Space Harrier

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Space Harrier
European arcade flyer
Developer(s) Sega AM2
Sega AM4
Elite Systems
Rutubo Games
              Designer(s) Yu Suzuki
              Composer(s) Hiroshi Kawaguchi
              Release date(s)
              Genre(s) Rail shooter, third-person shooter
              Mode(s) Single player
              Cabinet Standard and sit-down
              Arcade system Sega Space Harrier Hardware[3]
              CPU 2x 68000 (@ 10 MHz)
              Sound CPU: Z80 (@ 4 MHz)
              Sound YM2203 (@ 4 MHz)
              Sega PCM (@ 31.25 kHz)
              Display Raster, standard resolution,
              horizontal orientation,
              6144[4] out of 98,304 colors[5]

              Space Harrier (スペースハリアー Supēsu Hariā?) is a third-person rail shooter video game released by Sega in 1985. It spawned several sequels like Space Harrier 3-D (1988), Space Harrier II (1988), or the spin-off Planet Harriers (2000). It was originally made for the arcades, and later saw ports to many home game systems.

              It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates,[6] with the ability to scale as many as 32,000 sprites and fill a moving landscape with them,[7] along with 6144 colors[4] on screen out of a 98,304 color palette.[5] It also introduced a true analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[8] The game was also an early example of a third-person shooter;[9] it was influenced by the earlier 1982 Sega game Buck Rogers: Planet of Zoom, and Space Harrier in turn influenced later 3D shooters such as Nintendo's Star Fox/Starwing in 1993.[10]

              Running on the Sega Space Harrier arcade system board previously used by Hang-On, the pseudo-3D sprite/tile scaling in the game was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.[11] Designed by Sega AM2's Yu Suzuki, he stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."[12]


              File:Space Harrier Gameplay.png
              Gameplay of Space Harrier as the player is seen fighting what appears to be a cyclops mammoth.

              Space Harrier is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D.

              The arcade version of Space Harrier uses digitized voices. When starting the first level, for example, the player is greeted with "Welcome to the fantasy zone; Get ready". After defeating a boss, the player is assured that "You're doing great".
              Like After Burner, Space Harrier was among the first (perhaps the very first) arcade game to feature a console in which the player sits, and which moves according to the joystick movement. There is also a non-moving sit-down version and a standard upright version.
              The arcade version has a total of 18 levels, each containing a boss at the end. Three exceptions are the bonus levels (5th and 12th), and the 18th level, which is a boss rush containing some of the bosses encountered up to that point. Some versions of Space Harrier, however, including the Sega Master System, [13] Sega Game Gear,[14] and Nintendo Famicom versions,[15][16] feature a unique final boss called Haya Oh, a fast and powerful fire dragon with twin bodies.

              The 3-D Battles of World Runner by Square bears a strong resemblance to the game.


              The game was translated to various home computer systems and consoles. Among the home versions, the ports for the Sega 32X, with Space Harrier packaging art by Marc Ericksen for U.S. and European distribution (not shown), the Sega Saturn and the Sharp X68000 (the latter being a Japan-only) are considered to be the most faithful to the original arcade version. The game is also playable on the Dreamcast (within Shenmue, Shenmue II and Yu Suzuki Game Works Vol. 1) and Xbox (within Shenmue II). It is included in Sega Arcade Gallery for the Game Boy Advance and the enhanced Japanese Sega Ages vol.4 PS2 remake is included in the Eur/NA Sega Classics Collection (a compilation DVD including other games from the same era that were remade for modern audiences) for the PlayStation 2. The art for the 1994 Sega 32X and the Game Boy Advance release in North America and Europe (not shown) featured full color art by illustrator Marc Ericksen.

              Space Harrier II for the Mega Drive was released for Nintendo's Virtual Console on December 18, 2006 while the first Space Harrier for the Sega Master System was released in Europe on October 17, 2008 and in North America on November 3, 2008.[17] The arcade version was released on the Virtual Console in Japan on March 26, 2009, in the PAL regions on May 29, 2009 and in North America on June 15, 2009.[18]

              The arcade version of Space Harrier is available as an unlockable game in Sonic's Ultimate Genesis Collection, released for the Xbox 360 and PlayStation 3 consoles. While the port's emulation is accurate to the arcade original, there are off-pitch voices and music in the port's sound emulation.

