Forza Horizon 2

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Forza Horizon 2
Forza Horizon 2 Cover Art.png
Developer(s) Playground Games[lower-alpha 1]
Publisher(s) Microsoft Studios
Series Forza
Platforms Xbox One
Xbox 360
Release date(s) NA 30 September 2014[1]
AUS 201410022 October 2014
EU 201410033 October 2014
Genre(s) Racing
Mode(s) Single-player, multiplayer

Forza Horizon 2 is an open-world racing video game developed for Microsoft's Xbox One and Xbox 360 consoles. It is the sequel to 2012's Forza Horizon and the seventh installment in the Forza series. The Xbox One version of the game was developed by Playground Games, the team behind the original Forza Horizon, while Sumo Digital developed the version for Xbox 360, with Forza series developer Turn 10 Studios supporting both builds.

Gameplay

Forza Horizon 2 again takes place during the fictional "Horizon Festival", this time being held in southern Europe, focusing on southern France and northern Italy.[1] The game world has approximately three times more drivable area than that for the original Forza Horizon, with events set in Provence, Tuscany and Côte d'Azur, among other regions.[citation needed] Players will explore the region, taking part in races and special events in order to advance through the game. Events can take place at day or night, and a dynamic weather system is being added for the first time in a Forza-series game.[2]

Among new features in the game is the "Bucket List", which is a group of challenges for the player to complete, similar to the 1000 Club in Forza Horizon. There will be two separate lists; one for France and another for Italy. "Co-Op Bucket Lists" are available when a player goes to the online version of the map, and can complete the bucket lists with a random person or invite a friend. It has also been confirmed that these challenges will be continuously updated to provide new challenges throughout the map. Car Meets are an online mode where players can meet up online and compare their cars, similar to "Forzavista" mode in Forza Motorsport 5. Players will also be able to interact with each other in Car Meets, including sharing tuning setups and liveries. In the online version of the game, races such as circuits, sprints, and cross country are playable against other players, along with other game types such as Infected and King.[3]

The standalone expansion of the game based on The Fast and the Furious franchise, Forza Horizon 2 Presents Fast & Furious, adds nitrous oxide boosts to the Forza series. Unlike other racing games however, nitrous can only be used during most of the game's events, and only replenishes at the very start of said events.

Vehicles

On 22 July 2014, Turn 10 Studios revealed the first 100 of over 200 cars to be featured in the open world game, from exotics, rally cars, trucks, hot hatches, among others. The list includes the 2014 Lamborghini Huracán LP610-4 and Veneno, the McLaren P1, the LaFerrari, the Agera, and the Bugatti Veyron Super Sport.[4]

Another new car that they had released was the Ford Capri RS3100 which is a barn find. All ten barn finds can be found off-road, usually in hidden places.

Development

Forza Horizon 2 is the second game to be developed principally by a studio other than Forza Motorsport developer Turn 10 Studios. Playground Games, the lead developer for Forza Horizon, focused on the Xbox One version, using the graphics engine from Forza Motorsport 5 as their starting point.[3] While the engine is capable of displaying content 1080p and 60 frames-per-second, the game was locked at 1080p and 30 frames-per-second, which was deemed necessary because of the game's open-world nature.[3][5] According to creative director Ralph Fulton, "one of the big technical challenges that we had to face was making sure that we could stream in a world that is next-gen beautiful, but fast enough to keep up with the fastest car."[5]

Sumo Digital took the lead for the Xbox 360 version, starting from the original Forza Horizon graphics engine.[2] As with the original game, Turn 10 Studios provided support to the primary developers.[2] The Xbox 360 version does not include the weather system or "drivatar" A.I. found in the more-powerful Xbox One version, and also omits tuning and the free-roam open-world (as very few barriers can be broken through and crossed), with Playground Games calling the two versions "different games".[6]

When choosing the locale for Forza Horizon 2, the developers investigated over 30 locations around the world, including California and Australia, ultimately choosing Southern Europe.[3] Creative director Ralph Fulton cited Europe's "fantastic driving roads, amazing environmental diversity, and just stunning vistas that you really want to explore" as some of the major points in selecting it for Horizon 2.[3] Fulton also noted that most of the recent open-world driving games were set in North America and that Southern Europe "just felt fresh, it felt different, it felt new, and it was a gimme for us".[3]

On 27 August 2014, Microsoft announced that a demo version of the game would be made available on Xbox One on 16 September 2014.[7] On the day of the demo release, Microsoft confirmed that the game had been declared gold, indicating it was being prepared for duplication and release.[8]

On 16 December 2014, Microsoft launched "Storm Island", an expansion pack for the Xbox One edition of the game.[9] Storm Island adds, along with the new setting and associated tracks, five new event types, an expansion of the game engine's weather system, five new vehicles and an additional barn-find car.[9]

On 25 February 2015, Microsoft announced Forza Horizon 2 Presents Fast & Furious, a standalone expansion to promote the release of Furious 7. The expansion was released on 27 March 2015.[10]

In June 2015, Microsoft announced a new Porsche expansion pack for the game that was released on 9 June 2015.[11] The expansion, which was authorized by Electronic Arts, the current license-holder for Porsche vehicles in video games, adds ten vehicles, such as the 944, 911 GT3 RS the Macan Turbo and the Cayman GT4.[11] The expansion also adds new Bucket List items, new Rivals events and 15 new achievements based around the Porsche models.[11]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 86.25%[12]
Metacritic 86/100[13]
Review scores
Publication Score
CVG 9/10[15]
Destructoid 9.5/10[14]
Eurogamer 9/10[16]
GamesRadar 4/5 stars[17]
IGN 9/10[18]
Joystiq 4/5 stars[19]
OXM 8/10[20]
Polygon 7/10[21]
Hardcore Gamer 4.5/5[23]
Pure Xbox 9/10[22]

The Xbox One version of Forza Horizon 2 received highly positive reviews. It received an aggregated score of 86.25% on GameRankings based on 53 reviews[12] and 86/100 on Metacritic based on 82 reviews.[13] Writing for IGN, Luke Reilly said that the game had "comprehensively updated" the standards for open-world racing games and that it was "Test Drive Unlimited, PGR, Smuggler’s Run, and Forza Motorsport all crammed into a T-shirt cannon and fired into your face".[18] Conversely, Polygon's Arthur Gies, while giving the game a positive review, said that the track design in Forza Horizon 2 "can't compete" with the licensed tracks used in Forza Motorsport 5.[21] Jonathan Leack of CraveOnline called the game "racing paradise" and "a highly enjoyable destination for anyone willing to buckle up behind a wheel".[24] Leack also compared the two separate versions of the game and discovered a number of differences.[25] As an example, when players are given the option to choose their first car at the start of the game, the Xbox 360 version uses a graphic interface, while the Xbox One version lets the players choose the cars in-world.[25] Calling the Xbox One version a "system-seller" and "a good time to invest in next-gen", Leack said that Sumo Digital "has done a fantastic job" with the Xbox 360 version and that it was "one of the best-looking racing games on the platform".[25]

Notes

  1. Additional work was provided by Turn 10 Studios. Sumo Digital developed the Xbox 360 version of the game.

References

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External links