March of the Eagles

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March of the Eagles
File:MarchoftheEaglesBox.jpg
Developer(s) Paradox Development Studio
Publisher(s) Paradox Interactive
Engine Clausewitz Engine
Platforms Microsoft Windows, Mac OS X
Release date(s) Microsoft Windows
February 19, 2013
OS X
May 9, 2013
Genre(s) Grand strategy
Mode(s) Single player/Multi player

March of the Eagles is a grand strategy video game developed by Paradox Interactive and released on 19 February 2013.[1] The game centres on the time period of 1805-1820. It started life as a sequel to AGEOD's Napoleon's Campaigns, and was originally titled Napoleon's Campaigns II. As AGEOD was bought by Paradox, they developed and retitled the game. Virtual Programming released a Mac OS X version of the game on May 9, 2013.

Gameplay

March of the Eagles is a game that allows you to control any of the major European powers during the Napoleonic Wars. Like other Paradox strategy games, you make decisions based around the armed forces, production, and diplomacy.[2] March of the Eagles also incorporates different victory conditions for different nations.

Domination

France starts as the dominant land power in the game, and Great Britain starts as the dominant naval power. A major focus of the game is on coalitions, which can only be formed by either dominant power. So if Russia replaced France as the dominant land power, it would lead the coalition against the dominant naval power (Great Britain at the beginning). An in-game ledger will allow the player to keep track of who is dominant, and who their closest rival is. Any other country can become dominant by taking control of specific provinces.[3]

For major powers, Land Dominance and Naval Dominance are crucial factors in victory, and for minor powers, it is the success of your alliance which can lead to victory.

Ideas

The game also uses "ideas", which replace the technology tree used in similar Paradox games. Idea points are gained through battles, and losing a battle can earn your nation more idea points than winning, balancing the game as it goes on.[4] Idea's can have a wide ranging effect on the country, affect land combat, naval combat, finance, and manpower. The major powers also have a section of ideas specific to them.

Unlike some other strategy games from Paradox, you can customize the formation of your armies to (for example) determine which units go on which flanks.

Major powers

The major powers in the game are:[5]

Minor powers

The minor powers in the game consist of the other European states in existence in 1805.

Development

Chris King (who also worked on other Paradox games such as Victoria II and Sengoku) was the game designer for March of the Eagles. Originally, it was called Napoleon's Campaigns II.[6]

The original Napoleon's Campaigns was released by AGEOD in 2007, and Paradox acquired the company in December 2009.[7] Paradox had a vision to create the sequel drawing on the war influences of Hearts of Iron, the look and feel of Europa Universalis, and the ability to "win", such as in Sengoku. The beta was released in August 2012.[8]

Reception

Upon release, the game had an aggregated score on 73 on Metacritic.[9] Writing about the game, IGN said "March of the Eagles may have more limited ambitions than its grand strategy cousins, but in limiting its goals it makes its successes more evident. It's a relatively brief and accessible strategy experience that's good alone and better with friends."[4] It also received praise for its multiplayer mode in particular. Destructoid said "The diplomacy, backstabbing, and rivalry that I love so much remains very much intact when you add in human opponents, especially in a LAN setting, and it was genuinely one of the most enjoyable experiences I've ever had with a grand strategy title."[10]

However, some reviews (including IGN) did comment on the perceived lack of depth in comparison to other Paradox titles.

References

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External links