              A port of the game was developed for Nintendo 3DS via the Nintendo eShop, featuring stereoscopic 3D and widescreen graphics.[19]

              Sega Superstars Tennis features a minigame based on Space Harrier. Bayonetta also features a level section inspired by the game as well.

              The main theme of the game is remixed for Sonic & All-Stars Racing Transformed and used as the soundtrack for the course Race of AGES, a track that is a representative of Sega as a whole. The game also features Ryo Hazuki from Shenmue as a playable character, driving a Space Harrier sit-down arcade cabinet during air-based portions of a race.

              Space Harrier Complete Collection includes the arcade version of Space Harrier and Space Harrier II, the Sega Master System version of Space Harrier, and Space Harrier 3-D. Also included as an Easter egg is the Game Gear version of the game. It was released for the PlayStation 2 as the 20th volume of Sega Ages.


              Review scores
              Publication Score
              3DS Mega Drive PC Master System TurboGrafx-16
              AllGame 4.5/5 stars[20] 2.5/5 stars[21] 4.5/5 stars[22] 3/5 stars[23]
              CVG 35/40[25] 78%[26] 89%[27]
              Crash 77%[24]
              Famitsu 90%[28]
              GamePro 4/5[29]
              GameSpy 9/10[30]
              Sinclair User 5/5 stars[31]
              Your Sinclair 9/10[32]
              Milwaukee Journal Sentinel 9/10[33]
              The Games Machine 87%[34] 92%[35]

              Computer Gaming World reviewed the Sega Master System version in 1988 and called Space Harrier "the best arcade shoot-'em-up of the year ... as exciting a game as this reviewer has ever played".[36] The game was runner-up (described by Computer + Video Games magazine as commended) in the category of Game of the Year at the 1986 Golden Joystick Awards.[37]

              Reviewing the 32X version, GamePro commented that, though Space Harrier is an old game, it has straightforward controls, solid sound, graphics that are closer to the arcade version than any previous port, and is also free of the slowdown and sprite flicker which hampered the action on previous ports. They concluded the game to be "a nice trip down memory lane" and scored it 4 out of 5.[29]

              Complete series


              1. "Virtual Console: Space Harrier (Arcade version)". Sega. Retrieved January 6, 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              2. "Virtual Console: Space Harrier". Sega. Retrieved January 6, 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              3. "Sega Space Harrier Hardware". Retrieved August 5, 2006.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              4. 4.0 4.1
              5. 5.0 5.1 Sega's 16-bit arcade color palette: 15-bit RGB high color depth (32,768 colors) and 1-bit shadow & highlight that triples up to 98,304 colors. [1] [2] [3]
              6. Fahs, Travis (21 April 2009). "IGN Presents the History of SEGA". IGN. p. 3. Retrieved 1 February 2011.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              7. Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 157, Taylor & Francis, ISBN 0-415-96282-X
              8. Buchanan, Levi (5 September 2008). "Space Harrier Retrospective". IGN. p. 2. Retrieved 1 February 2011.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              9. Top 10 Sega Franchises That Deserve Platinum Treatment, GameZone
              10. Star Fox at Allgame
              17. "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. 2008-11-03. Retrieved 2008-11-09.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              18. "Mario Calculates the Time Needed to Catch Toasted Rainbows in Space". Nintendo of America. 2009-06-15. Retrieved 2009-06-16.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              19. "Sega to bring classic titles to 3DS, starting with 3D Space Harrier. First screens here". GamesRadar. 2012-11-21. Retrieved 2014-03-24.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              24. "Archive - Magazine viewer". World of Spectrum. Retrieved 2014-03-24.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              25. "Issue 63 (pages 14-15)". Computer and Video Games. Retrieved 2014-03-24.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              26. Computer and Video Games, Complete Guide to Consoles, volume 1, page 71
              29. 29.0 29.1 "ProReview: Space Harrier". GamePro. IDG (69): 58. April 1995.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              31. "Issue 57 (pages 36-37)". Sinclair User. Retrieved 2014-03-24.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              32. "Space Harrier". Retrieved 2014-03-24.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              34. The Games Machine, issue 17, page 25
              36. Worley, Joyce; Katz, Arnie; Kunkel, Bill (September 1988). "Video Gaming World". Computer Gaming World. pp. 50–51. |access-date= requires |url= (help) <templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
              37. "Golden Joystick Awards". Computer + Video Games. World of Spectrum (66): 101. April 1987. Retrieved March 24, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

              External links