Fire Emblem: Shadow Dragon and the Blade of Light

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Fire Emblem: Shadow Dragon and the Blade of Light[1]
Fe1box.jpg
Developer(s) Nintendo R&D1
Intelligent Systems
Publisher(s) Nintendo
Director(s) Keisuke Terasaki
Producer(s) Gunpei Yokoi
Designer(s) Shouzou Kaga
Artist(s) Daisuke Idzuka[2]
Writer(s) Shouzou Kaga
Composer(s) Yuka Tsujiyoko
Series Fire Emblem
Platforms Family Computer, Wii (Virtual Console), Nintendo 3DS (Virtual Console), Wii U (Virtual Console)
Release date(s) Family Computer
    Wii
    Virtual Console
      Nintendo 3DS
      Virtual Console
        Wii U
        Virtual Console
          Genre(s) Tactical role-playing game
          Mode(s) Single-player

          Fire Emblem: Shadow Dragon and the Blade of Light[3][4] (ファイアーエムブレム 暗黒竜と光の剣 Faiā Emuburemu: Ankoku Ryū to Hikari no Tsurugi?),[5] sometimes called Fire Emblem, is a 1990 tactical role-playing game developed by Nintendo R&D1 and published by Nintendo for the Family Computer, and the first game in the long-running Fire Emblem series.

          Fire Emblem was one of the earliest series in the turn-based strategy genre on home consoles. However, unlike other strategy games, it borrowed several elements from role-playing video games such as Dragon Quest, and is among the first games, if not the first, in the tactical role-playing game genre. Later games in the series made numerous changes to the gameplay.

          The game stars Marth, a character who later became better known for his appearance in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The Falchion weapon from this game acts as the Fire Emblem franchise's symbol in the Super Smash Bros. series. Additionally, Caeda appeared in Super Smash Bros. Brawl as a Sticker.[6]

          Gameplay

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          Characters are each unique, in terms of both class and stats, and a character who runs out of hit points usually remains dead. The game is turn-based tactics game, with different sides alternately moving and attacking with their characters. Strategy arises in placing different characters with different strengths or weaknesses in key positions, or attacking opponents with characters that have a bonus towards attacking enemies with specific traits. Over time characters develop and level up, often causing increases in skills and stats characteristic to their class.

          Plot

          Setting

          File:Fe1screenshot.png
          Map 2 of the original Fire Emblem.

          The game takes place on the fictional continent of Akaneia (Archanea in the North American localization). The third game in the series, Fire Emblem: Mystery of the Emblem as well as their respective remakes: Fire Emblem: Shadow Dragon, and Fire Emblem: New Mystery of the Emblem, also take place in Akaneia. The thirteenth game, Fire Emblem: Awakening takes place on the continents of both Akaneia and Alm, the continent of Fire Emblem Gaiden. The Akaneia Series, as it's known to fans, is the most frequently visited setting of Fire Emblem, with a total of four original games and two remakes.

          Story

          Marth is prince of Altea, and the main protagonist in this Fire Emblem game. Marth is a descendant of Anri, the warrior who slew the shadow dragon Medeus. However, after an attack from the neighboring kingdom of Dolhr, Marth is forced to become an exile in the neighboring nation of Talis. His sister Ellis is taken hostage after his father is killed battling the evil priest Gharnef. With the help of the Altean knight Jagen, the Talisian Princess Caeda, and others, Marth embarks on a quest to find the sacred sword known as Falchion and the Fire Emblem that will allow him to wield it. Only then will he be able to confront Gharnef and the resurrected Medeus, win the kingdom of Altea back, and rescue his sister.

          Development

          Development of Fire Emblem began after developer Intelligent Systems diverted its focus from creating hardware for the NES and Famicom Disk System to developing simulation games. After completing development of Famicom Wars, the team wanted to make a simulation game that used role-playing elements, leading to Fire Emblem. Initially, the development team was not very large, and the staff did a variety of tasks outside of the tasks assigned to them. Due to Fire Emblem using more memory than the FC could handle, the team had to go around this by using a portion of the FC's memory devoted to saving the game.[7]

          Versions and re-releases

          The game was remade for the Super Famicom as Fire Emblem: Mystery of the Emblem, which also contains a new scenario that serves as a sequel to the original game. A second remake entitled Fire Emblem: Shadow Dragon has been made for the Nintendo DS handheld.

          Reception

          Sales of the game were flat for the first two months of sales, but improved after word of mouth had spread.[7]

          Pertinent details

          References

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          3. http://www.nintendoworldreport.com/news/16930
          4. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/
          5. The game itself simply uses the "ファイアーエムブレム"/"FIRE EMBLEM" part of the logo and does not mention the subtitle.
          6. Lua error in package.lua at line 80: module 'strict' not found.
          7. 7.0 7.1 Iwata Asks: Fire Emblem: Shadow Dragon

          External links

          sv:Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi