SSX on Tour

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SSX on Tour
File:SSX on Tour.jpg
Developer(s) EA Canada
EA Montreal (PSP)
Publisher(s) EA Sports Big
Platforms GameCube, PlayStation 2, Xbox, PlayStation Portable
Release date(s) NA 20051011October 11, 2005
EU 20051021October 21, 2005
EU October 28, 2005 (PSP)
JP November 17, 2005 (GC)
JP November 24, 2005 (PS2, PSP)
Genre(s) Racing
Mode(s) Single-player, multiplayer

SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. The game was developed under the working title SSX 4. It was released in North America on October 11, 2005, in the PAL region on October 21, 2005 and in Japan in November 2005. The PlayStation Portable version was released in the Europe on October 28, 2005. Unlike its predecessor SSX 3, On Tour isn't currently compatible with the Xbox 360. In 2007, a sequel titled SSX Blur was released. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.[1][2]

Gameplay

The gameplay in SSX on Tour is similar to that in SSX 3, with similar controls and the overall aims of events remaining the same - snowboard down a mountain while gaining points for various tricks that can be performed. After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves - known as "Monster Tricks" now, previously known as "Über tricks". Despite the similarities, numerous changes were made to the structure of races and events themselves. Players can now create their own characters, selecting his/her symbol, makeup, height, clothes and hair, in addition to whether they are a snowboarder or a skier (skiing being a new feature in the game). Once created, their 'boarder can compete in official competitions (known as "Events"), or unofficial challenges known as "Shreds". Each completed event or challenge gains their character "Hype", raising their profile and moving them up the SSX charts, with the ultimate goal of reaching number one.[citation needed]

With the focus now on custom-created characters, the original SSX cast is moved into the background slightly, appearing in various Shreds against the player, and available to play as when not on the Tour itself. In addition to seven returning SSX veterans (Elise, Mac, Kaori, Zoe, Psymon, Nate and Allegra), three new characters make an appearance: Tyson, Sid and Skye. In the Nintendo Gamecube version three Super Mario Bros. characters were featured. (Mario, Luigi, and Princess Peach) There is also a slope called "Nintendo Village" which was a hill that went past buildings and other properties. Some icons from the Super Mario Bros. series appeared. (Super mushrooms, super stars, etc.) Unlike its predecessor, SSX3, no online play was included on any of the versions of SSX On Tour. The main focus was on improving the single-player storyline mode, implementing the character-creation system, the selection of new tracks, and the addition of skiing as well as snowboarding.[citation needed]

The PSP version also differs greatly from the main console versions, with limited customization to custom-characters and levels borrowed from SSX 3. It also has omitted the use of bonuses on the special "Monster Tricks".[citation needed]

This game is presented in the style of a sketch-book, a new direction for the SSX series. The cover artwork as well as the in-game menus are all shown in sketch formats, simplistic images often on a lined background. The special in game collectibles, displayed as snowflakes in previous SSX games, have been replaced with sketchlike doodles known as "skulvis", continuing the theme.[citation needed]

Soundtrack

One of the most notable features of every game in the SSX series has been the soundtracks used, usually featuring prominently in the games. Like SSX Tricky and SSX 3, SSX on Tour features a licensed soundtrack, including rap, punk, rock and alternative music styles. The prominence of punk and rock is a departure from the more techno-heavy soundtracks of previous games in the series.[citation needed]

The soundtrack is integrated with the game rather than used as a background to it. Tracks used on the menu screens play only as instrumental versions of the ones used during races. In addition, when performing "Monster Tricks" during an event, the music will fade away, to be replaced with the sound of the wind whistling by as the player cuts through the air. Upon hitting the ground again, the music cuts back in, enhancing the sensations of the game. The main song used in the intro is Iron Maiden's Run to the Hills.[3]

Tracklist

Reception

Reception
Review scores
Publication Score
GC PS2 PSP Xbox
EGM 8.33/10[4] 8.33/10[4] 7.5/10[5] 8.33/10[4]
Eurogamer N/A 8/10[6] N/A N/A
Famitsu 33/40[7]
(C+A) 31/40[7]
33/40[7] 31/40[7] N/A
Game Informer N/A 8/10[8] 7.75/10[9] 8/10[8]
GamePro 4/5 stars[10] 4/5 stars[10] N/A 4/5 stars[10]
Game Revolution B[11] B[11] N/A B[11]
GameSpot 8.6/10[12] 8.7/10[13] 8.4/10[14] 8.7/10[13]
GameSpy 4/5 stars[15] 4.5/5 stars[16] 4/5 stars[17] 4.5/5 stars[18]
GameTrailers 7.7/10[19] 7.7/10[19] N/A 7.7/10[19]
GameZone 9/10[20] 8.9/10[21] 8.5/10[22] 8.9/10[23]
IGN 8.8/10[24] 8.8/10[24] 8.4/10[25] 8.8/10[24]
Nintendo Power 8/10[26] N/A N/A N/A
OPM (US) N/A 4/5 stars[27] 3/5 stars[28] N/A
OXM N/A N/A N/A 8/10[29]
Detroit Free Press N/A 3/4 stars[30] N/A N/A
Aggregate score
Metacritic 80/100[31] 80/100[32] 79/100[33] 81/100[34]

The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[31][34][32][33] In Japan, Famitsu gave the GameCube and PS2 versions a score of one nine and three eights, bringing it to a total of 33 out of 40;[7] for the PSP version, the same magazine gave it a score of three eights and one seven, while Famitsu Cube + Advance also gave the GameCube version three eights and one seven, both for a total of 31 out of 40.[7]

Awards and nominations

Awards

Nominations

References

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External links