump to: navigation, search


Death Knights of Krynn
Death Knights of Krynn Coverart.png
Cover art
Developer(s) Strategic Simulations, Inc.
Publisher(s) Strategic Simulations, Inc.
Engine Gold Box
Platforms Amiga, C64, MS-DOS, NEC PC-9801
Release date(s) 1991
Genre(s) Role-playing video game, Tactical RPG
Mode(s) Single player

Death Knights of Krynn is the second in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations, Inc.[1] The game was released in 1991.[2]

The story is a continuation of the events after Champions of Krynn[3] and is followed by The Dark Queen of Krynn.

Plot

One year after the defeat of Myrtani, the party, now stationed at Gargath Outpost, has had little to do. The outpost is soon attacked by undead forces. The party's old colleague, Sir Karl, is revealed to be brought back from the grave as an undead death knight under the command of the evil Lord Soth.[3] Soth has been raising dead, great warriors and turning them into his own evil undead forces.[1] His primary goal is to possess the body of the legendary hero Sturm Brightblade. He and his vast undead armies now threaten the land. It is up to the party to overcome this threat.

The party's ultimate goal is to storm Dargaard Keep and defeat Lord Soth. Along the way, it will travel to many towns and face numerous monsters. One particular monster, the Dread Wolf, will taunt the party many times until they finally fight the creature.[3] The party may enlist the aid of the knight Sir Durfey at the Clerist's Tower. He will join and help the party for most of the game.

There are a few optional side quests the party can undertake if desired. The party can gain some extra experience points and usually some extra treasure items can be found.[3]

Gameplay

Clockwise from upper left: overland map; cut scene panel from mid-story; the party in combat with Lord Soth; summary view of a character.

To play Death Knights of Krynn, one simply needs to create characters and form a party. The available character races are humans, dwarves, elves, half-elves and kender, while the selectable classes are fighter, ranger, knight, mage, cleric and thief. The gameplay basics are identical to all games in the series. Characters can also be transferred from Champions of Krynn. However, the useful magical items from the previous game will not be retained.[3]

There are some differences in play from the prior goldbox games:

  • Death Knights of Krynn does bear similarities to its predecessor in gameplay and graphics.
  • Graphics are about on par with Champions of Krynn and everything is still drawn in 16 colors (DOS/C64). Amiga version has enhanced 32 color graphics.
  • The Paladin is once again a playable class. It had been replaced by the Knight in Champions of Krynn, though the Knight is also playable.
  • Just like Champions of Krynn, the arrow keys are conveniently usable to select menu options as opposed to using hotkeys. Hotkeys are still available for most options, if one desires.
  • If a character has enough experience points to train, the character's name is colored purple as an indicator. This was not the case in past games.
  • This was the first appearance of the fireball sprite.

There are only two known versions for MS-DOS:

OS Version Language
MS-DOS V1.00 Turbo Pascal 5.5 (exepacked)
MS-DOS V1.10 Turbo Pascal 6.0 (exepacked)

Game credits

  • Created by: SSI Special Projects Team
  • Game Development: Ken Humphries, Dave Shelley
  • Programming: Russ Brown
  • Encounter Code: Rhonda Gilbert, Carolyn Bickford, Cyrus Harris, Terrea Thompson, Ken Eklund, Gary Shockley, Alan Marenco
  • Graphic Arts: Maurine Starkey, Mike Provenza, Laura Bowen, Cyrus Lum, Fred Butts, Daniel Colon, Jr.
  • Playtest: John Kirk, Jeff Shotwell, Mike Gilmartin, Glen Cureton, Phil Alne, Erik Flom
  • Music: "The Fat Man", Dave Govett

Reception

Death Knights of Krynn had more substantial tie-ins to the Dragonlance setting than its predecessor, and was well received at the time of its release.[1] The game was reviewed in 1991 in Dragon #173 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[4] The game was reviewed by Computer Gaming World in 1991.[3]

According to GameSpy, "the game's more substantial ties to the DragonLance universe made it relatively well-received in its day, though at this point, it doesn't particularly stand out".[5]

See also

References

  1. 1.0 1.1 1.2 Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.

External links