Sol Trigger

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Sol Trigger
File:Sol Trigger.PNG
Box art
Developer(s) Image Epoch
Publisher(s) Image Epoch
Artist(s) Shuji Sogabe
Writer(s) Kazushige Nojima
Platforms PlayStation Portable
Release date(s)
    Genre(s) Role-playing game
    Mode(s) Single-player

    Sol Trigger (Japanese: ソールトリガー?) is a role playing video game developed by Image Epoch for the PlayStation Portable. It was released in Japan exclusively on October 4, 2012.[1]

    Gameplay

    The game is a turn based RPG.[2] It features gameplay mechanics such as "Sol System", where the player's can activate character's "Sol Power" to activate special moves that become stronger the more they are used.[2] "Sol Power" can also be traded away in order to revive teammates in battle as well,[2] similar to the game Soul Sacrifice.[3] Additional skills can be learned by equipping new weapons.[2]

    Story

    The game is set in a distant future, based around the fictional city "Kaiserhald".[4] In the game's world, "Sol" has the power to create miracles, but is hoarded by Kaiserhald and its "Machine Church".[4] The "Sol Trigger" is a group of people who oppose their corrupt use of the "Sol", and they fight to stop them.[4]

    Development

    A Japanese trademark for the name Sol Trigger was first registered in November 2011,[5] and the game was first announced in May 2012, in an issue of Famitsu.[6] It was revealed to be the company's most expensive, high-budget game ever attempted,[6] and their last game for the PlayStation Portable system.[7] Staff include Shuji Sogabe as character designer, who previously worked on the Persona 4 comic, and Kazushige Nojima as the game scenario writer, who previously wrote parts of Final Fantasy 7 and Kingdom Hearts.[8] Anime video scenes were created by J.C.Staff.[9]

    Originally scheduled to be released on August 30, 2012,[10] it was later delayed to October 4, upon request of retailers, who claimed that there were already too many games releasing on that date in Japan.[1] A demo of the game was released for download on the Japanese PlayStation Store in July 2012.[1]

    To promote the game's release, a mini web browser game, Sol Trigger Training School, was released. The game was a one-on-one fighting game, played by clicking a mouse as fast as possible. Password could be received to unlock bonus features in Sol Trigger.[11]

    Localization

    While the game has not been announced in any other regions, developer Image Epoch has worked with American publishers, such as Atlus (Luminous Arc and Luminous Arc 2) and Aksys Games (Fate/Extra) in the past.[12] However, sources such as Kotaku fear it may not be released into other regions due to the PlayStation Portable no longer being active in North American or European regions.[12] Siliconera felt there may be hope for localization due to Image Epoch registering the Japanese trademark for the game's title in Japanese and English.[5]

    Sales and legacy

    As of mid-October, the game had sold 52,234 copies in Japan.[13]

    Ryoei Mikage, founder and CEO of Imageepoch, said he is interested in the possibility of making a sequel to the game.[13] "Cyril", a character from the game, was made available as a playable character in another Imageepoch game, Chevalier Saga Tactics, when playing a special Sol Trigger themed mission.[14]

    References

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    External links