Pole Position (video game)

From Infogalactic: the planetary knowledge core
(Redirected from Pole Position)
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Pole Position
250px
Arcade flyer
Developer(s) Namco
Publisher(s)
    Designer(s) Toru Iwatani
    Composer(s) Nobuyuki Ohnogi
    Platforms Arcade, Atari consoles, Home computers
    Release date(s)
      Genre(s) Racing
      Mode(s) Single player
      Cabinet Upright and environmental
      Arcade system Namco Pole Position
      CPU 1x ZiLOG Z80 @ 3.072 MHz,
      2x Z8002 @ 3.072 MHz,
      1x MB8844 @ 256 kHz
      Sound 1x Namco WSG @ 48 kHz,
      1x Namco 52XX @ 1.536 MHz
      Display Horizontal orientation, Raster, 256x224 resolution,
      3840 colors

      Pole Position (ポールポジション Pōru Pojishon?) is an arcade racing video game which was released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. The game was designed by Tōru Iwatani, who had also designed the Gee Bee games and Pac-Man. It was the most popular coin-op arcade game of 1983. Pole Position was released in two configurations: a standard upright cabinet, and an environmental/cockpit cabinet. Both versions feature a steering wheel and a gear shifter for low and high gears, but the environmental/cockpit cabinet featured both an accelerator and a brake pedal, while the standard upright one only featured an accelerator pedal.[3]

      By 1983, it had become the highest-grossing arcade game that year in North America,[4] where it had sold over 21,000 machines for $61 million[5][6] ($150 million in 2024), in addition to earning $450 ($1103 in 2024) weekly revenues per machine.[7] It was the most successful racing game of the classic era, spawning ports, sequels, and a Saturday morning cartoon.[4] The game established the conventions of the racing game genre and its success inspired numerous imitators. Pole Position is regarded as one of the most influential video games of all time and "arguably the most important racing game ever made."[8]

      Gameplay

      File:Pole0000.png
      Gameplay of Pole Position.

      In this game, the player controls a Formula One race car, and has to complete a time trial lap within a certain amount of time (between 90 and 120 seconds) to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against seven other CPU-controlled cars in a championship race (but if he or she does not qualify, the car will stay on the track until the timer runs out). The player must also avoid going off the road so that he or she will not crash into the billboards.

      Pole Position was the first racing video game to feature a track based on a real racing circuit. It was also the first game to feature a qualifying lap, requiring the player to complete a time trial before they can compete in Grand Prix races. Once the player has qualified, they must complete the race in the time allowed, avoiding collisions with CPU-controlled opponents and billboards along the sides of the track. The game's publisher Atari publicized the game for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel. The game's graphics featured full-colour landscapes with scaling sprites, including race cars and other signs, and a pseudo-3D, third-person, rear perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.[9]

      Development

      For manufacture and distribution in the United States, Namco approached Bally Midway with a choice of two games in 1982. Bally Midway chose Mappy while Atari was left to publish Pole Position, which turned out to be the most popular game of 1983.

      The game ran on the Namco Pole Position hardware, which was the first to use 16-bit microprocessors, with two Zilog Z8002 processors.[10][11] It was also capable of displaying up to 3840 colors.[12]

      Advertising

      The game was an early example of product placement within a video game, with billboards around the track advertising actual companies.[13] However, some billboards were specific to the two versions such as those of Pepsi and Canon in the Namco version, and those of 7-Eleven, Dentyne, Centipede, and Dig Dug in the Atari version, which replaced such billboards as those of Marlboro and Martini & Rossi, who although were prominent motorsport sponsors at the time, would be found inappropriate in the American market for a game aimed towards children. Other billboards appeared in both versions.

      The game was also featured in a TV commercial shown only on MTV (originally called Music Television). It was part of a series of TV spots that Atari created in the 1980s exclusively for MTV.[14]

      Reception and legacy

      Reception
      Review scores
      Publication Score
      AllGame 4/5 stars (2600)[15]
      4/5 stars (5200)[16]
      Your Sinclair 4/5 stars (Spectrum)[17]
      Computer Gamer 4.5/5 stars (Spectrum)[18]
      Telematch 6/6 stars (2600)[19]
      5/6 stars (Vectrex)[20]
      Awards
      Publication Award
      Arcade Awards (1983) Coin-Op Game of the Year[21]
      Arkie Awards (1984) Computer Game of the Year (Certificate of Merit)[22]
      Softline (1984) Most Popular Program: Atari (Fourth Place)[23]
      IGN Most Influential Racing Game Ever[24]

      Electronic Games reviewed the original arcade version in 1983, writing that it "keeps the action on track from start to finish" with "challenging play", noting that the gameplay is "reasonably faithful to real life" Formula One races. They also praised the sound effects and "solid, realistic graphics", stating it has "very rich color images" and "dimensional depth to the graphics."[25] They gave it the 1983 Arcade Award for Coin-Op Game of the Year, stating that, for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on the road, thus making driving an art." They also praised the "beautiful graphics" and "breathtaking" scenery as well as "the two-heat format for the race itself."[21]

      Computer and Video Games also reviewed the arcade version in 1983, writing that it "is simply the most exhilarating driving simulation game on the market." They compared it favorably with Turbo, stating that, while Turbo "featured better landscapes", it "can't match the speed, thrills and skill behind this new race game." They said Pole Position's "graphics are sophisticated and believable", noting that cars "turning corners are shown in every graphic detail of the maneuvre", and praised the gameplay, concluding that "trying to hold a screaming curve or overtake" offers "thrills to compare with the real racetrack."[2]

