From Infogalactic: the planetary knowledge core
F-Zero GX (エフゼロ ジーエックス Efu Zero Jī Ekkusu, F-ZERO GX) is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department, it was released in Japan, Europe, and North America in 2003. Its arcade counterpart, F-Zero AX, utilizes hardware conceived from a business alliance between Nintendo, Namco, and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. The game is considered as one of the best racers of its time and the greatest racer on the GameCube platform.
F-Zero GX is the fifth released installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "story mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters while completing various missions. Overall, the game was well-received by critics for its visuals, intense action, high sense of speed and track design. Approximately thirty pilots race on massive circuits inside plasma-powered hovercars in an intergalactic Grand Prix at speeds that can exceed over 2000 km/h. (more...)