Rocket Knight

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Rocket Knight
File:Rkcover.png
XBLA cover art
Developer(s) Climax Studios
Publisher(s) Konami
Producer(s) Tomm Hulett
Designer(s) Phil Mansell
Platforms Xbox 360 (Xbox Live Arcade), PlayStation 3 (PSN), Windows (Steam only for English-speaking countries)
Release date(s) Xbox 360
    PlayStation 3
          Windows
            Genre(s) 2.5D platformer, scrolling shooter
            Mode(s) Single-player

            Rocket Knight (ロケットナイト Roketto Naito?) is a 2010 2.5D platforming video game developed by Climax Studios and published by Konami for the Xbox Live Arcade, PlayStation Network and Steam. The game was released on May 12, 2010 on all platforms, with the exception of the PSN release in North America, which was released on May 18, 2010. It wasn't released in Europe for PC.

            Rocket Knight is a revival of the Sparkster series, which first began with Rocket Knight Adventures. The game is a sequel to the Sega Genesis game Sparkster: Rocket Knight Adventures 2, and not a remake of Rocket Knight Adventures.[2]

            Gameplay

            The game is shown at a slightly zoomed out perspective, allowing less dangerous use of the jetpack, and uses the auto-filling power meter from Sparkster: Rocket Knight Adventures 2, which powers both the jetpack and sword attacks featured in Rocket Knight Adventures (neither Rocket Knight Adventures nor the SNES Sparkster game have an auto-power meter). Sparkster can't perform consecutive boosts, but can temporarily hover in midair. There are other tweaks, such as Sparkster only bouncing off walls when he hits them at a 45 degree angle.[3] He is also able to shoot short range projectiles and perform a drill attack which allows him to break through certain surfaces. Sparkster's attack range is also complete, allowing him to deflect certain projectiles with his sword. Like previous entries, there will be side-scrolling shooting segments, where Sparkster can charge his shots and use his jetpack to quickly avoid obstacles. There are several items and power ups along the way, with point and life bonuses earned for collecting all of a certain item in a level.

            Plot

            Sparkster, upon his return from fighting the Gedol empire in Sparkster: Rocket Knight Adventures 2, is surprised to find that the Devotindos empire, the pigs that he had fought previously in Rocket Knight Adventures, had taken up residence in the Kingdom of Zephyrus along with the opossums inhabitants under permission granted by the Zephyrus king performed to the General Sweinhart, a war veteran from the previous war between Zepyrus and Devotindos. With his warning claims being ignored by the Zephyrus king, Sparkster decides to move elsewhere to live with his family for a while, assuming he was no longer as useful as he was.

            Fifteen years later, a new threat to Zephyrus has arrived. Sparkster is surprised to find the pigs fighting alongside the possums against an army of wolves, with Sparkster's nemesis, Axel Gear, acting as Rocket Knight in his absence. Suspecting something may be amiss, Sparkster decides to put on his gear and head back into the fray, ready to fight the wolf army. However, when Sparkster eventually defeats the leader of the Wolf army in their homeland, General Sweinhart turns the Devotindos empire once again against the opossums, their one other threat eliminated. Sparkster must return to Zephyrus to save his kingdom and defeat the Devotindos army.

            Development

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            When producer Tomm Hulett joined Konami, he decided to work on a pitch for a revival for Sparkster, which was accepted after two years and four pitches. Hulett claims, "it was really a matter of reworking the concept – making the right pitch at the right time," with various recent franchise revivals receiving positive responses at the time. Hulett also said that Konami thought Climax Studios were the best pick partly due to their facial animation technology, allowing Sparkster to produce expressions respective to his 16-bit counterparts.[4] A trailer was released on October 9, 2009.[5]

            Reception

            Lua error in package.lua at line 80: module 'strict' not found.IGN gave the game a score of 7.5, praising the inventive platforming but showing concern for the high price point.[6] Game Informer gave the game a score of 8 out of 10. GamesRadar gave the game 7/10, praising its mechanics but criticising its fluctuating difficulty, along with the high price point. 1up.com gave it a C+ grade, criticising its lack of variety.[7] Sales were near to 12,000 units as of year-end 2010.[8]

            See also

            References

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            6. http://uk.xboxlive.ign.com/articles/108/1089231p1.html
            7. http://www.1up.com/do/reviewPage?cId=3179372
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            External links