      InfoWorld stated that it "is by far the best road-race game ever thrown on a video screen", with "bright and brilliant" graphics,[26] but that the Commodore 64 version "looks like a rush job and is far from arcade-game quality".[27] When reviewing the Atari 5200 version, Hi-Res in 1984 found "the playability of the game to be limited and the graphics to be the strongest aspect of the game". The magazine preferred Adventure International's Rally Speedway to both Pole Position and Epyx's Pitstop.[28]

      In 2015, Pole Position topped IGN's list of The Top 10 Most Influential Racing Games Ever. They stated that it had "a drastically better-looking third-person view" than Turbo, was "the first racing game based on a real-world racing circuit (Fuji Speedway in Japan)", "introduced checkpoints, and was the first to require a qualifying lap", and that its success, as "the highest-grossing arcade game in North America in 1983, cemented the genre in place for decades to come and inspired a horde of other racing games".[24]

      Ports

      Pole Position was ported to a number of home computers and consoles, by Atarisoft in the early 1980s. In the mid-1990s Pole Position made a comeback on Windows PCs when it was included as part of Microsoft Return of Arcade, and later appeared on the PlayStation, Nintendo 64, and Dreamcast systems in Namco Museum Volume 1. Since that time, Pole Position has been included in many subsequent Namco Museum releases, such as on the PlayStation 2, GameCube, Game Boy Advance, and Xbox. Fuji Speedway was renamed to "Namco Speedway" in the Museum releases and the plug-n-play versions, except in Namco Museum Virtual Arcade which renamed it to "Blue Speedway", and the 2004 Ms. Pac-Man plug-n-play TV game released by Jakks Pacific and developed by HotGen Studios, which changed the billboards to advertise the four other featured games.

      A Pole Position (Puffer Version) was created but not published, that used the Puffer exercise bike controller.

      A version of Pole Position was released for iPod on January 21, 2008. On September 14, 2008, a version of Pole Position was released for iOS devices called Pole Position: Remix. The game features upgraded graphics and several different control methods, but remains similar in content to the original. This version of Pole Position also features the tracks from Pole Position II and a new track called Misaki Point.

      Legacy

      Sequels

      Pole Position II was released in 1983, and featured three additional courses in addition to the original Fuji track. It features slightly improved graphics, as well as a different car color scheme and opening theme. Several new billboards have also been introduced.

      While many considered the three-screened racer TX-1, released in 1984 by Atari and designed by Tatsumi to be a sequel to Pole Position II, the true sequel arrived in 1987 with the release of Final Lap - which may be considered an unofficial Pole Position III.[citation needed] Final Lap would later spawn a racing-RPG spin-off for the TurboGrafx-16 video game console called Final Lap Twin in 1989 - as well as three directly-related arcade sequels, Final Lap 2 (in 1990), Final Lap 3 (in 1992), and Final Lap R (in 1993).

      There is also the aforementioned Pole Position: Remix for the iPod and iPhone which features updated graphics and music, and all four courses that were previously featured in Pole Position II in addition to the aforementioned new course, Misaki Point.

      Other media

      The title spawned a cartoon of the same name, despite there being very little in common between the two.[4]

      Pole Position is played by the characters Daryl and Turtle in the motion picture D.A.R.Y.L. and is one of the first times in the film where Daryl — a seemingly normal boy who is actually an android — displays some of his super-human abilities by earning an amazingly high score in the game.

      References

      1. http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234
      2. 2.0 2.1 Computer and Video Games, issue 18 (April 1983), page 30 (published March 16, 1983)
      3. http://www.arcade-museum.com - Pole Position - video game by Atari
      4. 4.0 4.1 4.2 Lua error in package.lua at line 80: module 'strict' not found.
      5. Lua error in package.lua at line 80: module 'strict' not found.
      6. Lua error in package.lua at line 80: module 'strict' not found.
      7. http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=13
      8. Lua error in package.lua at line 80: module 'strict' not found.
      9. Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 157, Taylor & Francis, ISBN 0-415-96282-X
      10. http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23
      11. http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=25
      12. http://mamedev.org/source/src/mame/drivers/polepos.c.html
      13. Lua error in package.lua at line 80: module 'strict' not found.
      14. http://digthatbox.com/classic_1980s_atari_mtv_commercials.html
      15. Pole Position (Atari VCS) at Allgame
      16. Pole Position (Atari 5200) at Allgame
      17. Lua error in package.lua at line 80: module 'strict' not found.
      18. Lua error in package.lua at line 80: module 'strict' not found.
      19. http://www.kultpower.de/archiv/heft_telematch_1983-06_seite24
      20. http://www.kultpower.de/archiv/heft_telematch_1984-03_seite28
      21. 21.0 21.1 Lua error in package.lua at line 80: module 'strict' not found.
      22. Lua error in package.lua at line 80: module 'strict' not found.
      23. Lua error in package.lua at line 80: module 'strict' not found.
      24. 24.0 24.1 http://ign.com/articles/2015/04/03/the-top-10-most-influential-racing-games-ever?page=2
      25. Lua error in package.lua at line 80: module 'strict' not found.
      26. Lua error in package.lua at line 80: module 'strict' not found.
      27. Lua error in package.lua at line 80: module 'strict' not found.
      28. Lua error in package.lua at line 80: module 'strict' not found.

      External links

      Preceded by UK number-one Atari 400/600 game
      February 1984
      Succeeded by
      Aztec Challenge