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Seiken Densetsu 3

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Seiken Densetsu 3
File:Seiken Densetsu 3 Front Cover.jpg
Developer(s) Square
Publisher(s) Square
Director(s) Hiromichi Tanaka
Producer(s) Tetsuhisa Tsuruzono
Designer(s) Koichi Ishii
Artist(s) <templatestyles src="Plainlist/styles.css"/>
Composer(s) Hiroki Kikuta
Series Mana
Platforms SNES
Release date(s)
    Genre(s) Action role-playing game
    Mode(s) Single-player, multiplayer

    Seiken Densetsu 3 (聖剣伝説3?, lit. "Legend of the Sacred Sword 3") is a 1995 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1993 game Seiken Densetsu 2 (released as Secret of Mana outside of Japan), and is the third game in the Mana series. Set in a high fantasy world, the game follows three heroes as they attempt to claim the legendary Mana Sword and prevent the God Beasts from being unleashed and destroying the world. The game features three lengthy main plotlines and six different possible main characters, each with their own storylines, and allows two players to play simultaneously. The game builds on the gameplay of its predecessor with multiple enhancements, including the use of a time progression system with transitions from day to night and weekday to weekday in game time, and a wide range of character classes to choose from which provides each character with an exclusive set of skills and status progression.

    The game was designed by series creator Koichi Ishii, directed by veteran Square designer Hiromichi Tanaka, and produced by Tetsuhisa Tsuruzono. Artwork for the game was produced by manga and anime artist Nobuteru Yūki, while the game's music was composed by Secret of Mana composer Hiroki Kikuta. Although the game was only published in Japan, English-speaking players have been able to play Seiken Densetsu 3 due to an unofficial English fan translation, first released in 2000. The game received considerable acclaim from reviewers, who praised the graphics as among the best ever made for the Super Nintendo and the gameplay as an improved version of its predecessor's. The plot received mixed reviews by critics who found the overlapping stories to be interesting and to enhance replayability, but the characters and plotlines themselves to be flat and clichéd. Overall, the game is considered by some critics to be a Super Nintendo classic and one of the best role-playing games of the 16-bit era.

    Gameplay

    File:Seiken Densetsu 3 Gameplay.png
    Angela, Duran, and Lise fighting Land Umber, the Earth God Beast

    Seiken Densetsu 3 has similar gameplay to its predecessor, Secret of Mana. Like many other role-playing games of the 16-bit era, the game displays a top-down perspective, in which the three player characters navigate the terrain and fight off hostile creatures. Control may be passed between each of the characters at any time; the companions not currently selected are controlled by artificial intelligence. The game may be played simultaneously by two players, as opposed to the three of Secret of Mana.[1][2] There are six possible player characters. At the beginning of the game, the player chooses which three of them will be playable and which one they will start with; the other two playable characters will join the party when met. The remaining three characters act as non-playable characters (NPCs) when encountered.[3]

    Each character can use one type of weapon, in addition to magical spells. The effectiveness of spells depends on the magical ability of the character and the element of the spell in relation to the enemy.[4] When in battle mode, attacking monsters fills a gauge that allows the player to use character-specific special attacks.[1] Upon collecting enough experience points in battle, each character can increase in level to gain improved character statistics such as strength and evasion.[5] Options such as changing equipment, casting spells, or checking status are performed by cycling through the game's Ring Commands—a circular menu which hovers over the controlled party member. The game is paused whenever the Ring Command menu is activated. Within the Ring, the player has nine slots for storing items; additional items can be placed into item storage, which is inaccessible in combat.[4]

    Character level progression is coordinated by the player, as a choice is given as to which statistic to raise by a point at every level up. A "class" system is also present. Once a character reaches level 18, the player can visit one of several Mana Stones located throughout the game and choose to upgrade them to one of two classes for each character—either a class aligned to "Light" or a class aligned to "Dark"—which provides a different set of skills and different improvements to character statistics. A second class change may be optionally performed at level 38, again split between a light and a dark choice, if the player has obtained a required rare item for the target class. The class changes do not affect the plot of the game, only gameplay.[4][5]

