Stateless protocol

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In computing, a stateless protocol is a communications protocol that treats each request as an independent transaction that is unrelated to any previous request so that the communication consists of independent pairs of request and response. A stateless protocol does not require the server to retain session information or status about each communications partner for the duration of multiple requests. In contrast, a protocol which requires keeping of the internal state on the server is known as a stateful protocol.

Examples of stateless protocols include the Internet Protocol (IP) which is the foundation for the Internet, and the Hypertext Transfer Protocol (HTTP) which is the foundation of data communication for the World Wide Web.

The stateless design simplifies the server design because there is no need to dynamically allocate storage to deal with conversations in progress. If a client session dies in mid-transaction, no part of the system needs to be responsible for cleaning up the present state of the server. A disadvantage of statelessness is that it may be necessary to include additional information in every request, and this extra information will need to be interpreted by the server.

Examples

An example of a stateless protocol is HTTP,[1] meaning that each request message can be understood in isolation.

Contrast this with a traditional FTP server that conducts an interactive session with the user. During the session, a user is provided a means to be authenticated and set various variables (working directory, transfer mode), all stored on the server as part of the user's state.

Stacking of stateless and stateful protocol layers

There can be complex interactions between stateful and stateless protocols among different protocol layers. For example, HTTP is an example of a stateless protocol layered on top of TCP, a stateful protocol, which is layered on top of IP, another stateless protocol, which is routed on a network that employs BGP, another stateful protocol, to direct the IP packets riding on the network.

This stacking of layers continues even above HTTP. As a work-around for the lack of a session layer in HTTP, HTTP servers implement various session management methods,[2] typically utilizing a unique identifier in a cookie or parameter that allows the server to track requests originating from the same client, and effectively creating a stateful protocol on top of HTTP.

See also

References

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  2. Lua error in package.lua at line 80: module 'strict' not found.


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