Eiji Aonuma

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Eiji Aonuma
Eiji Aonuma - 453606822.jpg
Eiji Aonuma at the 2007 Game Developers Conference
Native name 青沼 英二
Born Eiji Onozuka (小野塚 英二?)[1]
(1963-03-16) March 16, 1963 (age 61)[2]
Nagano Prefecture, Japan
Occupation Video game designer, director, producer

Eiji Aonuma (Japanese: 青沼 英二 Hepburn: Aonuma Eiji?, born March 16, 1963) is a Japanese video game designer and producer. He works for Nintendo, and is the series producer and manager of The Legend of Zelda.

Early life

Aonuma attended the Tokyo National University of Fine Arts and Music where he majored in design, working on moving mechanical figures. He graduated in 1988.[citation needed]

Career

Nintendo

After graduating, he interviewed at Nintendo. Aonuma met Shigeru Miyamoto during the interview, and showed Miyamoto samples of his college work. His first projects involved graphic design, creating sprites for Nintendo Entertainment System games such as 1991's NES Open Tournament Golf. Aonuma was director of development on 1996's Marvelous: Mouhitotsu no Takarajim for the Super Nintendo Entertainment System.[3]

In a move which Aonuma attributes to his position on the Marvelous team, Miyamoto recruited Aonuma to join the development team for the Zelda series.[3]

He spent several years as a lead developer of The Legend of Zelda series: 1998's The Legend of Zelda: Ocarina of Time and its sequel Majora's Mask, both for the Nintendo 64; and The Wind Waker, the first Zelda game for the Nintendo GameCube. After The Wind Waker, Aonuma considered moving onto other projects, but was convinced by Shigeru Miyamoto to continue with the Zelda series.[4] He codeveloped The Legend of Zelda: Twilight Princess, the second major Zelda game to be released for the GameCube and a launch game for the Wii. He was voted Designer of the Year for his work on Twilight Princess in Electronic Gaming Monthly's 2006 1Up Network Awards.[4] He then codeveloped a sequel to The Wind Waker for the Nintendo DS, The Legend of Zelda: Phantom Hourglass, followed by another Nintendo DS title, The Legend of Zelda: Spirit Tracks. He codeveloped Link's Crossbow Training, which is the first game to use the Wii Zapper. He has since produced The Legend of Zelda: Skyward Sword for the Nintendo Wii, The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS, and is producing The Legend of Zelda for the Wii U.[5][6][7]

Music

Aonuma plays percussion as a member of a brass band he founded with five others in 1995, known as The Wind Wakers, named after the game of the same name. The band comprises over 70 Nintendo employees who perform four concerts a year.[8][9][10]

Works

Year Game title Role
1991 NES Open Tournament Golf Sprite designer
1996 BS Super Mario USA Power Challenge Graphic designer
1996 Marvelous: Mōhitotsu no Takarajima Director
1998 The Legend of Zelda: Ocarina of Time Designer
2000 The Legend of Zelda: Majora's Mask Director
2002 The Legend of Zelda: The Wind Waker Director
2003 The Legend of Zelda: Collector's Edition Producer
2004 The Legend of Zelda: The Minish Cap Supervisor
2004 The Legend of Zelda: Four Swords Adventures Producer
2006 The Legend of Zelda: Twilight Princess Director
2007 Link's Crossbow Training Producer
2007 The Legend of Zelda: Phantom Hourglass Producer
2009 The Legend of Zelda: Spirit Tracks Producer
2011 The Legend of Zelda: Ocarina of Time 3D Producer
2011 The Legend of Zelda: Skyward Sword Producer
2013 The Legend of Zelda: The Wind Waker HD Producer
2013 The Legend of Zelda: A Link Between Worlds Producer
2014 Hyrule Warriors Supervisor
2015 The Legend of Zelda: Majora's Mask 3D Producer
2015 The Legend of Zelda: Tri Force Heroes Producer
2016 Hyrule Warriors Legends Supervisor
2016 The Legend of Zelda: Twilight Princess HD Producer
2016 The Legend of Zelda Producer

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
  4. 4.0 4.1 Electronic Gaming Monthly, Issue 213, March 2007. Page 79.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.
  10. Lua error in package.lua at line 80: module 'strict' not found.

External links