Mario Party 7

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Mario Party 7
256px
North American box art
Developer(s) Hudson Soft
Nintendo SPD Group No. 4
Publisher(s) Nintendo
Director(s) Shuichiro Nishiya
Producer(s) Hiroshi Sato
Composer(s) Hironobu Yahata
Shinya Outouge
Series Mario Party
Platforms Nintendo GameCube
Release date(s)
      Genre(s) Party
      Mode(s) Single player, multiplayer

      Mario Party 7 (Japanese: マリオパーティ7 Hepburn: Mario Pāti Sebun?) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the Mario Party series for Nintendo GameCube. Mario Party 7 features popular Nintendo characters. It was released on the Nintendo GameCube in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 58 new minigames. This game's host is Toadsworth, Princess Peach's longtime steward. It also makes use of the microphone peripheral introduced with Mario Party 6, which can be used in 10 minigames. This game also includes six entirely new worlds, with one unlockable. Mario Party 7 is followed by Mario Party 8.

      Gameplay

      File:Mario party 7 screenshot.jpg
      The game has eight-player minigames, in which eight people can compete in four teams of two. The minigame pictured here is "Grin and Bar It".

      The goal of Mario Party 7 is to gather stars, but each board requires one to do that in a different way. For the first time ever since the series' initial release in 1999, eight players may participate in either Party Cruise or Deluxe Cruise (the 8 player equivalent of the Mini-Game Cruise). Players are split into teams of two and are required to share a controller, with the first player using the L button and the Control Stick in mini-games, while the second player uses the R button and the C-stick.

      While a mode for a solo player itself isn't new to the Mario Party series, this game's take is very much different from any of the past six games. One player competes against another (either computer controlled or human played), trying to complete the set objective on the board map before the other can. Tasks range from collecting a set number of stars to having a set number of coins on a space. Up to ten slots of different characters with different phrases may be saved. Once a player has completed all six boards, they are added to the rankings section, where it shows the players who took the least turns to complete them.

      There are 88 minigames in Mario Party 7. Once again, no minigames from previous editions appear. There are nine types of minigames in the game: 4-player, 1-vs.-3, 2-vs.-2, Battle, Duel, 8-player, DK, Bowser, and Rare. For 4-player and 1-vs.-3, there are an additional five minigames that can be played with the microphone. In 8 player minigames, one player uses the Control Stick and L, and the other player uses the C stick and R. The minigame controls range from pressing a button repeatedly to using the control stick and several buttons. There are extra minigames which you must purchase in-game to unlock.

      Another new addition to this game is "Bowser Time!". This only happens every five turns during a Party Cruise match. After each minigame, the meter on the screen will increase by 20% and when the meter is full, then Bowser will appear and he will hinder the players depending on which board that the characters are currently playing. Depending on the board, Bowser may destroy bridges, take stars from players, or change star locations. On almost every board at some time, Bowser may take a photo as a "memento" of the vacation and take the players' coins. At other times, he may open a shop that sells the players useless and expensive items, which are then taken by Koopa Kid. "Bowser Time!" may only occur once, or up to nine times, depending on the number of turns played.

      This was also the first game in the Mario Party series to have removed the autoplay capability in Party/Deluxe mode (where all players can be manually set to AI, thus enabling the game to "play itself" without any human player). The game will not allow there to be less than one active human player at any time.

      Plot

      Toadsworth has invited Mario and all of his friends to go on a luxury cruise around the world due to all the hard work; however, Bowser was not invited. Furious at being omitted, the Koopa King vows revenge. When the cruise ship arrives at its first destination, the passengers discover that Bowser has turned their vacation paradise into a stress-filled madhouse. Mario tries to gain as many stars as possible to end this.

      Reception

      Reception
      Aggregate score
      Aggregator Score
      GameRankings 65.39%%[1]
      (based on 10 reviews)

      http://www.gamerankings.com/gamecube/920183-mario-party-6/index.html The game received mostly positive reviews. GameSpot gave Mario Party 7 a 6.5/10, saying that the game was a huge improvement.[2] 1UP put an A+ rating for Originality.[3] IGN gave it a 7/10. GameSpot praised the controls, challenging Bowser Mini-Games and the more usage of the Mic. They said that Mario Party 7 was an actual party because the use of 8-player modes and said this game really gets the whole family to join in the fun.

      References

      1. Lua error in package.lua at line 80: module 'strict' not found.
      2. http://www.gamespot.com/gamecube/puzzle/marioparty7/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
      3. http://www.1up.com/do/gameOverview?cId=3140697

      External links