Praetorians (video game)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Praetorians PC Video Game
File:Praetorians Coverart.png
Developer(s) Pyro Studios
Publisher(s) Eidos Interactive
Director(s) Javier Arévalo
Producer(s) Ignacio Pérez Dolset
Platforms Microsoft Windows
Release date(s)
      Genre(s) Real-time strategy
      Mode(s) Single player, multiplayer

      Praetorians is a 3D real-time tactics[1] game developed by Pyro Studios, based on Julius Caesar's campaigns in Gaul, Britain, Crassus' battles in Parthia and the Civil War.

      Gameplay

      Players are given two options of gameplay: the Campaign, or the Skirmish.

      Players may participate as Julius Caesar commanding forces of varying sizes against various hostile tribes of barbarian, Egyptian and, nearer the end of the game, Roman origin. The Campaign consists of 4 Tutorial levels, educating the player on how to order troops around the map, initiate combat and giving hints as to how the player may best use the units at his/her disposal, and 20 Campaign missions, beginning in 59BC with Caesar fighting the Helvetii tribe, and ending in 45BC with the final battle of the Civil War.

      Alternately, a skirmish can be chosen in which the player first chooses a difficulty level (easy, medium, hard or expert) then chooses up to 1 character and up to 7 AI players, commanded by the computer. These can be Roman, Egyptian or an anonymous barbarian tribe. Once this is completed, alliances may be created by joining two forces on the same team. Imperial MOD later added additional races which were: Carthaginians, Persians and Greeks.

      Each civilization comes with its own unique unit pool with units that have different strengths, abilities and weaknesses. Some unit types are simply re-skinned for all the civilizations, but the variety in units offers different strategic ideas depending on which civilization the player is using. Light infantry units are generally weaker than heavy infantry units in hand-to-hand combat, and are very susceptible to arrow fire, but are the only units in the game that can act as builders. Heavy infantry units are strong in hand-to-hand combat and quite resistant to arrow fire, but generally much slower around the map, and cannot travel over watery terrain. Archer units are poor in hand-to-hand combat, especially against cavalry units, but can set fire to damage buildings and siege equipment. Spear units are generally competent in hand-to-hand combat, but are susceptible to heavier infantry units and arrow fire, and cannot travel in forests. Cavalry units are often quick, and can easily outmaneuver most troops, but they are frail, and most cavalry units cannot travel in forests.

      There is also the presence of multiple types of terrain in the game. Forests can be used to hide infantry units, and to spring ambushes against troops out in the open. Watery terrain which prevents heavy infantry units from crossing. Grassy terrain which can be lit on fire, and can kill troops that cross the fire.

      Members of an alliance may not attack one another. In times of crisis team members can call upon each other via the message line: "We need help." Allies will normally offer spare troops in assistance. 'Praetorians' differs from other games of its genre in that resources do not play a part in it. In most real time strategy games, items such as wood, food, gold, stone and glory must be collected, to be spent during the creation of troops. The only resource you need to recruit stronger soldiers are honour points. Honour points are earned by fighting and killing enemy troops. There are also troop control points and unit control points; The former will limit the amount of troops a player may have in their army, and the latter limits the amount of individual soldiers and army men that can be used.

      GameSpot cites the difficulty of the zoom function and limits of the camera (For example, the camera is unable to turn 360 degrees.) as negative aspects of the game. However, GameSpot does praise 'Praetorians' for its gameplay and tactical depth, as well as its beautiful graphics. You also do not need resources, this is purely military. Game runs well on Windows XP, Vista, Windows 7 and Windows 8.

      Campaign

      After players have completed the 4 tutorial levels, there are 20 campaign missions. Hence, the first campaign mission is named Chapter 5. The 20 campaign missions are divided into 4 sections; each new section is preceded by a short film, giving the player an inclination of what the upcoming section is, mainly, about.

      Multiplayer Online

      Originally, the game was designed to be played online in Multiplayer mode using GameSpy. The original installer of the game includes instructions and gives the possibility to install GameSpy Arcade. However, GameSpy Arcade no longer offers support for Praetorians game, since they have closed many servers. So the current players of the game are using Game Ranger to play online in Multiplayer mode. Game Ranger is an easy multiplayer game client that allows players to have multiplayers battle with up to 8 players in the same game room.

      Marketing

      The game continued to sell well even into 2008, maintaining a place in the top 20 Budget PC titles on ChartTrack.

      Development

      After the Pyro Studios producer of the title Javier Arévalo and Eidos' Jason Walker talked about sorting out a flaw in the multi-player game that was being exploited by gamers, an unofficial patch was released in October 2004. This helped catapult the game back up the GameSpy Arena charts.

      The latest version of an unofficial extension, called MoD 4.1, became available 2004; it adds three new factions and many new maps. MoD 4.1 contains the unofficial patch to fix the multi-player game.

      The next official extension is called MoD 5.0 released in 2013 by Pyro Studios. It sorted out a number of flaws, decreased the hit points of some troops, updated the start screen of the game, added brand new music and sounds, presented 40 new maps for battles.

      In 2008 an unofficial map editor for the PC game Praetorians comes up. The map editor is programmed in the C++ programming language and uses the OpenGL computer graphics API. Nowadays over 100 maps for battles are available.

      GameSpy is no longer supported. Hamachi and GameRanger still work for multiplayer matches with router.

      Reception

      Publication Score Notes
      IGN 8.9/10 "Great"
      GameSpot 8.4/10 great
      Game Rankings 77.97% (average of 30 reviews)[2] [None]

      Reception of Praetorians was positive. GamePro noted that the game is "a healthy mixture of Medieval: Total War and WarCraft".

      References

      1. "http://www.pyrostudios.com/?p=games&ref=18b33ea4a71456abd2ec09dd0b086888"
      2. "Praetorians for PC - GameRankings". Game Rankings. Retrieved December 3, 2010.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

      External links