J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game)

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The Lord of the Rings, Vol. I
Developer(s) Interplay
Silicon & Synapse (Amiga)[1]
Publisher(s) Interplay
Platforms MS-DOS, Amiga, PC-98, FM Towns
Release date(s)
    Genre(s) Role-playing game
    Mode(s) Single-player

    J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings.

    The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers.[2] It was originally designed for the Commodore 64, but the production team switched to the newer platforms.[3]

    Overview

    The game is a role-playing game (RPG) in which the player, after an opening cinematic, takes control of Frodo Baggins just outside Bag End. From here, the player gradually "recruits" various members of the Fellowship, and while the game can be completed by following the novel for the most part, many side-quests also exist to entertain the player. The game world was quite large and featured a cast of characters from both the text and outside of it; character interaction is carried out through "questioning" other characters by typing keywords in a box. The player can swap whoever leads the "fellowship", equip other party members with a range of weapons and armour, distribute skills among the group, cast spells, and perform various skill-based actions. While following a somewhat linear plot, gameplay is quite open and players can revisit old areas and, potentially, discover new situations and characters, creating a fairly dynamic game world. The game also includes a day/night cycle, in which enemies such as the Nazgûl make more frequent appearance outside of daylight hours, and other enemies receive strength bonuses in the dark.

    Departures from the book include new characters and shifts in items to create player "quests"—such as finding the pieces of Andúril scattered across the lands west of Rivendell to reforge Aragorn's sword, whereas in the book Aragorn had all fragments. The most significant change is in the climax, where Frodo and Sam are carried off by a Nazgûl to the tower of Dol Guldur, and the rest of the Fellowship must solicit the help of the Elves of Lothlórien and Radagast the Brown, a wizard, in order to infiltrate the tower and save Frodo before the Witch-king carries him away to Mordor. Strangely enough, events in Lothlórien are actually quite true to the book, including the mirror of Galadriel and a quest to find all the gifts she gives the Fellowship.

    The game was originally packaged with maps of the major dungeons of the game, but due to most used game retailers not requiring such materials as part of a trade-in, most people purchasing the game secondhand had no access to such information.

    Reception

    Computer Gaming World in 1991 liked the game's characters, puzzles, graphics, and soundtrack, but criticized it for not going beyond the source material and, by being the first of a trilogy, forcing players to wait after seeing one third of the story. The magazine concluded that "what it is not, is special enough to carry the Tolkien name", regretting that the author was not alive to collaborate in game design.[4] Another review that year cited some flaws but called the game "probably the best so far of the Tolkien adaptations".[5] The game was reviewed in 1991 in Dragon #169 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[6]

    References

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    2. http://www.lysator.liu.se/tolkien-games/entry/lotr2.html
    3. Tolkien computer games - The Lord of the Rings, Vol. I
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    See also

    External links