Kojima Productions
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Founder | Hideo Kojima |
Headquarters | Tokyo, Japan |
Website | kojimaproductions |
Kojima Productions Co., Ltd. (Japanese: コジマプロダクション Hepburn: Kojima Purodakushon?, formerly 小島プロダクション) is a Japanese video game development studio founded in 2005 by video game designer Hideo Kojima, creator of the Metal Gear series. The company was originally a subsidiary of Konami, and was located in Roppongi Hills in Roppongi, Tokyo.[1] The studio had just under 100 employees in 2005, but had since grown to over 200 people for the development of Metal Gear Solid 4: Guns of the Patriots.[2][3] The company took its original logo from the emblem of the FOX unit, which first appeared in Metal Gear Solid 3: Snake Eater.
Kojima Productions temporarily disbanded in 2015 following a company restructuring at Konami. In December of that year, Kojima's employment contract with Konami was officially terminated. He subsequently reformed Kojima Productions as a new independent studio.[4]
Contents
History
Under Konami
The developer was formed on April 1, 2005, after Konami merged several of its subsidiaries including Hideo Kojima's team at Konami Computer Entertainment Japan (KCEJ).[5]
The company was intended to relieve Kojima of the business management and administrative responsibilities he had previously as KCEJ's vice president. As the head of Kojima Productions, Kojima is able to focus solely on creating games.[5] He stated:
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"To elaborate a little bit more, I am now in a position within Konami as one of the members of the board, and it's true that I do have a responsibility, and also respect, within the company. However, when I say as a creator, "I want to create this new game", it's still the same as twenty years ago! People still ask, "will that sell, will that be good?" Nobody really understands whether it would be an instant hit or whatever. I'm not just talking about the top executives, but even the development staff! But that is my challenge, actually. That's what's interesting. They do not understand what they cannot see instantly, so they can't say "that's a great idea" straight away. That's my challenge, and my satisfaction when I present to them, saying I want to create this new thing. And if I get more 'boos' about it - if they say, "No! We don't know what you're talking about!" then this is actually the fun part.[6]
The company completed and released Metal Gear Solid: HD Collection, a compilation of Metal Gear Solid 2, 3 and Peace Walker. They also released Metal Gear Solid: Snake Eater 3D for the Nintendo 3DS as a port of the original game Metal Gear Solid 3: Snake Eater. In early 2014, they released Metal Gear Solid V: Ground Zeroes as a prologue to Metal Gear Solid V: The Phantom Pain.
Closure
On March 16, 2015, Konami announced that they had restructured their video game development operations to "[shift] our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business." The same day, references to Kojima and Kojima Productions were stripped from promotional material and websites relating to the Metal Gear series, Kojima's Los Angeles studio was renamed Konami Los Angeles Studio, a new Metal Gear Solid Twitter account without a reference to Kojima in its username was established, and the Kojima Productions website began to redirect to the Metal Gear Solid website instead. That day, Kojima also posted a photo on his personal Twitter account captioned "heading off", and a Konami filing stated that as of April 1, 2015, he would no longer be among Konami's executive officers. These actions led to speculation that Kojima was planning on leaving the company after the release of The Phantom Pain, which he has described as being a conclusion of the Metal Gear series.[7][8]
On March 19, an anonymous employee reported to GameSpot that these changes were a result of conflicts between Kojima and Konami. The employee stated that Kojima and his staff were now being treated as contracted workers rather than employees, Konami had blocked access to their corporate e-mail and phone systems (thus restricting their communications), and that Kojima and the studio's senior staff planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain.[7] A Konami spokesperson denied that Kojima was leaving the company, and stated that he would still be involved with Konami and the Metal Gear franchise.[8]
On March 20, Konami made a public statement on its website, stating that Kojima would be staying with the company through at least the completion of The Phantom Pain, and they were recruiting new staff to lead the development of future Metal Gear games.[9] Kojima himself confirmed in a statement that he was still "100% involved" in the completion of The Phantom Pain, and was "determined to make it the greatest game I've directed to date."[10] MGS V voice actress Donna Burke claimed in a posting on Twitter that Kojima had actually been fired, although Konami denied these claims and Burke revoked her statement.[11]
On July 10, 2015, Akio Ōtsuka, who provided the Japanese-language voices of Solid Snake and Naked Snake, tweeted that Kojima Productions had closed its doors and the studio will not seek any future activity nor will it partner up on any future Konami-based projects.[12]
In December 2015, Kojima Productions was nominated for Developer of the Year at The Game Awards 2015, but lost out to CD Projekt RED.[13] Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring voice actor Kiefer Sutherland to accept awards for The Phantom Pain on his behalf.[14]
Independent reformation
On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that a new Kojima Productions (コジマプロダクション) would be established as an independent studio with other former Konami staff members, including artist Yoji Shinkawa and producer Kenichiro Imaizumi.[15] The studio also announced that it would be developing a new franchise, the first title of which will be console exclusive to the PlayStation 4.[16] Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years."[17]
Games
Though Kojima had produced games at Konami since 1987, the "Kojima Productions" studio was not formed until 2005. However, Konami retroactively refers to Kojima's earlier productions as belonging to the studio.[18] All Kojima Productions games released until 2015 were published by Konami.
- As Konami
Year | Title | Platform | Note |
---|---|---|---|
1987 | Metal Gear | MSX2 | Released only in Japan and Europe. Ported to the Famicom/NES by a separate team after its initial release. |
1988 | Snatcher | PC-8801, MSX2 | |
1990 | SD Snatcher | MSX2 | |
1990 | Metal Gear 2: Solid Snake | MSX2 | |
1992 | Snatcher CD-ROMantic | PC Engine | Remake of the original Snatcher with an expanded ending and added voice acting. Ported to the Sega CD by another team for the overseas market. |
1994 | Policenauts | PC-9801, 3DO, PlayStation, Sega Saturn |
- As Konami Computer Entertainment Japan
Year | Title | Platform | Note |
---|---|---|---|
1998 | Metal Gear Solid | PlayStation | |
1999 | Metal Gear Solid: Integral | PlayStation, Microsoft Windows | Expanded version of the original Metal Gear Solid featuring a third disc of bonus missions |
2000 | Metal Gear: Ghost Babel | Game Boy Color | |
2001 | Zone of the Enders | PlayStation 2 | |
2001 | Metal Gear Solid 2: Sons of Liberty | PlayStation 2 | |
2002 | The Document of Metal Gear Solid 2 | PlayStation 2 | |
2002 | Metal Gear Solid 2: Substance | Xbox, PlayStation 2, Microsoft Windows | |
2003 | Zone of the Enders: The 2nd Runner | PlayStation 2 | |
2003 | Boktai | Game Boy Advance | |
2004 | Metal Gear Solid: The Twin Snakes | GameCube | Co-produced with Silicon Knights |
2004 | Boktai 2: Solar Boy Django | Game Boy Advance | |
2004 | Metal Gear Acid | PlayStation Portable | |
2004 | Metal Gear Solid 3: Snake Eater | PlayStation 2 |
- As Kojima Productions (Konami subsidiary)
- As Kojima Productions (independent studio)
Year | Title | Platform | Notes |
---|---|---|---|
TBD | Untitled new project | PlayStation 4, Microsoft Windows | First game to not be affiliated with Konami[20] |
References
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External links
- Articles containing Japanese-language text
- Pages with broken file links
- Official website not in Wikidata
- Video game companies of Japan
- Video game development companies
- Amusement companies of Japan
- Companies based in Tokyo
- Companies established in 2005
- Companies disestablished in 2015
- Re-established companies
- Video game companies established in 2015
- Privately held companies of Japan