Star Trek: 25th Anniversary (computer game)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Star Trek: 25th Anniversary
File:St25thannivboxsm.jpg
MS-DOS box art of Star Trek: 25th Anniversary
Developer(s) Interplay Productions
Publisher(s) Interplay Productions
Director(s) Jacob R. Buchert III
Producer(s)
  • Brian Fargo
  • Bruce Schlickbernd
  • Jacob R. Buchert III (Amiga)
Designer(s)
Programmer(s)
  • Jayesh J. Patel
  • Paul Edelstein
Artist(s)
  • Todd J. Camasta
  • David A. Mosher
Composer(s)
Platforms Microsoft Windows, OS X, Linux, MS-DOS, Mac OS, AmigaOS
Release date(s) Windows
    Amiga
      Mac OS
        OS X, Linux
          Genre(s) Adventure
          Mode(s) Single-player

          Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series, which together may be seen as the final two years of the USS Enterprise's five-year mission.

          Gameplay

          The player takes on the role of Captain James T. Kirk on board the USS Enterprise, a Starfleet vessel as seen in the American science fiction television series Star Trek: The Original Series. It is split into two main modes, a main bridge view, and a third-person mode whenever an away team is transported to a planet or space station.[1] The controls on the bridge are split across the crew, with Montgomery Scott allowing access to the shield and power controls, Pavel Chekov controlling navigation and Hikaru Sulu controlling the orbit of the ship, for example.[2] The away team always consists of Kirk, Spock and Leonard McCoy, as well as an unnamed redshirt.[1] The player interacts with these modes using a point and click interface via the mouse.[3]

          Plot

          The game was broken up into a series of episodes, with each episode opening with a message received in-game from Starfleet Command. They are typically structured to have a ship to ship combat before the game moves onto a the third-person adventure game featuring an away team.[4]

          The Episodes are as follows:

          1. Demon World: Settlers belonging to a religious sect have reported being attacked by "Demons" near their mines. Kirk must discover the truth behind these "Demons".
          2. Hijacked: The USS Masada has not reported in. Upon investigation, The Enterprise discovers that the ship has been captured by Elasi Pirates who are holding the crew hostage. Kirk must discover a way to recover the ship and crew unharmed.
          3. Love's Labor Jeopardized: Romulans have crossed the Neutral Zone and attacked the Federation Research Station Ark 7. Unfortunately, the attack has created a biohazard situation that Enterprise crew must deal with, as well as the Romulans.
          4. Another Fine Mess.....: When responding to a distress call from a ship under attack by pirates, the Enterprise discovers none other than Harry Mudd is involved. He is traced to a derelict alien spacecraft. The Enterprise crew must discover the connection between the derelict, the pirates and Mudd.
          5. Feathered Serpent: A Klingon battle fleet is about to cross into Federation space, in pursuit of a "War Criminal". The Enterprise must find this "War Criminal" to prevent a war.
          6. That Old Devil Moon: Strange power readings have been detected from a large asteroid approaching a pre-warp star system. The Enterprise discovers an ancient nuclear missile base that doesn't realize that the war ended 1000 years earlier, and must prevent it from destroying the native civilization a second time.
          7. Vengeance: The Enterprise, responding to a distress call from the USS Republic, finds it nearly destroyed. Kirk must figure out what destroyed the ship and stop those responsible from striking again. Unlike the other missions, this mission is longer and more complex in the CD version of the game; the original version of this episode consists only of a brief away team segment followed by an extensive ship-to-ship combat sequence. These two different versions are available on the CD version by a dialog choice at the beginning of the episode.

          In the CD-ROM edition of the game, following the conclusion of the last mission is a title card memorializing Gene Roddenberry with a short voice over narration by William Shatner praising his life.

