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EXT. SPACE - EARTH - TORONTO - SUBURB - HILLSIDE PARK - DAY |
CELESTE wraps up singing her 'Cosmic Rhyme' song as our cosmic zoom view arrives at Earth, descending across North America towards the Greater Toronto area, where it's like any other day, nearly identical to present day, yet the year is about 2050, give or take five or six years.
The camera descends through clouds, into a suburb of Toronto, past surveillance drones, swoops under a railway bridge over a small creek, to a river-side city park, traces along a paved pedestrian exercise path, where a man walks as his daughter circles him on her BICYCLE.
The aerial drone camera angled downward circles around them slowly, from a distance, gradually getting closer, yet we never quite see his face.
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CELESTE's 'Cosmic Rhyme' song concludes. |
Near the end or after her song, soundtrack music may be introduced (without dissonance) to set the mood. |
Good. What does all of that mean? Sounds like science fiction at the end. |
I don't know yet. We just started this term. I can learn anything in songs. HOPE says I'll get it when I'm older. |
They tell everybody that - about everything. |
Who knows. Folks who know? |
CELESTE stops on her BIKE and points off the path. |
ERNEST then pushes her and her BIKE, off the path over steeper grass, like Sisyphus pushed a boulder up hill. Until he can't. |
ERNEST, like a robot: |
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ERNEST wears a stylish JACKET of unique textiles with many practical features. From his top left pocket he pulls out a few PENS and puts all but one back. He taps his forearm sleeve screen a few times then pushes it up to inject himself with the oxygen PEN, then double taps a little device on his antique watch's strap. He checks the PEN and puts it back in his JACKET pocket. |
They abandon the BIKE and ERNEST lifts little CELESTE, his world, like Atlas, up onto his shoulders and continues to hike up the hill without fatigue. |
Soon I won't be able to do this with you anymore. |
We're climbing the mountain! |
You mean I am climbing - with a monkey on my back. |
Monkeys can't yodel like I can. HOPE play my yodel song. |
In a very old-fashioned computerized androgynous voice.... |
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From nowhere, Frank Ifield's "She Taught Me How To Yodel" plays and they sing along. Keen observers may later see his smart-JACKET has embedded audio speaker panels. |
ERNEST points to an abandoned BAG leaned against the TREE, the camera swings close around to finally see a medium two-shot of CELESTE on ERNEST's shoulders and a clear view of their faces. ERNEST gestures downhill,... |
Do you see who's BAG that is? |
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Soundtrack notes
I have extensive other notes of soundtrack ideas but will address that elsewhere keeping it minimal in this draft. I have mixed feelings that vary from moment to moment about what the soundtrack, score, and/or sound design should be. It's difficult to gauge and establish the most suitable mood without seeing it all in context. However, a few things stick out. Classical music is timeless. Acoustic and folk music implies a simple good life. Synthesized and electronic music relates to the A.I. and future technocracy. Choral music relates to the masses of humanity. Epic and bittersweet are also good notes. These concepts may be applied to each scene in differing levels with different tracks and of course can drastically impact a scene's interpretation. Diverse options are good so we'll cast wide and narrow it down. Each act is very different tonally, not to mention the character and circumstance arcs, so those must be considered too. Above all else, every track must fit the scene, the tone of its act, and the overall movie, whatever that ends up being. Suggestions are very welcome.
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Foreshadowing
A keen reader may notice upon second reading, unknown to the characters much of the dialogue is predictive and/or foreshadowing, especially in Act 1A. Many of these are inversed and opposite for a variety of reasons, such as irony, sarcasm, to indicate error or ignorance, or to mislead via character or narrative, etc. (eg. "We're all gonna be fine." - then they all die. Or vice versa.)
Setting
The train tracks, bridge, and stream/river set themes while foreshadowing later events.
Celeste's absent character arch : Poor
I have yet to come up with a character arch for their daughter, defaulting to a passive bland child.
Celine's absent character arch : Lacks
While I have some stuff for Celine's arch, it's not enough, nor with a grander purpose. I don't simply want another bland supportive wife character.
Suggestions welcome.
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A sample image with descriptive text.
All images will be organized in the Bittersweet Seeds: Galleries.
These images will include branding concepts, character designs, final renders, illustrations, prop designs, reference images, sets and settings, sketches, storyboards, unused images, vehicles, visualizations, etc.
An aspect ratio (image) of 2:1, aka Univisium, aka 18:9, keeps widescreen proportions super simple - plus there's a fascinating history, many more technical economies gained, and growing support adopting this newer Univisium format. Many mobile devices feature 2:1 (18:9) screens and it's a new mandatory standard of content platforms like Netflix and Amazon Video - a creative limitation for those who may want alternatives.[1][2][3]
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- Potential notes forthcoming
- alternates / options
- audio / music
- character arcs & choices
- checklists (missing / needed)
- cinematography
- compelling goals / problems
- concepts / research / themes
- development (history)
- directions
- Screenwriting notes & checklist
- actively chooses, must have agency, not a victim of the universe
- flaw, makes issue(s), character arch, realizing and facing change, growing
- contrast/conflict values/morals
- What's the PROBLEM at the center of the story and is it compelling?[4]
- P unishing
- R elatable
- O riginal
- B elievable
- L ife-Altering
- E ntertaining
- M eaningful
- Purpose of a scene should include:[5]
- Characterization
- World building
- Theme
- Plot
- Pacing
- Aesthetic
- Plot :
- G oal = what
- S takes = why
- U urgency = when
- Character arc :
- Motivations and Choices
- express what the character wants
- proactive difficult choice(s) (not passively letting thing happen, given things, etc)
- discover what the character actually needs ≠[6]
- Ideally every character in every scene, even if tiny, should have an arc, to be at the end of the scene different from the start.
- Devices :
- Show don't tell
- Reversals - (natural, organic) emotional, character and/or comedic.[7]
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