Fumito Ueda

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

Lua error in package.lua at line 80: module 'strict' not found. Lua error in package.lua at line 80: module 'strict' not found.

Fumito Ueda
File:Fumito Ueda.jpg
Fumito Ueda in October 2005
Born 上田 文人 (Ueda Fumito?)
Japan
Occupation Game designer

Fumito Ueda (上田 文人 Ueda Fumito?) is a Japanese video game designer. Ueda was director and lead designer of the PlayStation 2 video games Ico (2001) and Shadow of the Colossus (2005) developed by Sony Computer Entertainment.

He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art: a discipline which still plays an active role in Ueda's life, and which under different circumstances could have led to an alternate choice of occupation. "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something - be it films, novels or manga - as forms of art."[1]

Ueda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as an artist, Ueda decided to pursue a career in the video game industry.

He joined video game developer WARP and worked as an animator on the game Enemy Zero for the Sega Saturn under video game director Kenji Eno. He described his time there as "arduous",[2] as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline. In 1997, Ueda successfully joined Sony Computer Entertainment as a first-party developer. (He left in Dec, 2011—although is under contract to finish The Last Guardian.)[3]

His games have achieved popular cult status and are distinguished by a severe economy of plot and scenario, illustrated with overexposed, desaturated light and sparse dialogue. He describes this approach as "design by subtraction." He has often been described as an "auteur" video game director.

Future projects

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

In February 2007, Japanese gaming magazine Famitsu reported that Ueda and his team were working on a new game for the PlayStation 3. No details about the unnamed title were revealed. In 2008, in the August edition of PlayStation Magazine, Sony Worldwide Studios boss Shuhei Yoshida described the game as "really, really good". Yoshida also commented that both Ico and Shadow of the Colossus took 4 years to develop as a hint that the game is under production, but is not close to release.[4] E3 2009 revealed the game as The Last Guardian, the trailer for which suggests a saga involving elements of both Ico and Shadow of the Colossus wherein a young boy resembling Ico partners up with a colossus-sized companion to complete puzzles.[5] Ueda later confirmed The Last Guardian to be related to the two previous achievements.[6] In an interview, Ueda also admitted he would like to create a first person shooter after finishing The Last Guardian, citing Half-Life 2 as a source of interest.[7] In December 2011 he suddenly left Sony Computer Entertainment Japan and Team ICO for unclear reasons without official comments from Sony, but he will finish "The Last Guardian" in a freelance capacity.

Works

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. [1][dead link]
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. E3 Reveals The Last Guardian
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.

External links