Mario & Sonic at the Rio 2016 Olympic Games

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Mario & Sonic at the Rio 2016 Olympic Games
File:Mario & Sonic at the Rio 2016 Olympic Games boxart.png
Nintendo 3DS boxart
Developer(s) Sega Sports R&D
Publisher(s) Nintendo
Distributor(s) Sega (arcade)
Director(s) Hiroshi Miyamoto
Producer(s) Nobuya Ohashi
Designer(s) Harumasa Nakajima
Programmer(s) Keiichi Noda
Artist(s) Hiroshi Kanazawa
Composer(s)
Series Mario & Sonic
Platforms Arcade, Nintendo 3DS, Wii U
Release date(s) Arcade
    Nintendo 3DS
      Wii U
        Genre(s) Sports, party
        Mode(s) Single-player, multiplayer

        Mario & Sonic at the Rio 2016 Olympic Games is a video game in the Mario & Sonic at the Olympic Games series, released for the Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia. It will be released for Wii U worldwide in June 2016.[1] The game was developed by Sega Sports R&D, with assistance from Arzest and Spike Chunsoft, and published by Nintendo. It is the fifth title in the Mario & Sonic series.[2]

        Gameplay

        Players control various characters from the fictional universes of the Mario and Sonic franchises in sporting events based on the 2016 Summer Olympics.[3]

        The game also contains support for the amiibo line of NFC figures.[4]

        Development

        The game was first revealed on the Japanese Nintendo Direct website on May 30, 2015.[5] Like the previous games, the game was officially licensed by the International Olympic Committee.[6] Both versions of the game are set to be released worldwide in 2016.[7] An arcade edition of the game was also announced by Sega, which will be released in Japan in 2016.[8][9] It is also slated for a North American release in 2016 and a European release to follow later.[10]

        References

        External links