    Seiken Densetsu 3 also employs a calendar function into its gameplay. A week cycles much more quickly than an actual one, with a day passing in a number of minutes. Each day of the week is represented by a different elemental spirit. On that spirit's day, magic of that element will be slightly stronger. An in-game day is also divided into day and night. Certain events only happen during certain times of day, such as a nighttime-only black market selling particularly rare items. Enemies encountered in the field also change during certain time periods, and some may be sleeping if the characters approach them at night. In addition, the character Kevin transforms into a werewolf when he fights at night, greatly increasing his attack power. Using an inn's services allows the player to "skip" the game's clock to that day's evening, or the following morning.[6]

    Plot

    Setting

    The story takes place in a fictional world where Mana represents an ethereal, but finite, energy source. Some time in the past, the Mana Goddess created the game's world by forging the powerful Sword of Mana and defeating eight "God Beasts" with it, sealing them within eight Mana Stones, before turning herself into the Mana Tree and falling asleep.[7] The game is set at a time when Mana starts to fade and peace has ended, as several people plot to unleash the God Beasts from the stones so as to gain ultimate power.[8] The game is not a direct sequel to the events in Secret of Mana; according to series creator Koichi Ishii in 2006, the Mana games do not take place in exactly the same world, and characters or elements who appear in different games are best considered alternate versions of each other. Instead, the connections between each title are more abstract than story-based.[9] Despite this statement, the 2007 game Heroes of Mana is a direct prequel to Seiken Densetsu 3, taking place 19 years before the latter's story.[10]

    Characters

    The characters (and their individual stories) are grouped into three main sub-plots. Angela and Duran oppose the Dragon Emperor, Hawk and Lise oppose the Dark Prince, and Kevin and Carlie oppose the Masked Mage.[Note 1] The main storyline is determined by the first character chosen, though there is significantly more character interaction and dialogue if the other member of the pair is also in the party.[5]

    Angela (アンジェラ Anjera?) is the princess of the ice-covered Magic Kingdom of Altena. Her mother uses her magic to keep the citadel in Altena in a perpetual Spring, but the spell weakens as Mana starts to fade. To power the spell, she and her assistant wizard Koren decide to invade other nations to claim their Mana Stones, though the spell to use the Stone is fatal to the caster. When the Queen tries to force Angela to use it, she flees from Altena.[11] Her paired character is Duran (デュラン Dyuran?), an orphaned mercenary swordsman of the Grasslands Kingdom of Valsena. His father Loki was lost in battle with the Dragon Emperor.[12] One night, Duran is on guard duty at the castle of Valsena when Koren attacks the castle. Duran is left for dead after confronting him, and after recovering he vows to become the best swordsman in the world and to exact his revenge upon Koren.[13]

    Hawk (ホークアイ Hōkuai?, lit. "Hawkeye") is a member of a guild of noble thieves based in the desert Sand Fortress of Navarre. The guild's leader, Lord Flamekhan, suddenly and uncharacteristically declares Navarre to be a kingdom.[14] Hawk decides to confront Flamekhan about it, only to discover he is being controlled by the witch Isabella. Isabella kills Eagle, Flamekhan's son and Hawk's friend, framing Hawk for his death and forcing him to flee.[15] His paired character is Lise (リース Rīsu?), the princess of the mountainous Wind Kingdom of Rolante and captain of its Amazon army. Two mysterious ninjas from Navarre trick her younger brother Elliott into turning off Rolante's protective winds and kidnap him. With the winds gone, Navarre attacks Rolante with a cloud of sleep powder and kills its king. Devastated, Lise makes her escape.[16]

    Kevin (ケヴィン Kevin?) is the prince of the Beast Kingdom. He is the son of the Beast King, who is sick of the treatment of his people by "normal" humans. His desired revenge is made possible by the appearance of Deathjester. He shows the king his abilities by forcing Kevin to awaken his werewolf abilities by killing Kevin's best friend. When Kevin confronts the Beast King on this act and the King's plans to invade the human Holy City Wendel, Kevin is thrown out of the kingdom and swears revenge.[17] His paired character is Carlie (シャルロット Sharurotto?, lit. "Charlotte"), the half-elf granddaughter of the Priest of Light in Wendell. An orphan, she is looked after by a fellow cleric, Heath. Feeling an evil influence in nearby Jadd, the Priest of Light sends Heath to investigate; however, Charlotte follows to witness Deathjester abduct Heath. She decides to journey to save him.[18]

