Jak and Daxter: The Precursor Legacy

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Jak and Daxter:
The Precursor Legacy
Jak and Daxter: The Precursor Legacy
North American PlayStation 2 box art
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Jason Rubin
Producer(s) Sony Computer Entertainment
Designer(s) Evan Wells
Programmer(s) Andy Gavin
Mark Cerny
Artist(s) Bob Rafei
Charles Zembillas
Bruce Straley
Writer(s) Jason Rubin
Composer(s) Josh Mancell
Series Jak and Daxter
Engine Kinetica
Platforms PlayStation 2
PlayStation 3 (HD)
PlayStation Vita (HD)
Release date(s)
December 3, 2001
  • Jak and Daxter: The Precursor Legacy
    PlayStation 2
    NA 20011203December 3, 2001
    EU 20011207December 7, 2001
    AUS 20011207December 7, 2001
    JP 20011220December 20, 2001
    HD Collection
    PlayStation 3
      PlayStation Vita
      NA 20130618June 18, 2013
      AUS 20130619June 19, 2013
      EU 20130621June 21, 2013
    Genre(s) Platformer
    Mode(s) Single-player

    Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment. It was developed for 24 months with a budget of US$14 million,[1][2] and released exclusively for the Sony PlayStation 2 on December 3, 2001 as the first game of the Jak and Daxter series. Development began in January 1999.

    The game follows the protagonist, Jak, as he tries to help his friend Daxter after he transforms into an ottsel (a fictional hybrid of an otter and a weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.

    Jak and Daxter: The Precursor Legacy received critical acclaim upon release. Most critics praised the game's variety. Many critics agreed that the game had some of the best looking graphics at the time of its release. By 2002, the game had sold a total of over 1 millions copies worldwide and by 2007, it had sold 2 million in the United States alone.

    Gameplay

    Jak and Daxter is a platformer in which the objective is to gather items to progress through the levels. The player controls Jak, who has access to abilities such as double-jumping, rapid spinning kick, and glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls long distances, or makes contact with hazardous surfaces.

    Jak and Daxter: The Precursor Legacy offers several collectibles for the player to gather. The main objects are Power Cells, which are used to energize machinery to reach new levels. Power Cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, and paying for them via Precursor Orbs. Precursor Orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, and some hidden. Another collectible, Scout Flies, appear on every level. Collecting all seven Scout Flies in a level rewards the player with a Power Cell.

    A large part of the gameplay revolves around Eco, a type of colored energy that comes in six different forms.[3] The player is able to utilize Eco powers by either collecting small amounts of glowing Eco particles or fully charging through Eco vents. Green Eco, the most common of the six types of Eco, restores health.[4] Blue Eco increases Jak's speed, attracts Precursor Orbs and small clusters of Blue and Green Eco towards him, and activates certain machinery.[5] Red Eco increases attack power,[6] while Yellow Eco allows the player to shoot bursts of energy through Jak's hands. Dark Eco also exists in the game, but as an obstacle that damages Jak, rather than an item that is collected. A Light Eco is also used exclusively in the game's last boss battle.

    The game contains three bosses whose defeat earns the player Power Cells or allows the player some method of progressing further in the game. However, not all bosses are mandatory. The first boss, the Dark Eco Plant, is only defeated in order to gain a Power Cell and to remove the hazardous spiked tentacles from the jungle area. The second boss, a cyborg lurker named Klaww, must be defeated in order to enter the mountain pass. To do so, players must collect enough Power Cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible. The final boss is an ancient giant robot, which has been restored to working order by the game's villains. Defeating the robot is the final task in the game, once it has been defeated, the end cutscene plays.

    Plot

    Setting

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    The game is set on a fictional planet incorporating fantasy elements, which consists of small and not very technically advanced settlements, surrounded by varying environments and abandoned ruins. One major hub is Sandover Village, home of the two protagonists; Jak, a silent 15-year-old boy and his best friend Daxter, a loudmouth who is transformed at the beginning of the game into a fictional hybrid of an otter and a weasel, called an ottsel.

