Splatterhouse

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Splatterhouse
File:Splatterhouse arcadeflyer.png
Japanese arcade flyer
Developer(s) Namco Splatter Team
Publisher(s) Namco
Director(s) Shigeru Yokoyama
Producer(s) Kazumi Mizuno
Haya Paya
Designer(s) Akira Usukura
Programmer(s) PSQGL
Artist(s) M. Ishida
Composer(s) Katsuro Tajima
Yoshinori Kawamoto
Platforms Arcade
PC Engine/TurboGrafx-16
FM Towns
PC
Release date(s) Arcade
    PC Engine/TurboGrafx-16
      FM Towns
        Windows
            Genre(s) Beat 'em up
            Mode(s) Up to 2 players (alternating turns)
            Cabinet Upright, cabaret, and cocktail
            Arcade system Namco System 1
            CPU 2x Motorola M6809 @ 2.048 MHz, 1x Motorola M6809 @ 1.536 MHz, 1x Hitachi HD63701 @ 1.536 MHz
            Sound 1x Yamaha YM2151 @ 3.57958 MHz, 1x Namco CUS30 @ 96 kHz, 1x DAC
            Display Horizontal orientation, raster, 288 x 224 resolution, 5121 palette colors

            Splatterhouse (スプラッターハウス Supurattāhausu?) is a 1988 beat 'em up slasher arcade game developed and published by Namco. It is also subsequently the title of the entire series of games released in home console and personal computer formats.

            Due to its violent nature as well as some questionable enemies, the TurboGrafx-16 port of Splatterhouse had a parental advisory warning printed on the front of the box that read, "The horrifying theme of this game may be inappropriate for young children... and cowards."

            Gameplay

            Splatterhouse is a sidescrolling beat 'em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate.[2] Players of this game will also recognize a number of western horror film influences, such as Friday the 13th and Evil Dead II.

            Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.

            All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or reaching game over, discouraging "credit feeding" as a method of overcoming the various challenges.

            Plot

            Two college students, Rick Taylor and Jennifer Willis, take refuge from a storm in West Mansion, a local landmark known as "Splatterhouse" for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned and missing parapsychologist. As they enter the mansion and the door shuts behind them, Jennifer screams.[2]

            Rick awakens in a dungeon under the mansion to discover that he is still alive thanks to the influence of the "Terror Mask", or in some versions, the "Hell Mask", a Mayan sacrificial artifact from West's house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask's encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters.[2] Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. After their departure, Jennifer transforms into a giant, fanged monster that attempts to kill Rick while begging him for help. Rick is forced to kill Jennifer, who transforms back to normal and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion's floor. Upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody hallway to the house's "womb", which produces fetus-like monsters that attack him.[3] Rick destroys the womb, which causes the house to burst into flames as it "dies".

            Escaping the burning mansion, Rick comes across a grave marker. The Terror Mask releases energy into the grave, reviving a giant monster named "Hell Chaos" that claws its way up from the earth and attempts to kill Rick. Rick destroys the creature, which unleashes a tormented ghost that dissipates into a series of bright lights. As the lights vanish, the mask shatters, turning Rick back to normal, and he flees as the house burns to the ground and the credits roll. However, after he leaves and the credits end, the Terror Mask reassembles itself and laughs evilly, staying there for 45 seconds, with the word "END" appearing on the bottom right corner of the screen.

            Ports

            File:Splatterhouse gameplay.gif
            Rick wields a weapon in the 2D game environment (PC Engine)

            Splatterhouse was released in various home version ports on the TurboGrafx-16, FM Towns and PC. In addition to loss of graphical detail and removal of some sounds (standard for a port to less powerful hardware), the following edits were made to both the Japanese PC-Engine and North American TurboGrafx-16 versions of the game:

            • The arcade version opens with an animation of Rick and Jennifer running through the storm and into the mansion, followed by an exterior shot of the mansion and the sound of Jennifer screaming. The console version opens simply with the exterior of the mansion, and no sound effects.
            • The weapon in Stage 1 and Stage 2 is changed from a meat cleaver to a wooden stick.
            • The overall violence and gore is toned down; enemies bleed less and the sound effects are less gruesome.
            • The weapon for the Stage 4 boss is changed from an axe to a golden meat cleaver, the only cleaver in the game.
            • The crawling hand in Stage 5 no longer flashes the middle finger.
            • The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion.
            • The final boss uses different attacks.
            • The end cut scene is changed from the original arcade ending, in which the mask breaks from Rick's face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange "End" is displayed.

            The following edits are exclusive to the North American TurboGrafx-16 version:

            • The Terror Mask is changed from a white hockey mask to a red mask with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.[3]
            • The cathedral arches are removed from the Stage 4 boss chamber background and the altar is removed from the following cut-scene.
            • The inverted cross boss of Stage 4 is replaced with a severed head.
            • The final boss' grave is changed from a wooden cross to a tombstone.

            The TG-16 version was released on the Wii's Virtual Console in Europe on March 16, 2007 and in North America three days later on March 19, 2007. The arcade version was released on May 26, 2009 on the Japanese Virtual Console. There are currently no plans for a North American release of the arcade version.[4]

            The FM Towns version, ported by Ving Co. and released only in Japan in 1992, is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen. There was also an LCD handheld version released, Splatter House, but it is not a port of either games. It is considered to be an original Splatterhouse game in and of itself, though many elements in it are similar to the original game.[3]

            It was then ported to mobile phones and iPhone, iPod Touch, iPad to coincide with the release of the 2010 remake . The only change was in the Java-based mobile phone version, where Rick's mask is modeled after the one present in the 2010 remake. This change is not present in iOS version of the game. However, the iOS version includes a "Splatter Rush" mode where enemies continuously spawn from both ends of a wide screen.

            The original arcade game was included as an unlockable extra in the 2010 remake.[5]

            Reception

            Reception
            Review scores
            Publication Score
            AllGame PCE: 4/5 stars[6]
            CVG ARC: Positive[1]
            PCE: 92%[7]
            GameSpot VC: 4.7 / 10[8]
            GameSpy PCE: 8 / 10[9]
            IGN VC: 6.5 / 10[2]
            Nintendo Life VC: 8/10 stars[10]

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            Following its European release at the ATEI show in January 1989, Computer and Video Games gave the arcade version a positive review.[1]

            Wii Virtual Console release

            IGN's Lucas M. Thomas said of Splatterhouse that "Putting aside the aesthetic design and just looking at the game on the merits of its mechanics, Splatterhouse is lacking."[2] He complained about the limited variety of attacks, one way scrolling, and censorship present in the North American console version. Thomas did, however, compliment the game's horror themes and music, noting that the console graphics, despite being "toned down", are a "good representation of the arcade original".[2] Frank Provo of GameSpot had similar complaints about Splatterhouse. "Ultimately, the problem with Splatterhouse is that there's not much to it. There are only seven levels, and you'll finish each one in just a few minutes", he wrote, going on to explain that the enemies all follow easily memorized patterns, making the game very simple to play.[8] In particular, Provo criticized the fact that the Virtual Console version was the censored console version, noting how he missed the meat cleavers and extra violence of the arcade game.[8]

            References

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            External links