    Story

    The story begins in a different place for each playable character. With the exception of Carlie, the main character is soon told (or otherwise decides) to seek the advice of the Priest of Light in the Holy City Wendel. They arrive at the city of Jadd soon after the Beastmen have invaded. Due to the Beastmen's werewolf powers, they are able to make an escape by night. The main character—now including Carlie—on the way to Wendel stays overnight in Astoria where they are woken by a bright light.[19] Following it, it reveals itself to be a Faerie from the Mana Sanctuary, exhausted by her journey. Out of desperation, the Faerie chooses the main character to be her host, and tells them to get to Wendel. There, while they explain their grievances to the Priest of Light, the Faerie interrupts and explains that the Mana Tree is dying and that the Sanctuary is in danger. The Priest explains that if the Tree dies, the God Beasts will reawaken and destroy the world.[20] He goes on to explain further that, because the Faerie has chosen the main character as its host, they must travel to the Sanctuary to draw the Sword of Mana from the foot of the Mana Tree.[21] They can then restore peace to the world, and have their wishes granted by the Mana Goddess if the sword is drawn before the Tree dies.[22] However, a great deal of power is needed to open the gate to the Sanctuary. The Faerie does not have the strength to do it, and the ancient spell which would do so by unlocking the power in the Mana Stones also takes the caster's life. The Stones' guarding elemental spirits, however, will to be able to open the gate if their powers are combined.[23]

    After journeying across the world to get the spirits, meeting the other two members of the party, thwarting the invasion attempts of Navarre and Altena, discovering the powers of the Fire and Water Mana Stones, and learning the disappearance of the Mana Stone of Darkness along the way, the main character tries to open the gate to the Mana Sanctuary with the spirits' assistance.[24] The first attempt fails, but the second succeeds; the Faerie realizes that it was opened because someone else released the power from all the Mana Stones.[25] The characters travel into the Sanctuary and the main character claims the Mana Sword. It is then discovered that the main character's adversaries—Koren and the Darkshine Knight for Angela and Duran; Jagan and Isabella for Lise and Hawk; or the Deathjester and a mind-controlled Heath, for Kevin and Charlotte—have defeated the other two sets of primary enemies. The remaining adversaries capture the Faerie and will only release her in exchange for the Mana Sword. The trade is made, and once the enemy receives the Sword, the Mana Stones shatter and the God Beasts are released.[26]

    The characters must then defeat the God Beasts before they can gather and destroy the world. However, after doing this they realize killing the God Beasts has given more power to their main enemy, who their personal enemies were working for—the Dragon Emperor for Duran and Angela, the Dark Prince for Hawk and Lise, and the Masked Mage for Kevin and Carlie.[27] The already powerful villain absorbs the power of the Sword of Mana and the God Beasts in order to become a god, but is halted by the Mana Goddess blocking some of its power.[28] After defeating the villain's minions, the characters go and defeat their main enemy, but are unable to stop him from destroying the Mana Tree and eliminating all Mana from the world.[29] The Faerie then fuses with what is left of the Mana Tree; she will become a new Mana Goddess in a thousand years, but until then Mana will not exist in the world. As the game ends, the characters go back to their homelands.[30]

    Development

    Game director Hiromichi Tanaka in 2007

    Seiken Densetsu 3 was designed by series creator Koichi Ishii. The game was directed by Hiromichi Tanaka and produced by Tetsuhisa Tsuruzono.[31] Tanaka had previously worked on several titles for Square, including as a designer on the first three Final Fantasy titles. Manga and anime artist Nobuteru Yūki was responsible for the character concept artwork, based on designs by Ishii.[31] Yūki's artwork for the game can be found in the Nobuteru Yuki Seiken Densetsu Illustration Book.[32]

    During the game's development and after its release in Japan on September 30, 1995, Seiken Densetsu 3 became known abroad as Secret of Mana 2,[33][34][35] though a preview in Next Generation in August 1995 called it by its correct name, despite still stating it to be a sequel to Secret of Mana.[3] The preview noted the six characters, calendar system, and a game world "three to four times" the size of the previous game, though it also reported that the game would be playable by three players, not two.[3] Square stated in a 1995 issue of its North American newsletter that they planned to release the game during the second half of the year.[36] A second preview in Next Generation in February 1996, calling the game Secret of Mana 2, stated that the game's North American release had been delayed by Square's American branch due to programming bugs but still listed the release date as Spring.[37]