          Development

          The game was initially released in 1992 for the PC on a series of 3.5" floppy disks, with a later release on CD-ROM adding improved sound effects and the voices of the actors from The Original Series.[5][6] When the game was ported to the Amiga for a 1994 release, it was restricted to the Amiga 1200 model as the game required an installation on a hard drive.[1] It became available on a DOS emulator via archive.org in January 2015.[7]

          Following a deal with CBS,[8] Star Trek: 25th Anniversary was subsequently re-released on the distribution network GOG.com with, additional German and French subtitles, on 7 May 2015 alongside Star Trek: Judgment Rites and Star Trek: Starfleet Academy for Microsoft Windows, OS X and Linux.[9] Shortly after, Interplay Entertainment also re-released Star Trek: 25th Anniversary to the distribution network Steam, however, only for Microsoft Windows and without subtitles. Both sequels followed the game to Steam the day after, 8 May 2015, respectively.[10]

          Reception

          Reception
          Review scores
          Publication Score
          CVG 93%[3]
          ACE 940/1000[11]
          Amiga Computing 80%[2]
          Amiga Down Under 80%[4]
          Amiga Format 50%[12]
          Amiga Power 62%[1]

          The original PC version was received positively by the critics; the review in Computer Gaming World stated that 25th Anniversary was "the most outstanding Star Trek yet produced for the computer". The graphics and sound audio were praised, and concluded that "for this Trek-fanatic-turned-reviewer, [the game]'s major shortcoming is that it is over too soon".[13] Frank O'Connor in his review for Computer and Video Games said that "this is the first one to deliver" on the promise of a good Star Trek game.[3] He praised detailing of the sprites and the authentic music, calling it "one of the most involving and entertaining games of its type".[3] It was nominated for Best Fantasy Roleplaying/Adventure Game at the Compute! Choice Awards in 1993, but lost out to Dune.[14]

          The reviews for the Amiga port were more mixed than the PC version, with criticism often directed at the shaky graphics and unresponsive interface. Simon Clays, for Amiga Computing described the video sequences as "jerky" and called the mouse controls "sluggish",[2] but praised the missions which "require you to use at least a touch of your grey matter".[2] In Amiga Format, Tim Smith called the graphics "juddery",[12] and also criticised the hour-long install of the 9mb onto a hard drive. He did praise both the storylines and the puzzles seen in the game, adding that it should appeal to Star Trek fans but general Amiga gamers would look elsewhere.[12] Dave Golder said in Amiga Power that the game was "dull" and that the adventure segments of the game were "routine",[1] while the space sequences "came across like a bog-standard flight sim" but were "moderately exciting".[1]

          Stew Shearer reviewed the game following the release on GOG.com, saying that the plots were "predictable, but a lot of fun" and praised the voice work conducted by the original actors.[15] He said that to his surprise, the game was still "rather enjoyable".[15]

          Star Trek: 25th Anniversary has been listed as one of the best video games of the franchise. Mike Fahey, while writing for Kotaku in 2009, listed the game as one of the three best alongside Star Trek: Voyager – Elite Force and Star Trek: Bridge Commander, saying that Star Trek games until the release of 25th Anniversary were "generally ho-hum affairs".[16]

          Sequel

          Following the success of 25th Anniversary. Interplay developed a sequel entitled Star Trek: Judgment Rites. This was set up in the same manner as the original game, with it broken into a series of episodes and the split between the adventure game away team mode and the space combat/flight simulator mode using the same interface.[17]

          References

          1. 1.0 1.1 1.2 1.3 1.4 1.5 Lua error in package.lua at line 80: module 'strict' not found.
          2. 2.0 2.1 2.2 2.3 Lua error in package.lua at line 80: module 'strict' not found.
          3. 3.0 3.1 3.2 3.3 Lua error in package.lua at line 80: module 'strict' not found.
          4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
          5. Lua error in package.lua at line 80: module 'strict' not found.
          6. Lua error in package.lua at line 80: module 'strict' not found.
          7. Lua error in package.lua at line 80: module 'strict' not found.
          8. Lua error in package.lua at line 80: module 'strict' not found.
          9. Lua error in package.lua at line 80: module 'strict' not found.
          10. Lua error in package.lua at line 80: module 'strict' not found.
          11. Lua error in package.lua at line 80: module 'strict' not found.
          12. 12.0 12.1 12.2 Lua error in package.lua at line 80: module 'strict' not found.
          13. Lua error in package.lua at line 80: module 'strict' not found.
          14. Lua error in package.lua at line 80: module 'strict' not found.
          15. 15.0 15.1 Lua error in package.lua at line 80: module 'strict' not found.
          16. Lua error in package.lua at line 80: module 'strict' not found.
          17. Lua error in package.lua at line 80: module 'strict' not found.

          External links