Sonic Runners

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Sonic Runners
File:Sonic Runners No Subtitle.png
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Takao Hirabayashi
Producer(s) Takashi Iizuka
Designer(s)
  • Takayuki Okada
  • Takeshi Yamazaki
  • Jyunpei Ootsu
Programmer(s) Kentarou Tomii
Artist(s) Sachiko Kawamura
Composer(s) Tomoya Ohtani
Series Sonic the Hedgehog
Engine Unity
Platforms iOS, Android
Release date(s) JP 20150225February 25, 2015
CAN 20150225February 25, 2015
WW 20150625June 25, 2015
Genre(s) Endless runner, platformer
Mode(s) Single-player

Sonic Runners (ソニック・ランナーズ Sonikku Rannāzu?) is a side-scrolling endless runner platformer developed by Sonic Team and published by Sega for iOS and Android devices.[1][2][3][4][5] The game's side-scrolling structure mirrors earlier Sonic games.

It was the first mobile game in the franchise developed by Sonic Team, where it received mixed reviews from critics. In May 2016, Sega announced that the game's servers will be shut down in July 2016.[6]

Gameplay

Lua error in package.lua at line 80: module 'strict' not found. Sonic Runners is an endless runner platform game which has players aiming to get as far as they can to earn rings and high scores. Running is done automatically while the player controls jumping to dodge obstacles and defeat enemy badniks. Along the way players can obtain items such as invincibility and Wisp powers to help them along their way. As the level progresses, the speed at which the player moves will increase, with rings being removed from the stage once the player reaches top speed. The game ends if the player is hit while holding zero rings or falls into a pit, though the player can resume play by spending Red Rings, which can either be earned or obtained through in-app purchases. Rings can be used to either buy single use items or power ups for a run, or increase the effectiveness of certain items.

Players progress through the game's main story mode by collecting enough points to progress along the world map. Each section will either give a reward, such as bonus rings, or unlock special missions such as boss battles. Progressing through the game unlocks new playable characters with unique abilities, such as Tails and Knuckles, and companions that assist the player.

Development

Late in 2014, rumors of a new game titled Sonic Runners began to circulate online after Sega had registered the domain name sonicrunners.com in July of that year.[3][7] Eventually, Sonic Team head Takashi Iizuka confirmed these rumors at a Sega event called "Sonic Fan Thanksgiving" in Tokyo in November 2014.[3]

A small teaser and more details about the game were revealed in early February 2015.[8] Also in February, composer Tomoya Ohtani announced on Twitter that he had composed the musical score for the game.[9] First softlaunched in February 2015 in Japan and Canada, it is free to download for iOS and Android devices.[8][10] The game was officially released worldwide on June 25, 2015.[11] Volume one of the official soundtrack, titled Sonic Runners Original Soundtrack Vol. 1, was released digitally on iTunes and Amazon.com on June 24, 2015.[12][13] The second and final volume of the soundtrack was released on February 2, 2016.[14]

In May 2016, the game's official website announced that the title's servers will be shut down on July 27, 2016.[6]

Reception

Pre-release

Upon the game's announcement, Thomas Whitehead of NintendoLife uttered disapproval at Runners not being a Wii U title.,[3] while Destructoid staff writer Brett Makedonski opined that while "it's tough to imagine Sonic fans getting too excited about Runners", its future augured well after the critical panning of Sonic Boom's Rise of Lyric and Shattered Crystal.[2]

Post-release

Sonic Runners received mixed reviews. It currently holds a 51 on Metacritic, indicating "mixed or average reviews".[15] Praise was aimed at the game's core gameplay, with it positively compared to the previous 2D Sonic gameplay, visuals and soundtrack. Criticism was aimed at the game's bugs and glitches, the abundance of adverts, pay to play elements, and the roulette wheels, which was called an unsuitable feature for younger gamers in a number of Western countries.[16][17]

References

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External links