The Bridge (video game)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
The Bridge
File:The-Bridge-video-game-logo.png
Developer(s) Ty Taylor, Mario Castañeda[1]
Publisher(s) The Quantum Astrophysicists Guild
Director(s) Ty Taylor
Designer(s) Ty Taylor
Programmer(s) Ty Taylor
Artist(s) Mario Castañeda
Composer(s) Kevin MacLeod
Platforms Microsoft Windows, Xbox 360, Xbox One, Android, Amazon Fire TV, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U
Release date(s) Microsoft Windows
February 22, 2013
Xbox Live Arcade
November 13, 2013
Linux
May 15, 2014
OS X
May 16, 2014
Android, Amazon Fire TV
June 30, 2014
Xbox One
August 14, 2015
PlayStation 3, PlayStation 4, PlayStation Vita, Ouya
August 18, 2015
Wii U
August 20, 2015
Genre(s) Puzzle video game, art game
Mode(s) Single-player

The Bridge is an indie video game designed by Ty Taylor for Microsoft Windows, Linux, OS X, Amazon Fire TV, Android, Xbox 360, Xbox One, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, and Wii U.[2] In the game, the player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape.[3]

Gameplay

The game consists of various levels, the goal of which is to get the main character to the exit door. The game's puzzles are inspired by the art of M. C. Escher and like his artworks, each level unfolds in grayscale with hand-drawn illustrations.[4] The player can rotate the world using the arrow keys, changing the gravitational direction of individual objects, or control the main character with A and D to go left and right.[2][3] The Wii U version will utilize the GamePad touch and accelerometer. The player can use the Wii U GamePad touch capabilities to interact with the world to move the character, open doors, activate objects, and interact with the menu system and UI. The player can also tilt the Wii U GamePad to rotate gravity in the game.

Plot

The game opens with the nameless main character sleeping under an apple tree. After an apple hits him in the head and wakes him up, he is guided to his house with three doors, behind which lie further doors and levels. The story is explained through the environment and post-world text as the game progresses.[2][5]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 72.63%[6]
Metacritic 74/100[7]
Review scores
Publication Score
Eurogamer 6.0/10[5]
Game Informer 7.5/10[3]
GameSpot 7.5/10[4]
Nintendo Life 8/10 stars[8]

The Bridge received positive reviews from critics. It has an aggregate score of 72.63% on GameRankings[6] and 74/100 on Metacritic.[7] The game won the 2012 Indie Game Challenge award for Achievement in Art Direction and Achievement in Gameplay.[9]

See also

References

  1. http://store.steampowered.com/app/204240/
  2. 2.0 2.1 2.2 Lua error in package.lua at line 80: module 'strict' not found.
  3. 3.0 3.1 3.2 Lua error in package.lua at line 80: module 'strict' not found.
  4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
  5. 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
  6. 6.0 6.1 Lua error in package.lua at line 80: module 'strict' not found.
  7. 7.0 7.1 Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.

External links