SWEET16

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SWEET16 is an interpreted "byte-code" language invented by Steve Wozniak and implemented as part of the Integer BASIC ROM in the Apple II series of computers. It was created because Wozniak needed to manipulate 16-bit pointer data in his implementation of BASIC, and the Apple II was an 8-bit computer.[1]

SWEET16 code is executed as if it were running on a 16-bit processor with sixteen internal 16-bit little-endian registers, named R0 through R15. Some registers have well-defined functions:[1]

The 16 virtual registers, 32 bytes in total, are located in the zero page of the Apple II's real, physical memory map (at $00–$1F), with values stored as low byte followed by high byte.[1] The SWEET16 interpreter itself is located from $F689 to $F7FC in the Integer BASIC ROM.

According to Wozniak, the SWEET16 implementation is a model of frugal coding, taking up only about 300 bytes in memory.[2] SWEET16 runs about one-tenth the speed of the equivalent native 6502 code.[1]

See also

References

  1. 1.0 1.1 1.2 1.3 Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.

External links