New Super Luigi U
New Super Luigi U | |
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North American packaging artwork.
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Masataka Takemoto |
Producer(s) | Takashi Tezuka Hiroyuki Kimura |
Designer(s) | Shigeyuki Asuke Daiki Iwamoto Ryutaro Kanno |
Artist(s) | Masanobu Sato |
Composer(s) | Shiho Fujii Mahito Yokota |
Series | Super Mario |
Platforms | Wii U |
Release date(s) | DLC JP June 19, 2013 WW June 20, 2013 Retail JP July 13, 2013 EU July 26, 2013 AUS July 27, 2013 NA August 25, 2013 |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
New Super Luigi U (ニュー・スーパールイージ・U Nyū Sūpā Ruīji Yū?, stylized as New Super Luigi Bros. U) is a side-scrolling platform video game in the Super Mario franchise developed by Nintendo for the Wii U. It is the fourth game focusing on Luigi (the others being Mario Is Missing, Luigi's Mansion and Luigi's Mansion: Dark Moon), released in two different versions first being the downloadable content (DLC) package for the main game New Super Mario Bros. U on the Nintendo eShop released in June 2013, and a standalone retail version released in Japan, Europe, and Australia in July 2013, with a release in North America the following month.[1] The DLC version of the game requires that one possesses a copy of New Super Mario Bros. U, but the retail version does not. A new bundle containing both the game and DLC was released on October 16, 2015.[2]
The game was announced along with Luigi's Mansion: Dark Moon to celebrate the 30th anniversary of Luigi's first appearance (in Mario Bros.), with Nintendo also proclaiming 2013 as "The Year of Luigi."
Plot
After the failure of his previous attempt to invade Peach's Castle, Bowser and Koopalings re-invade the castle with the same strategy from the last invasion, this time without abducting Mario due to him not being present. After being launched to distant lands, Luigi and two Toads begin a journey back to the castle. This time around, Nabbit (originally a minor antagonist) becomes involved in the quest, helping Luigi and the Toads to rescue Princess Peach once more.
Gameplay
With Mario excluded as the main playable character, Luigi fills in the role and gameplay is similar to that of New Super Mario Bros U, with all levels in the game redesigned specifically for Luigi's abilities and play style, including his higher jumping ability, floatier physics and less precise handling, which is described as shorter but harder. The combination of more challenging levels and a higher jumping, less frictional Luigi mirror the relationship of the Japanese Super Mario Bros. 2 to Super Mario Bros.[3] Another change is to Nabbit (previously an enemy from New Super Mario Bros. U), who physically replaces Mario as a playable character while also becoming mostly an ally; however, the game still retains the feature from New Super Mario Bros. U of Nabbit being chased, making him a partial antagonist again. This can only occur if Nabbit is not selected as a player. When chosen as an actual player, he is immune to enemy damage, and while he cannot use power-ups himself, any he does collect are converted into 1-Ups at the end of the stage.
All the levels also feature a reduced time limit of only 100 seconds, which is significantly less time than is allotted in other Mario titles.[4][5]
Reception
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The game received mostly positive reviews. Official Nintendo Magazine gave the release 78% out of 100, summarizing that New Super Luigi U is "[t]he platforming equivalent of rubbing your tummy and patting your head while your childhood enemies tickle your armpits with a dead pigeon. Luigi U is cute, but scattershot in its approach. Mario remains the 2D king... for now."[16] GameSpot gave the game an 8.5 out of 10, stating that "New Super Luigi U may not offer new worlds or powers, but its emphasis on skill and precision reinvigorates the series in a meaningful way." Digital Spy's Liam Martin gave the release 4 out of 5 stars, stating that "as somebody who has been craving a challenging Mario platformer in the mold of the NES originals, the increased challenge is most welcome, even if it comes at a small cost. It would have been nice if Nintendo had added some new challenges and mini-games, especially given the cost of the retail version, although for the cost of a premium DLC pack, the omission is much more forgivable."[19]
As of March 2016, New Super Luigi U sold 2.49 million copies.[20]
References
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External links
- Articles containing Japanese-language text
- Articles using Video game reviews template in single platform mode
- 2013 video games
- Asymmetrical multiplayer video games
- Cooperative video games
- Luigi games
- Nintendo games
- Mario Universe games
- Mario platform games
- Multiplayer and single-player video games
- Nintendo Network games
- Side-scrolling video games
- Video game expansion packs
- Video games developed in Japan
- Video games with 2.5D graphics
- Wii U games
- Wii U eShop games
- Wii U-only games