The Island of Dr. Brain

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The Island of Dr. Brain
File:The Island of Dr. Brain Coverart.png
Cover art
Developer(s) Sierra Online
Publisher(s) Sierra Online
Producer(s) Brett Miller
Designer(s) Patrick Bridgemon
Programmer(s) Todd Powers
Composer(s) Rob Atesalp
Engine Sierra's Creative Interpreter
Platforms DOS
Release date(s) 1992
Genre(s) Educational, Puzzle, Adventure
Mode(s) Single-player

The Island of Dr. Brain is the second game in the Dr. Brain series by Sierra Online. It was released in 1992 and was only available to play in DOS.[1]

Summary

Like the first game in the Dr. Brain series, The Island of Dr. Brain was an educational puzzle adventure game. Later games were more action-oriented.

The game's story starts with an explanation by Dr. Brain. He tells the player that plans for his latest project were stolen, and he charges the player to retrieve a battery from his island and bring it to him. The player must then traverse the security puzzles Dr. Brain has set up throughout his island.

The game was designed by Patrick Bridgemon, and was produced and directed by Brett Miller. Todd Powers was the lead programmer. The game's music was written by Rob Atesalp.

Reception

Computer Gaming World's Charles Ardai wrote that, given Castle of Dr. Brain's quality, "one wonders how Sierra could have gotten everything so wrong the second time around", comparing The Island of Dr. Brain to a computer tutorial for the SAT test. He stated that "the puzzles are more contrived and less fun" and that while the game emphasized education more than its predecessor did—assuming knowledge of subjects like the periodic table, music, and literature—and its marketing claimed "We guarantee this game will entertain your child while he or she learns", The Island of Dr. Brain contained "several embarrassing, sloppy mistakes" like misspelling Jules Verne's name.[2]

References

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External links


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