    "Eco" is a type of energy which dominates the world and was created by an ancient race of being known only as "Precursors", implied by Samos Hagai at the beginning to be the masters of the universe and creators of all life on the planet. The two boys live with Samos, the Sage of Green Eco, and father of Keira, who is implied to be Jak's love interest. She builds the flying Zoomer vehicle that Jak and Daxter use multiple times throughout their adventure.

    The primary enemies of the game consist of beasts known as "Lurkers" led by the antagonists Sage Gol Acheron (voiced by Dee Snider) and his sister Maia, who have been turned evil by the effects of the Dark Eco they studied. Their goal is to open a giant silo full of Dark Eco and use it to shape the universe to their liking. Other characters are the Blue, Red, and Yellow Sages, all of whom are masters of the Eco they take their name from.

    Story

    Jak and Daxter make their way to Misty Island, against Samos the Sage's warnings. After arriving, they see two figures plotting with an army of Lurkers. The duo, worried by what they are seeing, prepare to leave, but are attacked by a large Lurker. Jak manages to destroy it using a barrel of Eco, but the explosion throws Daxter into a pool of Dark Eco. Daxter flies back out of the pit, transformed into an ottsel (a hybrid of an otter and a weasel), but otherwise unharmed. Returning to their village of Sandover, they seek help from Samos who states that only Gol Acheron, the Sage of Dark Eco, could change Daxter back.

    The route north towards Gol is blocked by Fire Canyon, which can only be traversed with Keira's Zoomer (essentially a hoverbike) equipped with a heat shield fueled with enough Power Cells (spheres of energy). After Jak and Daxter collect enough Power Cells they make their way through Fire Canyon and to the Blue Sage's village. The village at the end of the canyon has been mostly destroyed by a giant cyborg Lurker named Klaww, while the Sage of Blue Eco who watches over the village has mysteriously vanished. Jak and Daxter find themselves in search of more Power Cells to energize an anti-gravity device and unblock the way to Klaww's lair at the peak. After opening a path up the mountain, they defeat Klaww and ride their Zoomer down the mountain to the Volcanic Crater.

    Jak makes his way to the Red Sage's laboratory, where he learns that all of the sages except Samos have been kidnapped by the same people who Jak and Daxter saw speaking to the Lurkers on Misty Island. The people turn out to be Gol and Maia Acheron, who wish to flood the world with Dark Eco. Jak recovers more Power Cells so Keira can upgrade the Zoomer heat shield in order to navigate a lava-filled tunnel.

    On the other side of the tunnel, in the Yellow Sage's lab, Keira declares that Samos has been captured as well. Journeying through Gol and Maia's citadel, Jak and Daxter successfully free all the sages, saving Samos last. He tells them that Gol and Maia are using all the sage's energies to power their robot, which is powerful enough to break open the Dark Eco silos. Jak and Daxter then travel to the top of the Dark Eco Silos to confront a reactivated Precursor Robot controlled by Gol and Maia. Jak battles the robot, but only disables it by destroying the robot's weapons. After this, four mini-silos, that are attached to the large silo, which each contain a different Eco type shoot beams of light towards the middle of the silo in the air above, clashing and forming a pyramid-like shape. This combines all the Ecos and forms into Light Eco.[7] Daxter realizes that the Light Eco would change him back to normal if he were to absorb it, but ultimately allows Jak to use it and disable the robot.[8]

    Trapped in the robot, Gol and Maia sink into the Dark Eco silo, which then closes and traps them inside, presumably killing them both; Samos, however, is not certain that this is the case. The group's attention is then directed toward an immense Precursor Door, which can only open with the energy of 100 Power Cells. With the cells, the door opens to reveal an ambiguous large object enveloped in a blinding light; the details are explained in the next game.

    Development

    Development on Jak and Daxter began in January 1999 as "Project Y".[9] As the rest of the Naughty Dog team were working on Crash Team Racing, only two programmers were allocated to the project. The rest of the team began work on Jak as well after the release of the PlayStation 2. Because of the PS2's status as a new console, Naughty Dog felt they had to create a unique character for it. Before the main development of Jak and Daxter, Naughty Dog confirmed the idea with Sony Computer Entertainment, and after showing them a character they dubbed "Boxman" to demonstrate their animation engine, they came up with Jak and Daxter.

