Nehrim: At Fate's Edge

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Nehrim: At Fate's Edge
File:Nehrim-Logo.png
The Nehrim logo
Developer(s) SureAI
Engine Gamebryo
Havok (Physics)
SpeedTree (Foliage)
Platforms Microsoft Windows
Release date(s) German: 9 June 2010
English: 11 September 2010
Genre(s) First person, action role-playing, sandbox
Mode(s) Single-player

Nehrim: At Fate's Edge is a total conversion mod of Bethesda Softworks' The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four years.[1] It was released in German on 9 June 2010 and subsequently in English on 11 September 2010.[2][3]

Development and gameplay

As a total conversion mod, Nehrim completely departs from Oblivion in several regards and redesigns other aspects of the game. Whereas Oblivion featured a fast travel system and enemies which leveled up along with the player, Nehrim removed the fast travel option in favour of a spell-based teleportation system which uses teleportation runes, and has fixed-level enemies to provide the player with a sense of progression in power. Other departures from Oblivion include a traditional XP-based leveling system, instead of Oblivion's skill-based leveling approach. Nehrim is also set in a completely different universe than The Elder Scrolls series, with its own races, stories, lore, and so on.[4]

The game was developed by a core team of 12 people, supported by over 50 professional voice actors, and several volunteers for testing and various tasks. It also makes use of previously developed Oblivion mods such as "Ren's Beauty Pack" which improves the appearance of non-player characters and "Qarl's Texture Pack" which allows for the use of high-resolution textures.[5]

Universe

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Races

Nehrim has three playable races and two non-playable races.[6]

Playable
  • Alemanne, the dominant race of Nehrim, similar to the Imperial race of Oblivion
  • Normanne, a minority but widespread race, similar to the Nord race of Oblivion
  • Half-Aeterna, more or less the equivalent of half-Elves in fantasy settings. Talented at magic, and persecuted because of it, but less so than full Aeterna.
Non-playable
  • Aeterna, equivalent to the elves of traditional fantasy settings. Highly talented at magic, and persecuted because of it.
  • Star people, equivalent to the dwarves of traditional fantasy settings, although not in appearance. They live underground and are suspicious of strangers.

Reception

PC PowerPlay reviewed the game and gave it a 9 out of 10, remarking "Nehrim isn't merely a mod; it's the watermark for whatever Bethesda has planned for The Elder Scrolls V to surpass."[7]

Nehrim received Mod DB's "Best Singleplayer Mod" for 2010.[8] It also was nominated for their "Best Upcoming Mod" in 2008.[9] PC Gamer US also awarded Nehrim as the "Mod of the Year" for 2010.[10] GameFront picked it in their selection of "Best Mods of the Year" for 2010, along with seven other mods.[11]

References

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External links

fi:The Elder Scrolls IV: Oblivion#Nehrim: At Fate’s Edge