    Seiken Densetsu 3, however, was never released outside Japan. Retro Gamer stated in 2011 that localizing the game for North America or Europe "would have cost a fortune", and that the rise of the competing PlayStation and Sega Saturn consoles diminished the benefits of spending so much on a Super Nintendo Entertainment System (SNES) game.[38] Nintendo Power, a few months after Seiken Densetsu 3 was released in Japan, said that the probability of a North American release for the game was low due to issues of "a technical nature" and that it would have been far too costly to produce at the time.[39] This is further supported by Brian Fehdrau, lead programmer for Square's contemporary game Secret of Evermore, who mentioned that Seiken Densetsu 3 had some software bugs, hindering its likelihood of being certified for release by Nintendo of America without extensive work.[40]

    There was an apparent misconception among video game fans that the SNES title Secret of Evermore was released in lieu of an English language version of Seiken Densetsu 3 in 1995.[41][42] Secret of Evermore was developed by a new team at Square's office in Redmond, Washington called Square Soft. According to Fehdrau, no one who worked on the Evermore project would have been involved in a translation of Seiken Densetsu 3; the Redmond team was specifically hired to create Evermore.[40] In 2000, a fan translation project for Seiken Densetsu 3 led by Neill Corlett was successfully completed and made available on the internet as an unofficial patch, which could be applied to ROMs of the game when played with an emulator or played on a Super Nintendo console with a development kit or backup device.[43]

    Music

    <templatestyles src="Module:Hatnote/styles.css"></templatestyles>

    Seiken Densetsu 3 Original Sound Version
    Soundtrack album by Hiroki Kikuta
    Released August 25, 1995
    October 1, 2004 (reprint)
    Genre Video game soundtrack
    Length 3:19:21
    Label NTT Publishing/Square
    Square Enix (reprint)

    The score for Seiken Densetsu 3 was composed by Hiroki Kikuta, who had previously composed the music for Secret of Mana as his first video game score.[44] Kikuta performed the sound selection, editing, effect design, and data encoding himself. Just as he did for Secret of Mana, Kikuta spent nearly 24 hours a day in his office, alternating between composing and editing to create a soundtrack that would be, according to him, "immersive" and "three-dimensional".[45] Similarly, rather than use premade MIDI samples of instruments like most game music composers of the time, Kikuta made his own MIDI samples that matched the hardware capabilities of the Super Nintendo so that he would know exactly how the pieces would sound on the system's hardware instead of having to deal with audio hardware differences between the original MIDI sampler and the SNES.[46] The soundtrack's music has been described by Freddie W. of RPGFan as "bouncy, energetic, flowing, and serene", and is noted for its use of piano and drums.[47][48] He further called it a "more refined and matured" version of the Secret of Mana soundtrack.[47]

    The 1995 soundtrack album Seiken Densetsu 3 Original Sound Version collects 60 tracks of music from Seiken Densetsu 3. It was published by NTT Publishing, and republished by Square Enix in 2004.[49] The main theme from Secret of Mana, "Angel's Fear", is also featured in Seiken Densetsu 3 as a part of "Where Angels Fear to Tread".[48] In addition to the original soundtrack album, an arranged album of music from Secret of Mana and Seiken Densetsu 3 was produced in 1993 as Secret of Mana+. The music in the album was all composed and arranged by Kikuta. Secret of Mana+ contains a single track, titled "Secret of Mana", that incorporates themes from the music of both Secret of Mana and Seiken Densetsu 3, which was still under development at the time.[50] The style of the album has been described by critics as "experimental", using "strange sounds" such as waterfalls, bird calls, cell phone sounds, and "typing" sounds.[51] Secret of Mana+ was originally published by NTT Publishing/Square, and was reprinted by NTT Publishing in 1995 and 2004.[51]