    The game was in development for almost three years, and throughout this time numerous changes were made to almost every aspect of the game, while the various engines used in the game were all tweaked to optimize their performance. The engine tweaks allowed Jak and Daxter to have no loading times or fogging and be able to display high quality textures in a seamless, multi-level world.[10]

    The main characters also went through changes. Originally there was going to be a third main character that would develop as the game was played in a Tamagotchi style.[citation needed] Instead, Naughty Dog concentrated their efforts on two main characters in order to create the exact characters they wanted. Naughty Dog stated in several interviews that "The character inspiration was more Joe Madureira who did Battle Chasers, the comic book, than anything else..." in an interview.[11] The game was announced at Electronic Entertainment Expo 2001.[12] After the release of Jak and Daxter, Naughty Dog was prepared to create a sequel as long as the first did well enough to warrant it. After the game did go on to sell admirably, development of Jak II was begun shortly thereafter.

    The game's soundtrack was composed entirely by multi-instrumentalist Josh Mancell. The album was produced by Devo's singer Mark Mothersbaugh, and was recorded at Mutato Muzika Studios.[citation needed]

    Reception

    Jak and Daxter Reviews
    Aggregate scores
    Aggregator Score
    GameRankings 90.22%/100.00% (based on 67 reviews)[13]
    Metacritic 90/100 (based on 34 reviews)[14]
    Review scores
    Publication Score
    AllGame 4/5 stars[15]
    Famitsu 34/40[16]
    Game Informer 9.25/10[17]
    GameSpot 8.8/10[18]
    GameSpy 4.5/5[19]
    IGN 9.4/10[20]
    OPM (US) 10/10[21]

    The game received critical acclaim and currently holds a 90.22% approval rating on GameRankings based on 67 reviews.[22] Before its release SCEA gave IGN a demo build of Jak and Daxter.[23] Douglass C. Perry, a member of IGN’s staff said that "...Jak and Daxter is a breath of fresh air, a funny, light-hearted, but no less epic action-adventure game all its own..." after reviewing the demo build for twelve hours.[24] GameSpot gave a score of 8.8 out of 10, praising its tight execution and heavy action elements which "ensure that things never become dull" and continued, "Next to Rayman 2, Jak and Daxter is the best 3D platformer available for the PlayStation 2."[18] Game Informer gave the game a high score of 9.25 out of 10, and also offered praise to its graphics and the absence of load times, saying "On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included."[25] At the 2002 Game Developers Choice Awards, Daxter from Jak and Daxter: The Precursor Legacy won the Original Game Character of the Year award.[12]

    After its release in late 2001, the game went on to sell over 1 million copies promoting it to "Greatest Hits" and reducing the price. As of 2007, Jak and Daxter has sold almost 2 million copies (1.97 million) in the United States alone.[26] Jak and Daxter received a "Gold Prize" in Japan for sales of over 500,000 units.[12]

    References

    1. https://docs.google.com/viewer?url=http%3A%2F%2Fwww.agdc.com.au%2F04presentations%2Fthu_jason_rubin.ppt
    2. http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
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    6. [1] Archived May 9, 2006 at the Wayback Machine
    7. Jak and Daxter: The Precursor Legacy: Gol: Light Eco! It DOES exist! Maia: They must not be allowed to get it!
    8. Jak and Daxter: The Precursor Legacy: Daxter: LIght Eco?! That could be the stuff to change me back! Or... it might stop that robot. Hmmm. Stay fuzzy, save the world. Choices. Okay, fine, we'll save the world! But do it quick before I change my mind!
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    11. [2] Archived February 4, 2009 at the Wayback Machine
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    16. プレイステーション2 - ジャック×ダクスター 旧世界の遺産. Weekly Famitsu. No.915 Pt.2. Pg.70. 30 June 2006.
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    22. http://www.gamerankings.com/ps2/516509-jak-and-daxter-the-precursor-legacy/index.html
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    25. [3] Archived March 14, 2008 at the Wayback Machine
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    External links