Qoole

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Qoole
Developer(s) Lithium Software
Development status Discontinued
License GNU Public License v2
Website web.archive.org/web/20140603140118/http://www.volved.com/qsr

Qoole, short for Quake Object Oriented Level Editor, is a level editor for video games based on the Quake engine, and was developed by Lithium Software.[1][2] Among the supported games are the original Quake I and Quake II, Hexen II and Half-Life. It was originally sold on a CD-ROM,[2] but the source code was eventually released under the GPL v2.

Qoole uses a brush-based method to construct new maps, in which monsters, items and lights can be placed,[3][4] or any of the on-board prefabs.[5][6] It can import individual textures from WAD files, and can convert maps from one game to another. It has 2D and 3D views in which the map can be edited,[6][7] and it supports Glide API and OpenGL for rendering the views.[8][9]

In the past, Qoole had an IRC channel where Qoole-specific classes and tutorials were taught.[10]

A port of Qoole to wxWidgets is actively being worked on: wxqoole.

References

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  2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
  3. http://people.bath.ac.uk/pnr20/Publications/rich99a.pdf
  4. An Error Occurred Setting Your User Cookie
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. 6.0 6.1 Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.
  10. Lua error in package.lua at line 80: module 'strict' not found.

External links