The Sum of All Fears (video game)

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The Sum of All Fears
256px
Cover art
Developer(s) Red Storm Entertainment
Crawfish Interactive
Publisher(s) Ubisoft
Composer(s) Bill Brown
Platforms Windows, GameCube, Game Boy Advance, PlayStation 2
Release date(s)
May 30, 2002
  • Windows
      Game Boy Advance
          PlayStation 2
            GameCube
            Genre(s) Tactical shooter
            Mode(s) Single-player, multiplayer

            The Sum of All Fears is a video game developed by Red Storm Entertainment, published by Ubisoft, and released for PC (2002), Game Boy Advance (2002), and Nintendo GameCube (2003). The game is based on the Ghost Recon game engine.

            A version for the PlayStation 2 was developed in 2002 by Red Storm Entertainment, but only released in Europe.

            The game is based on the film of the same name, which is in turn based on the Tom Clancy book. It is a tactical first-person shooter and is very similar in style to that of the Rainbow Six series of games.

            Plot

            File:TheSumOfAllFearsPCSS.jpg
            A screenshot showing the PC version of the game.

            The game's first two missions take place sometime during the film, in which the FBI Hostage Rescue Team (HRT) works to save hostages in a Charleston, West Virginia television station, and shut down operations from a West Virginian militia calling themselves the "Mountain Men". From the third mission on, John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind the incident in Baltimore, Maryland, in which a nuclear bomb was detonated during an American football game, killing a large number of people.

            Gameplay

            The Sum of All Fears uses a significantly simplified version of the gameplay seen in the Rainbow Six series. There is no planning phase to each mission; instead the player's 3-man team executes a pre-planned insertion with other anti-terrorist teams controlled solely by the computer. However, the player is free to deviate from the planned route and select their own path.

            The player also cannot individually select the equipment each team member carries. Instead, the player chooses from a small selection of pre-defined equipment packages for the entire team.

            On each mission, the player has control of his two teammates, and can take direct control of any of them at any time. The player can also give a few rudimentary commands to his teammates, such as "wait here", "follow me", and "clear/grenade/flashbang the next room".

            Reception

            Reception
            Aggregate scores
            Aggregator Score
            GameRankings (PC) 71.70%[2]
            (GBA) 67.91%[3]
            (PS2) 52.66%[4]
            (GC) 35.67%[5]
            Metacritic (PC) 72/100[6]
            (GBA) 69/100[7]
            (GC) 36/100[8]
            Review scores
            Publication Score
            EGM 5.5/10[9]
            Eurogamer 6/10[10]
            Game Informer (PC) 7.5/10[11]
            (GC) 5.5/10[12]
            GamePro 2/5 stars[13]
            Game Revolution C−[14]
            GameSpot (PC) 7.2/10[15]
            (GBA) 6.7/10[16]
            (GC) 2.6/10[17]
            GameSpy (PC) 3/5 stars[18]
            (GC) 1/5 stars[19]
            GameZone 8.3/10[20][21]
            IGN (PC) 8.7/10[22]
            (GBA) 6/10[23]
            (GC) 2.5/10[24]
            Nintendo Power (GBA) 4.1/5[25]
            (GC) 3.1/5[26]
            PC Gamer (US) 72%[27]

            Reviews of the game ranged from average to negative. GameRankings and Metacritic gave it a score of 71.70% and 72 out of 100 for the PC version;[2][6] 67.91% and 69 out of 100 for the Game Boy Advance version;[3][7] 52.66% for the PlayStation 2 version;[4] and 35.67% and 36 out of 100 for the GameCube version.[5][8]

            References

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            External links

            1. REDIRECT Template:Ryanverse

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