Adam Saltsman

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Adam Saltsman
File:Adam Saltsman headshot.jpg
Nationality American
Other names Adam Atomic
Occupation Indie video game developer
Known for Canabalt

Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner Canabalt. He is a founder of Semi Secret Software and Finji video game studios.

Career

Canabalt

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almost no one in the industry ... hasn't taken serious note of its acclaim and wondered what magic formula there might be hidden in its design that can be replicated elsewhere.

Brandon Boyer on Canabalt in Boing Boing, November 11, 2009

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Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an anonymous runner runs in one direction and is able to jump and slide upon landing. Boing Boing described the game as a "one-button action-opus".[1] It was made in response to Experimental Gameplay's "Bare Minimum" challenge. The game's viral success was a surprise to him, and he later felt like he squandered the opportunity and audience.[1]

Semi Secret Software

Saltsman produced an open-source game development library for Adobe Flash called Flixel. He has mentioned meeting people developing their first games in Flixel, and a development tool called Stencyl built atop Flixel.[2] Saltsman presented on "Time Until Death" at the 2011 IndieCade.[2]

Saltsman began to collaborate with Greg Wohlwend on Hundreds.[3] The game was Wohlwend's first as game designer, and he open sourced the game after online game sites showed no interest in purchasing it.[4] Semi Secret's Eric Johnson found the code and made an iPad port in a weekend, beginning the collaboration.[5] Semi Secret did not have the funds to begin a new game from scratch, so the project fit their company roadmap. Saltsman did not expect to work on the game himself, but became the primary puzzle designer.[4] It was released on January 7, 2013 for iPhone and iPad,[6] and on June 28 for Android[7] to what video game review score aggregator Metacritic called "generally favorable" reviews.[8] It was an honorable mention in Best Mobile Game and Nuovo Award categories of the 2012 Game Developers Conference Independent Games Festival,[9] and an honorable mention in Excellence in Visual Art at the 2013 festival.[10] Hundreds was also an official selection at IndieCade 2012.[11][12] In January 2013, Saltsman was working on an Android release of the game, an iOS update for Canabalt, and paternity leave in March.[3]

Finji

In March 2014, Saltsman re-announced Finji, a game studio that had existed since 2006 but was relaunched. Saltsman directs the studio, and his wife, Rebekah, produces and does game design. The company develops games internally and produces others. They announced four titles with the relaunch. The first, Portico, is in collaboration with Alec Holowka of Aquaria and was recently renamed from Grave. It is a 2D turn-based tactical survival game first announced in mid-2011.[13] Players use traps to stop incoming monsters from entering a sacred gate.[14] Finji will distribute Night in the Woods, a Kickstarter-funded project by Scott Benson and Holowka. They also sell Saltsman's survival game Capsule (in collaboration with Robin Arnott).[13] They also announced Overland, a "turn-based tactical survival game" in development with Shay Pierce of Deep Plaid Games, which Saltsman privately displayed during the 2014 Game Developers Conference.[14] In June 2014, Polytron announced that it would be co-publishing the "interactive musical landscape anthology" game Panoramical with Finji.[15] The company does not have plans to crowdfund future games.[13]

References

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External links

Media related to Lua error in package.lua at line 80: module 'strict' not found. at Wikimedia Commons