Game.com
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Manufacturer | Tiger Electronics |
---|---|
Type | Handheld game console |
Generation | Fifth generation |
Retail availability | September 1997 |
Discontinued | 2000 |
Units sold | fewer than 300,000[1] |
Media | ROM cartridge |
CPU | Sharp SM8521 |
Online services | 14.4 kbit/s modem |
Best-selling game | Lights Out (pack-in) |
The Game.com (styled as "game.com" but pronounced "game com", not "game dot com") is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, having PDA-style features and functions such as a touchscreen and stylus. Unlike other handheld game consoles, the first Game.com console included two slots for game cartridges and could be connected to a 14.4 kbit/s modem. The second and last revision reverted to a single cartridge slot.
Contents
History
Lua error in package.lua at line 80: module 'strict' not found. Titles released at Game.com's launch included Indy 500, Duke Nukem 3D, and Mortal Kombat Trilogy, along with Lights Out (which came packaged with the system) and Solitaire (built in the system ROM). Tiger also produced equivalents to many Game Boy peripherals, such as the compete.com serial cable, allowing players to connect their consoles to play multiplayer games or exchange high scores. Branded items such as an AC adapter, earphones, and a carry-case were also made available.
The Game.com touch screen had a fairly low sensor resolution along with no backlight, so it lacked precision and made it hard to see the on-screen controls. Entering phone numbers, addresses or the like was cumbersome. As with most portable devices from the 1990s, data storage was entirely dependent on a button battery, and failure of this backup battery would erase any high scores or information stored on the console.
Tiger failed to sell the Game.com to an older audience. While they were able to obtain game licenses like Wheel of Fortune, Sonic the Hedgehog, Mortal Kombat, Duke Nukem, and Resident Evil, none of the games sold in great numbers.
All game development, even on licensed games, was done in-house. SDKs were not known to be widely available, and third party development (essential to the success of most gaming systems) was absent.
At the time, the platform was almost completely ignored by the gaming press. Tiger ran two television commercials promoting the Game.com. The first, targeted towards casual gamers, depicts several angels complaining about how boring Heaven is, until a fallen angel appears to tempt them with Game.com. The second, targeted more towards a hardcore gaming audience, satirizes Sega of America's aggressive commercials of time, showing a mock marketing spokesman for the Game.com insulting a crowd of gamers until they overwhelm him in an angry mob.[citation needed]
In an effort to revitalize their low sales, Tiger would later release the Game.com Pocket Pro. This was a smaller version of the Game.com which had the same specifications as the original except that it had a single cartridge slot and required only two AA batteries. The initial version of the Pocket Pro featured a frontlit screen (advertised as backlit) and is distinguished by its rough-textured black case. A subsequent re-release, dubbed as the Game.com Pocket, omitted the frontlight and came in four translucent colors (green, blue, pink, and purple).
Both re-releases enjoyed very limited success, and the console would be canceled in 2000, along with its exclusive internet service. Most of the console's problems were due to a small lineup (only 20 games), poor quality of some games, lack of third party support, poor distribution, and poor marketing. Moreover, its display, like the original Game Boy's, suffered from very slow screen updates (known as "ghosting"), which makes fast moving objects blur and particularly hurt the fast-moving games Tiger sought licenses for. The Game.com Pocket Pro had a slightly better display than the first model — on par with the Game Boy Pocket's — with less of a ghosting problem.
While the Game.com was a commercial failure, similar features were later used with great success by Nintendo in their DS handheld console. The Game.com was the first to include basic PDA-functions, the first to allow two game carts to be inserted at once, and the first handheld to allow internet access.
Internet features
To access the Internet, the user had to connect an external dial-up modem to the Game.com via a serial cable and dial into the Game.com-exclusive ISP. From there, the user could upload saved high scores, or check e-mail and view the web if they had the Internet cartridge (sold separately from the modem). The Game.com also supported other ISPs, although accessing them via text with the touch screen and stylus was far from user friendly. This process would end up being a matter of trial-and-error; both Tiger's now-defunct website and the included manual gave incorrect instructions for setting up a Game.com for internet access.
Web access was text-only, and the later, single-cartridge versions of the Game.com could not access the web or send e-mail at all. None of the games had actual online play with other people, only high score uploads. The monthly fee, two extra peripherals, and clumsy and confusing setup which required users to remain close to a phone line to connect the console to the modem meant that only a small percentage of owners had a subscription to the Game.com internet service.[citation needed]
Technical specifications
System Size (LxWxD) | Original: 190 x 108 x 19 mm / Pocket Pro: 140 x 86 x 28 mm |
Processor Chip | Sharp SM8521 8-Bit CPU |
Screen Specs | 200 x 160 resolution, 12 x 10 grid based touch screen, 3.5 in. diagonal (Original) / 2,8 in. diagonal (Pocket Pro) |
Color System | Black and White, with 4 gray levels |
Sound/Music | Monoaural, with 8-bit PCM and FM-synthesis, through a single speaker located in the upper left corner |
Power Source | 4 AA Batteries (2 AA batteries in Pocket and Pocket Pro) or AC Adapter |
Ports | Serial Comm Port for the Compete.com cable, internet cable and weblink cable;
3.5 mm Audio Out Jack for headphones; DC9 V in (AC Adapter); 2 Cartridge Slots (1 on the Pocket and Pocket Pro) |
Buttons | Power (On/Off);
Action (A, B, C, D); 3 Function (Menu, Sound, Pause); 1 Eight-way Directional Pad; Volume; Contrast; Reset (On system’s underside) |
Games
There were 21 games released for the Game.com, as well as 9 known unreleased.
Released:
- Batman & Robin
- Centipede (1998 video game)
- Duke Nukem 3D
- Fighters Megamix
- Frogger (1997 video game)
- Henry
- Indy 500 (1995 video game)
- Jeopardy!
- Lights Out
- The Lost World: Jurassic Park
- Monopoly
- Mortal Kombat Trilogy
- Quiz Wiz: Cyber Trivia
- Resident Evil 2
- Scrabble
- Solitaire
- Sonic Jam
- Tiger Casino
- Wheel of Fortune
- Wheel of Fortune 2
- Williams Arcade Classics
Cancelled:
- A Bug's Life
- Castlevania: Symphony of the Night
- Command & Conquer: Red Alert
- Furbyland
- The Legend of the Lost Creator
- Metal Gear Solid
- NBA Hangtime
- Shadow Madness
- WCW Whiplash[2]
Reception
The Game.com was not a successful video game console, as it received generally negative reviews from video game critics for its graphics, disfunctional games, and almost everything else.[citation needed]
References
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ http://www.wrestlecrap.com/icfyt/someone-bought-this-wcw-whiplash-for-the-game-com-we-almost-got-it/ 3/24/2015
External links
Wikimedia Commons has media related to Game.com. |
- Game.com Official Website (archive)
- Game.com at DMOZ
- Articles with unsourced statements from July 2014
- Articles with unsourced statements from January 2014
- Articles with unsourced statements from December 2015
- Commons category link is defined as the pagename
- Articles with DMOZ links
- Products introduced in 1997
- Fifth-generation video game consoles
- Handheld game consoles
- Monochrome video game consoles
- 1990s toys