    The track "Meridian Child" from the original soundtrack was performed by the Tokyo Symphony Orchestra for the fifth Orchestral Game Concert in 1996.[52] "Meridian Child" was again performed on February 6, 2011, when the Eminence Symphony Orchestra played a concert in Tokyo as part of the Game Music Laboratory concert series as a tribute to the music of Kenji Ito and Hiroki Kikuta.[53] One of the companion books of sheet music for the Mana series, the first edition of Seiken Densetsu Best Collection Piano Solo Sheet Music, included pieces from Seiken Densetsu 3, rewritten by Asako Niwa as beginning to intermediate level piano solos, though intended to sound like the originals.[54]

    Reception

    Reception
    Review scores
    Publication Score
    1UP.com B–[41]
    Famitsu 31 / 40[55]
    GameFan 95%[56]
    Nintendo Life 9/10 stars[1]
    RPGamer 8 / 10[5]
    Cubed3 9 / 10[6]
    JeuxVideo.com 17 / 20[4]

    Due to its Japanese exclusivity, most of the English-language reviews for Seiken Densetsu 3 were published years after the initial release. One contemporary English-language review was in 1995 in GameFan, which covered import games, and rated the game highly.[56] The Japanese Famitsu review also rated the game highly, though slightly lower than Secret of Mana.[55][57] Critics have also rated the game highly in retrospective reviews, published mostly after the release of the fan translation patch in 2000. The graphics were praised; a review from 1UP.com called the game "absolutely gorgeous", which they attributed to its position towards the end of the era of 2D SNES games, but before developers tried to start working with prerendered 3D graphics.[41] A review by Chris Parsons of RPGamer agreed, terming the graphics "awesome" and positively comparing some of the effects to PlayStation RPGs, which the Cubed3 review by Adam Riley did as well.[5][6] A preview by Next Generation written after the release of the game in Japan stated that the detailed graphics "puts just about every other recent 32-bit RPG to shame", while the review by Corbie Dillard of Nintendo Life also noted the game as one of the best graphically on the SNES and called out the unique visual styles of each area in the game as of particular note.[1][37] The game's music was also generally praised; Nintendo Life's Dillard called it "spectacular from start to finish", while Cubed3's Riley said it was "one of the most sonically pleasing out of the whole SNES lifetime" and RPGamer's Parsons said that "a wonderful job was done in the composition of the music".[1][5][6] The Next Generation preview praised both the quality of the soundtrack and the musical continuity from the Secret of Mana soundtrack.[37]

    The gameplay was highly rated by most reviewers, though the combat system had detractors. Dillard of Nintendo Life felt that the gameplay was as good as that of Secret of Mana and it had "a much more strategic feel to it".[1] The 1UP.com and Cubed3 reviews also brought up the day and time system as interesting additions, though the 1UP.com reviewer felt that the combat was not "quite as tight" as in Secret of Mana.[41][6] The Next Generation preview, while acknowledging that several flaws in the Secret of Mana combat system had been corrected and praising the boss battles, felt that the computer-controlled characters showed no sense of tactics, resulting in a free-for-all.[37] A review by JeuxVideo.com also noted several improvements in the combat system over the prior game, but felt that battles could turn into a chaotic mass of attacks and numbers.[4] Parsons of RPGamer also called out the Ring system as being flawed, as he found it frustrating that the menu could not be brought up while a character was performing an action, making boss battles hectic and difficult.[5] The JeuxVideo.com reviewer also took issue with this restriction.[4]

    The plot received mixed reviews; while several reviewers praised the system of choosing different main characters, especially its effect on replayability, Cubed3's Riley felt that it meant that the story "can be quite confusing".[6] Parsons noted that the interactions with the characters that were not chosen often left plot holes, as their motivations were not explained.[5] The Famitsu review praised the replayability of the branching narrative.[55] The Next Generation preview, while praising the multiple storylines as an innovation in the genre, felt that it had been attached to a "magic-and-monsters fantasy-formula" plot.[37] The 1UP.com reviewer agreed, saying that the plot was not "too terribly engaging", suffering from clichés and flat characters.[41]

    Overall, the game is regarded by many as a SNES classic; Nintendo Life's Dillard stated that it was "easily one of the best RPGs to come out of the 16-bit era", while the 1UP.com reviewer said that if it had been officially translated into English it "very likely would have become a fondly remembered classic".[1][41]

    Notes

    1. Character names are taken from the Corlett translation

    References

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    External links