Quest for Glory V: Dragon Fire

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Quest for Glory V:
Dragon Fire
File:Quest for Glory V - Dragon Fire Coverart.png
Cover art
Developer(s) Yosemite Entertainment
Publisher(s) Sierra FX
Designer(s) Lori Ann Cole
Programmer(s) Eric Lengyel
Composer(s) Chance Thomas
Series Quest for Glory
Platforms Windows, Macintosh
Release date(s) 1998
Genre(s) Action role-playing game
Mode(s) Single-player

Quest for Glory V: Dragon Fire is the fifth and final game in the Quest for Glory computer game series by Sierra FX, the former "sub brand" of Sierra Entertainment. Unlike the first four games, Dragon Fire is primarily an action role-playing game[1] with some elements of graphical adventure.[2]


Dragon Fire retained its point-and-click graphical interface, and introduced a new combat system. Previous entries had moved combat encounters to a separate, isolated combat screen, but Quest for Glory V's interface allowed for these battles to take place in the same environment as the rest of the gameplay.

Quest for Glory V provided more variety in the form of story paths, sidequests, and puzzles, than its predecessors.[3]


The wizard Erasmus introduces the player character, the Hero, to the Greece-like kingdom of Silmaria, whose king was recently assassinated.[2] Thus, the traditional Rites of Rulership are due to commence, and the victor will be crowned king. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. The Hero competes against competitors, including the Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg, who played a significant role in the first game.

As the Rites commence, an unknown assassin begins systematically picking off the contestants. Each contestant is murdered by a poison dagger, and they all are murdered near Dragon Pillars, the objects used to keep the Dragon of Silmaria locked up. After completing the second Rite, defeating the General of the Mercenaries, Rakeesh is attacked by the assassin and, depending on the course of action chosen by the player, either lives or dies. The conspiracy is eventually unraveled and the Dragon, having been released due to the destruction of the Dragon Pillars, is defeated.

The characters Katrina and Erana make a return in this installment, as assistance for defeating the Dragon.

This installment also marks the return of Bruno, a character from the first Quest for Glory game. He is revealed to be the assassin who has been terrorizing the streets of Silmaria, characterized as a quiet, shady character until he reveals himself to the player.

Silmaria Marketplace


The first four games were intended to indicate the four elements and the four wind directions: in the first game, the player is the Hero from the East, in the second, the hero from the North, etc. Dragon Fire was always planned to be part of the series (whereas Wages of War originally was not), but it would not have been produced if not for fans' enthusiasm and their pleas to Sierra Entertainment.[4]

The game was originally had a voxel engine, which was later changed to a 3D engine because of hardware limitations.[4] According to Corey Cole, Lori Cole was predominantly responsible for the game's design, as he was preoccupied with programming on the game.[4]

Because of deadline issues and financial pressures, several features were dropped from the fifth game before release, such as the ability to use a bow, the ability to play as Elsa von Spielburg or Magnum Opus (two prominent non-player characters from the game), and multiplayer capability. A demo released in late 1997 contained a multiplayer game, but Sierra decided to remove it from the final product. Yosemite Entertainment, the development team responsible for the game, was closed on February 22, 1999.

The fifth game is arguably a different genre from the first four; while the first four are mostly adventure games incorporating role-playing elements, the fifth game is a role-playing game incorporating some adventure elements. For instance, the fifth game has a wide variety of weapons, armor, and magical items, whereas the first four do not. Also, in the fifth game nearly every major mission consists of going to some place and defeating some monster in physical or magical combat. Additionally, the controls and battle system are substantially different from those of the first three games and different from the fourth's side-scrolling 'arcade'-like combat as well.[5]

Also differentiating the fifth game from the first four were a new graphics engine programmed by Eric Lengyel and a soundtrack by Emmy-winning composer Chance Thomas, which was released on CD.[2] Some tracks were made available for free download from


There is an official patch for the game itself, fixing several problems. To run this game under Windows XP, the compatibility mode can either be set to Windows 98 or a fan-made patch[6] can be applied.

There is an official installer named "New Quest for Glory V installer". This installer allows to play CD-less and without big problems on modern windows.[7]


The Quest for Glory I–V Collection released by Activision through includes all the games including QFG5 patched to run on modern Vista and Windows 7 PCs.[8]


The game received mixed reactions from players, although "critics tended to be kind to the game".[2][4]

G4TV's Adam Rosenberg considers Quest for Glory V: Dragon Fire the best entry in the series.[9] Griffin McElroy of Polygon positively characterised the game as "fan service" for fans of its predecessors.[10] Rowan Kaizer of Engadget considers this entry the worst of the series, largely due to its use of primitive 3D graphics.[11] Richard Cobbet of PC Gamer considers the game a "stumble" due to the games 3D graphics and arcade action gameplay.[12][5]

Chance Thomas' soundtrack was released prior to the video game, and sold 50,000 copies, making $500,000 alone. The soundtrack ended up outselling the video game itself.[13]

Joshua Darien Maciel of RPGamer scored the game 9 out of 10 points, considering it a polished and seamless combination of combat and gameplay.[3]


  2. 2.0 2.1 2.2 2.3 Barton, Matt (2014). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. ISBN 9781439865248. Archived from the original|archive-url= requires |url= (help) on 2008. |access-date= requires |url= (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  3. 3.0 3.1 Maciel, Joshua Darien. "Quest for Glory V - Review". Retrieved 12 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  4. 4.0 4.1 4.2 4.3 Böke, Ingmar (9 November 2012). "Corey Cole: Recruiting for Hero-U: Rogue to Redemption interview". Retrieved 12 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  5. 5.0 5.1 Cobbett, Richard (9 June 2012). "Saturday Crapshoot: Quest For Glory 4 1/2". Retrieved 12 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  6. QFG5Win2k patch
  7. NewSierraInstallers
  8. gamecard
  9. Rosenberg, Adam (18 September 2012). "Quest For Glory Creators Turn To Kickstarter For Hero-U". Retrieved 12 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  10. "Best games of July 2014 - The Besties". 6 August 2014. Retrieved 10 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  11. Kaizer, Rowan. "The glory of Quest For Glory". Retrieved 11 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  12. Baker, Michael. "Quest for Glory III: Wages of War - Retroview". Retrieved 10 August 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  13. Bethke, Erik (2003). Game Development and Production. Wordware Publishing, Inc. ISBN 9781556229510. Archived from the original|archive-url= requires |url= (help) on 2003. |access-date= requires |url= (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

External links